
Vanaris Tactics is a short narrative tactical RPG experience that tells a story about refugees fleeing their occupied motherland. You lead a group of refugees looking for freedom outside the walls of Vanaris, unite your people and use tactical prowess to escape your oppressors.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Turkish*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Estou muito surpreendido e encantado com Vanaris Tactics. Claramente bebeu da fonte do Final Fantasy Tactics "o que é muito bom por sinal". O jogo parece um Final Fantasy Tactics em pixel art, não porque você pode mudar as jobs, mas da forma que o jogo se desenrola como os cenários, as cutscenes, as conversas, o trama político. Eu to adorando o game eu ainda não zerei e to muito feliz mesmo de ver um jogo brasileiro tão gostosinho de jogar, realmente vai te lembrar o Final Fantasy Tactics, as músicas são todas instrumentais. Eu gostei que pelo menos até aonde eu cheguei no jogo, não tiveram magias ou técnicas de turnos. Todas as ações acontecem no turno do personagem e isso eu achei muito bom. O game foi feito no Godot mostrando que o sistema é capaz de fazer ótimas produções em pixel art e criar do zero um RPG Tático tão bem feito, bem cuidado, balanceado. Não é super fácil e nem super difícil, da pra jogar curtindo a história. Recomendo! Parabéns, to mto feliz de poder escrever um depoimento assim de um game BR! I am very surprised and delighted by Vanaris Tactics. It clearly drank from the Final Fantasy Tactics fountain "which is very good by the way". The game looks like Final Fantasy Tactics in pixel art, not because you can change the jobs, but the way the game unfolds like the scenarios, the cutscenes, the conversations, the political plot. I'm loving the game, I haven't finished it yet and I'm really happy to see a Brazilian game that's so fun to play, it will really remind you of Final Fantasy Tactics, the songs are all instrumental. I liked that at least as far as I got in the game, there were no turn-based spells or techniques. All actions happen on the character's turn and I thought that was very good. The game was made in Godot, showing that the system is capable of producing great pixel art productions and creating from scratch a well-made, well-maintained and balanced Tactical RPG. It's not super easy nor super difficult, you can play while enjoying the story. I recommend! Congratulations, I'm very happy to be able to write a testimonial like this about a BR game!
pouco conteúdo, não vale a pena o gasto (mesmo em promoção)
6/10
Juego tipo "Tactics" que se queda más en una pequeña historia que en un juego así, si fuera un libro sería considerado un relato. Es ameno, entretenido, el juego va muy al grano y en 8 horas lo tienes finiquitado, tiene fallas como que te podían explicar los ataques, y una historia que bueno, para entretenerte está muy válida, no puedes decir que es mala, pero se queda eso en un relato. Recomendado si lo pillas de oferta y te gusta el género, es un like a FFT si hubiera salido en una Nintendo NES.
Apesar de ter achado o jogo um pouco curto, achei que valeu a pena. Me lembrou muito FFTA os gráficos, deu uma certa nostalgia, A parte da estratégia está muito bem feita e a história tbm é bem legal!
its.... fine. its crazy short which normally id use as a selling point but it feels like your dropped into the end of a grand poloticial tale. a lot of story and cutscene lacks full context and doesnt establish even the location that scenes are happening in other than "this is a roof, this is a dungeon this is some werid secret curch or something???" the gameplay is very reminesant of final fantasy tatcits advanced but every chacrter has an extermly limited set of weapons and skills and the diffuclty of the last missions is fighting agaisnt enemies several levels higher than you that can hela and protecting an uncontrabale npc that tries to get themselves killed to just immedaitly disapper from gameplay and story. but it looks real nice and sounds real good but there just so much poteinal here thats not touched but its not bad just.... disappionting
This is a pretty good TRPG, although it is quite short (about 4 hours of gameplay to finish my first playthrough). Overall I think this game is good, but I have to give notes. What I liked: - I really enjoyed the gameplay. The level layouts, character skills, and equipment are fun to play around with. Game isn't particularly hard, but that's not a problem. - Art is appealing. It is heavily inspired by Final Fantasy Tactics, and the spritework captures the GBA and SNES Era aesthetic well. - I enjoyed the lore and themes of the work, focusing on themes of oppression and identity through the lens of a minority. - Plays well on a controller, feels intuitive. What can be improved: - Gameplay-wise: Quality of life can be improved. I completed a run of the game and expected a way to revisit previous paths, but was a bit disappointed to not find any. Another example is the lack of a way to access a pause menu to exit. - Writing can be a bit clunky at times and pacing can be improved. Overall good but can be polished.
Вот все сравнивают эту игру с FFT. Но это не так, даже близко не стояла. Игра на 3-5 часов, максимальный уровень 20, способностей много но большая часть нах не нужна. Орегинальный ГГ не спорю, это плюс. Игра больше походит на Vandal Hearts от Konami аля 1996 года выпуска для плойки 1. Такие же пошаговые бои, эквип на отьебись, у брата ГГ "тупого танка" даже скилл на контр-атаку (ебашит по 80-90 урона и имеет уворот 45%) читерня сделаная на коленке китайца. Но игра веселая, жалко что короткая. Рекомендую брать по скидке и для саморазвития. Русского языка нет как класса.
정말 걸스캔두 애니띵 한 턴제게임이라고 할 수 있다. 실제로 여자 영입하면 너처럼 강한 여성이 나와 함께해서 고마워! 이런다 피부색으로 보면 알겠지만 대부분 흑인 혹은 라틴에 가깝고 여주 모르가나는 원거리면서 근거리 사격도 배워 근거리 공격도 가능하며 무조건 명중에 무엇보다 기본 행동속도가 남자들의 2배다 무조건 써야하는 필수캐릭이라는것. 또한 턴제게임에서 매우매우 중요한 행동속도 버프를 2명만이 가졌는데 그게 여자 2명이다. 나머지 여자는 행동속도 버프에 맵 타일 어디든 순간이동하며 범위 원거리 마법과 맵 전체 공격이 가능한 성능 브레이커로 등장 남자? 걔들은 근거리딜 하루종일 해야해서 게임 끝날때까지 한두대 때릴까말까다. 실제로 막보 스테이지에서 남자들은 2대밖에 못 때리고 게임을 끝내버린다 더 처참한건 도중 영입하는 개가 남자들 행동속도의 3배를 가졌으며 체력과 공격력은 남자들 수준이며 이동이 순간이동 여자를 제외하면 제일 넓다 남자란 뭘까? 여자와 개가 답이다. 저 셋이면 모든걸 다 부숴버릴 수 있으며 남자들은 그냥 적들의 원거리 공격을 받아내는 고기방패였을뿐이다. 아아 이런 정치적 올바름이라니 너무 아름답다. 걸스 캔 두 애니띵!!! 밑도끝도 없이 갑자기 감옥에서 가족들과 간수를 죽이고 탈출하며 아무튼 쟤들이 우리 반란군을 가뒀으니 나빴어! 하는 스토리를 턴제게임과 함께 즐기세요! 지금 바로 접속!
I love how this game reminds me of Final Fantasy Tactics and the graphics take me back to my childhood.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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