
London, 1918. You are newly-turned Vampyr Dr. Jonathan Reid. As a doctor, you must find a cure to save the city’s flu-ravaged citizens. As a Vampyr, you are cursed to feed on those you vowed to heal.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 93 reviews with recorded playtime.
Reviews
Themes across 93 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
звуки причмокивания и чавканья гг во время поедания крыс это что-то
英伦哥特风,题材比较新颖,就是太绕路了
ТУТ ВСЕ ПАДАЮТ В ПОЗУ СМЕРТИ ИЗ ГРИФФИНОВ! А ОДИН БОСС ВАЩЕ ИМЕЕТ ФАМИЛИЮ ГРИФФИН!
In theory, I should love this game. It ticks many of my specific interest boxes by featuring a post-WWI doctor-turned-vampire who works the night shift and tries to balance his humanity and ethical oath with his new monstrous hunger. It's story-focused with narrative choices and consequences and features an interesting take on an epidemic (the Spanish flu). I have tried, however, multiple times to play this game, but I always end up losing interest and putting it down. After finally finishing Chapter 2 (the game is divided into a prologue that serves as a tutorial, 6 story chapters, and a seventh chapter that acts as an epilogue), I can conclude that this game is unfortunately not one I would recommend due to the extremely stiff voice acting and boring dialogue. Much of the game involves the main character, Jonathan Reid, questioning people to gather information about various quests/sidequests in the city, as well as trying to understand what has happened to him. Most of these interrogation sessions tend to go something like this: Jonathan: "I AM DR. JONATHAN REID. CAN YOU TELL ME WHAT YOU KNOW ABOUT THIS PLACE?" NPC: "Well, I was born down the street here. My neighbor is a bit of a jerk. I really like the fish and chips restaurant, though. My mother used to work there." Jonathan: "TELL ME ABOUT THE FISH AND CHIPS RESTAURANT." NPC: "The fish is very fresh and delicious. They get it from the harbor every day." Jonathan: "TELL ME MORE ABOUT THE HARBOR." NPC: "The harbor? Most of us work down there, including my neighbor, who is a bit of a jerk. Never says hello to anyone, and there are rumors that he's into some nasty business." Jonathan: "WHY IS YOUR NEIGHBOR SO UNPLEASANT?" Obviously, this is not a real conversation from the game and is slightly exaggerated, but this is the feeling I got from most of the dialogue. At one point, I tried to read the subtitles and skip through the voice acting, but the game does not skip line by line. It instead skips everything the NPC has to say until Jonathan resumes his questioning, leaving the player to miss vital information about clues and the plot. As the game also has lackluster combat, I found there was very little to hold my interest after completing Chapter 2. I really wanted to love Vampyr, but I unfortunately ultimately do not recommend it. If you are someone who shares my specific interests, I would recommend Cabernet, which also features a doctor-turned-vampire, albeit in late 19th-century Eastern Europe, and is more of a Telltale-esque game than this one.
[h1]One of the best Gothic games out there.[/h1] The world of Vampyr is [b]gritty, dark, and unforgiving[/b]. It is a world in which the game tests your moral character on every decision, and where sometimes you won't be able to predict the outcomes. As the developers state: [i]"Take responsibility for your actions."[/i] That's the core of the game. Absolutely would recommend for all the fans of [b]dark-verse fiction[/b] out there.
ısırıyon insanları
the world, atmosphere, and characters are all really well built and i wish i could find another game like this. the story remains interesting, slowly connecting dots. having to fight your characters moral compass leaves you with a personal dilemma. however, i personally felt like the ending could've been dragged out/fleshed out a bit more. it leaves me questioning what happens next and wanting more (which would be great if there was a next game). either way, def suggest others to play and enjoy it for themselves :) !!
