
A free idle MMORPG that keeps playing while you do not. Pick a class, send your hero into the Rifts, and come back to full pockets. Then spend it on arena duels, guild wars, and a server wide faction war that shifts the world every week.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $0 | 6 | 67% | Free | |
| approximately $9K | 25 | 92% | $11.99 | |
| approximately $0 | 0 | 79% | Free | |
| approximately $0 | 12 | 83% | Free | |
| approximately $0 | 304 | 43% | Free | |
| approximately $4.4K | 25 | 64% | $4.99 |