------------------------------------------------------------------------------------------------------6th October 1943 [i]If you're reading this, it means I've finished Vampyr but perished in the process of completing the most 6/10 game to ever 6/10. [/i] [i]I write to warn you of the impending doom of playing this - terrible contradictory dialogue that echos throughout the annals of ones soul. Delivered in a monotone and dry manner with no expression or delivery. All I could hear was "I'm a Doctor, Jonathan Reid" for 10 hours and everyone putting on their Penguinz0 impression when reacting to the epidemic taking their loved ones "Vampire situation is crazy", "Their death was a big nothing-burger", "That's about it, the funerals over, see ya". It was abhorrent, I recommend skipping all the dialogue, 6 times out of 10. [/i] [i]It deeply woes me to say this, but there is more[/i] [i]You will have to bear the most generic the souls like genre has to offer; animation locking, poor hitboxes, piss-poor stamina management, mediocre damage feedback - machetes have never felt this ass but there are firearms and the bosses don't suck so 6/10. I advise using your abilities to cover for this weakness and make great use of your best tool. The dash. It can serve as a manner to speed up the game by dashing through all enemies but be careful, it works 6 times out of 10 because you will catch a stray hitbox in Jonathans right ass or the tip of his ♥♥♥♥.[/i] [i]If you managed to avoid the peril of combat and dialogue, you must prepare yourself. The most fun to be had is sucking the suckies from the people of london. I recommend evil playthroughs for strength and just to feel something, to that end you will be sucking 6 citizens each of the 10(÷2.5) areas because there is always some cheeky ♥♥♥♥ hiding that you will never find. And they all die anyway. Speaking of citizens...[/i] [i]Don't bother paying attention to them - they're dangerous, they'll kill you by having Jonathan speak. It's commendable that they all have a 'story' but learning about it requires a 6-step process that works 10 times out of 10. [/i] [i]Step 1: Kill Everyone Speak to everyone[/i] [i]Step 2: Exhaust Hints[/i] [i]Step 3: Embrace your inner raccoon and start rummaging through everything[/i] [i]Step 4: Run away from the police with her panties[/i] [i]Step 5: Flash the constables your twink vampire side[/i] [i]Step 6: Repeat step 5 until new dialogue appears[/i] [i]I leave you now with this final piece of advice, whenever moving away - tie up your affairs. It's not good on the soul to travel across the map with regrets. Seriously. There's no ♥♥♥♥♥♥♥ fast travel.[/i] -Signed- [i]Shamef-[/i] [i]Shameful-[/i] [i]ShamefulNu-[/i] [i]ShamefulNug-[/i] [i]ShamefulNugge-[/i] [i]ShamefulNugget[/i] - - - -
God knows I did my best to make it work. God knows I failed. Or the devs failed, for that matter. If you are here to feel vindicated because you found the game unbearable because you wanted the proverbial 'good' ending, yes, indeed, this game is unbearable in case you want to remain 'the good doctor'. This game is one of *those* games. You know the ones I'm talking about - the ones that were made after Fromsoftware coined the term 'soulslike' and suddenly every second game is a soulslike without the good parts of what makes a soulslike a soulslike. The gameplay feels familiar yet every kind of familiar feels off-beat and wrong. The combat, and the combat is the meat of this game. The hitboxes are janky, the hit-dodge-iframe-parry windows are seemingly random and you will never predict if you'll get damaged or not, the weapons themselves are SUPER boring and generic, which is actually a SERIOUS concern, and you get to fight around ten-to-twelve enemy variations during the entirety of the game through dozens, if not hundreds of encounters. But this ain't the worst part. The worst part is gaining experience and leveling up. Imagine the rigid level system of the last AC games, where both you and enemies have levels, and if the enemies are, say, 10 levels above you, they two-shot you, and you do 1/10 of your actual damage to them for no reason whatsoever. Now imagine that the only way to gain any substantial amount of experience is killing sidequest NPCs. Say, you need 4000 points for your next ability, and every NPC gives you from 500 to a couple thousand points. And now imagine that it's your ONLY way to gain exp. You cannot level up from drinking the blood of your enemies, which you frequently do, oh no-no-no, this is haram. You only drink blood of the good people, and when you do, you kill them on the spot, no questions asked. Taking all this into consideration, you can see the reason for the frustration - you are ALWAYS ten levels behind your enemies if you want to be a decent guy, and every other substantial threat turns from being actually threatening to being a damage sponge which you end up chipping at for 5 minutes straight to get your laughable 5 exp (I lied, you get 5 exp from each enemy killed, which sounds like a bad joke but it isn't). One might say 'well actshually it's a challenge and the game is supposed to be played by killing NPCs'. To which I say - that's dumb. A challenge run should be interesting as well, it should not be 'every encounter now takes 10 actual minutes of your free time and every boss takes up 20 minutes'. A challenge supposedly means that you have a harder, more challenging alternative to the original path, but rewarding all the same. But here it's not even a challenge run because statistically the overwhelming majority of players tend to play RPGs as a decent person, and here it's impossible to do so. Big rant over, small rant incoming. WEAPONS! WTF! Where is my cane? Where is ANYTHING REMOTELY INTERESTING? Your options are "stick, big stick, small axe, small sword, big axe". WOW WTF? WHERE IS MY BRASS KNUCKLES, WHERE IS THE SWORD-CANE, WHERE IS ALL OF IT? Small rant over. The story is pretty mid but it has it's good moments as well as really bad moments (more bad than good tbh). Our protag is a typical vampire sexyman of the late 2010's but is also the best coolest doctor. I didn't kill any NPCs but half of them are cringe-worthy because they do not look like people, they're talking heads for the writers' agenda. Listen, I'm all for equality and kindness, but when I hear 'I am gay and this is my gay buddy' and all I can say to that are three flavours of 'you're very brave and I admire you you are the best' it leaves a bitter taste. The whole thing of not having the option to say anything remotely negative makes the authors look like cowards. Protag actually rizzes up a vampire girl in like 2 days and she says that she loves him right like then and there which was also incredibly awkward since if I recall correctly Bri'ish ppl tended to be a lot more reserved, especially during those times. Now, if you read my review, you are actually right HERE, and you are still thinking about buying this game, let me tell you a piece of advice: In case you want to go for the better ending and not feel like you've wasted about 25 hours of your life, do this - start the game, open up Cheat Engine, download a list for Vampyr and set the experience multiplier to, say, 5 (adjust if necessary), then play the game. Your gaming experience will change DRASTICALLY, and if you feel like you're overlevelling, just tone it down or turn it off. Try to stay on your enemies' level, that's all.
Good game with good story (underrated)
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Languages: English*, French, German, Spanish - Spain, Portuguese - Brazil, Russian, Polish, Italian, Simplified Chinese*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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