
Vampire®: The Masquerade-Bloodlines™ delivers a new type of RPG experience-one that blends all the core elements of a traditional RPG with the graphical richness, immediacy and brutal combat of a first-person action game. The game plunges players into the dark and gritty vampire underworld of modern-day L.A. as a creature of the night.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
12 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2/day in the week to Sep 3 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 901 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
⸸his game will always s⸸ay in my memory. ⸸he hours spen⸸ feel like ⸸he bes⸸ years, full of magic & nos⸸algia
The only thing Bloodlines 2 did correctly was let me know Bloodlines 1 exists. Definitely one of the best RPGs I've played In awhile. Very much worth buying If you've been craving a real RPG experience and not the watered down, half baked garbage that's been releasing for the past decade.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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12 on sale3 answered “not sold”0 we did not ask
The 3 “not sold” markets are read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price in those. The 12 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German
Hours played at review time, across 902 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A piece of gaming history. This game entirely justifies its cult classic status. In a lot of ways, especially for games of its time, this is a masterpiece. Not only is it extremely unique in form and function, but also in presentation and dynamic. You start playing the game, and if you have a lot of experience with other games, you're like "I see how this is going to go." But then it very quickly loosens the reigns, not only letting you do things the way you want, but also with so much diversity and uniqueness. After a point, it's really hard to put VTM down. I love that the blood of this game is an immersive sim. It is a great RPG, and a great FPS, but it's clear a lot of inspiration from games like Deus Ex, System Shock, and perhaps even a dash of Morrowind. This game loves to let you explore, let you make choices on your own terms. This was before morality systems, and it's all the better for it: your choices are yours. Want to save that character? You have to find the right path, route, and dialogues to do that. Which dialogue option is the "right one?" Whichever one suits the character you're playing. What faction do you align with, and who can you trust? It's entirely up to you. This game loves that you get to choose. The level design is also phenomenal, possibly the best design I can think of. Obviously the Ocean House Hotel stands as a triumph; arguably the best level I've ever experienced in gaming, literally gave me goosebumps. But I can think of so many other fun experiences: exploring the both hospitals and Grouts Mansion come immediately to mind, with such excellent engagement and environmental storytelling. When mixed with the narrative, it really glamors you in a way few other games do. Santa Monica also stands out - it's one of those maps you memorize instantly; the other hub areas are quite good as well, and very distinctive, but something about Santa Monica is also just great. Then the social elements. This game lavishes you with so many opportunities. Jack, LaCroix, Bertam, the Voermans... there are so many amazing characters, and I felt so desperate to exhaust every line of dialogue they had, because everything they had to say about their world and their lore, in their unique voices, was just so enrapturing. The Giovanni Mansion, despite its linearity, is very fun, and I had a joy yapping to all the snooty rich kids and playing them against each other. Outside of that, the vibes are immaculate. Every part of this game feels perfect for what it is; seedy back-alleys, goth nightclubs, grungy dive bars, luxurious penthouses, everything felt perfect and a joy to inhabit within. There is also a lot of build variety in this game, using those RPG elements. All of the clans are really unique, and despite the game being semi-linear because of its scope, it still offers so many different ways to play. My high social Tremere can yap and magic her way out of any situation, except for melee, where I'm instantly overwhelmed; but conversely, a deceptive Nosferatu, a brawler Burjah, and obviously the uniqueness with Malkavian offer so many different perceptions, angles, and approaches to play. In terms of an RPG, this is the platonic ideal, letting the player choose how to approach the game and play their own way. Mate this with the ImSim elements, and you feel like the little genius solving all these puzzles because you happened to build your character a certain way. Allowing ALL players, regardless of clan or build variety, to feel special, that's peak, your honor. The graphics are also quite good for their age. Without mods, the game looks messy but fine; with the mods, it looks quite nearly like a modern indie production. This is definitely in part to the fantastic animations and extremely unique character designs. The OST also has countless bangers that really set the vibe of this "seedy underbelly" you're exploring. And what do I even say with the voice-acting? You can tell everyone had so much fun, from the portly security guard to the high-minded archeologist. Everyone brought their A-game, no notes, chef's kiss. However, all that praise to say, this may be one of the most flawed, broken games I've ever played. To begin, this game is JANK. I've played a lot of jank games in my time, and I know that this game had a troubled development, and has mostly extended its lifespan due to community love and support. But holy hell, this game is held together by rubber bands and chewing gum. I've never played a game with so many game breaking glitches. Soft and hard locks, music cutting out, weapons infinitely firing, crashes, visual and mechanical bugs, broken quests, doors that don't unlock forcing you to noclip. I would be lying if this wasn't an immensely frustrating experience. I would experience 1 glitch for every 30 minutes of playing, and sometimes MANY more. It felt like I was fighting the game just to play. It's like trying to take your rabid dog on a walk; you want to just enjoy the time outdoors with your pet, but the maniac is ruining it by acting like an absolute inane psycho. Then there's the design of the game. As many have said before me, this game loses a lot of it's diversity of choices around the halfway mark, due to the games rocky development cycle. I don't outright hate this; the jump to constant fights and gun-battles reminds me of classic 90s action movies, where there is character building and fun times, then the experience unloads everything it has in an action spectacle at the end. But especially with how masterful the game is in the first half - arguably one of the most fun and perfect experiences I've ever had in gaming - it is very sad that the game really tightens its belt in the second half. It's just disappointing, because you know with infinite time and money, they had so much potential to make this something even more astounding than it already was. This game is a wonderful struggle. Deeply imperfect, yet there is also nothing quite like it. Once it gets its fangs in you, it won't let go; yet those fangs are painful, and every moment you spend with this game will feel like a struggle. A mix of pain and pleasure, just like a classic vampire. Is this a good game? Absolutely. But it's difficult to recommend. I would recommend this firstly to people who love vampires. This is absolutely in the canon of required engagement for vampire lovers. I also advocate for gaming nerds to play this; people who like older, classic games, or complex games. In a lot of ways, this game reminds me of Pathologic; a game better talked about than played, because the act of playing it, while deeply engaging and fun, can also be very excruciating and annoying. But that's also the joy. This game exists, and not only stands on its own as an eternal classic in the medium of games, but also as a wonderfully modern game that still executes on everything it does nearly 20 years after release. This is a very special experience. Not everyone will have a good time with Vampire The Masquerade. But if you truly love gaming as a medium of entertainment and artform, you would be doing yourself a huge disservice to not try and immerse yourselves into this truly unique experience.
there is a fan made patch that makes this game playable and adds some cut stuff but im not going to be rating this from the patch without the fan made patch this game is completely broken and messy and even unplayable under all of this mess is a great game but i do not think you should buy this when its so broken i have sadly bought multiple games on steam that are broken and this is one
An amazing cult classic RPG, janky? yes especially the combat but the writing, quirky characters, and aesthetic made it enjoyable and really outweighs the cons similar to Fallout New Vegas. it's been 2 decades since release, hopefully there's a remaster coming. Reminder to install the Unofficial_Patch in order to be able to play this on Steam.
carried a bin thoughout the entire seaview hotel and it glitched the game out. 10/10
I played this for the first time in 2014 and loved it! This was truly a role playing experience - I felt like a creature of the night and the masquerade system was inventive. Plus...it features Lacuna Coil. I put this game soundtrack on for a vibe from time to time. It's a classic. Put it in your repertoire (on sale).
He piqueado más esquinas en todo este juego que en el Counter-Strike.
Singular game with so many perfect primitive skyboxes. You just noclip that sewer level to be quite honest
пройшла цю гру просто "запоєм", така вона затягуюча! тепер чи не одразу хочеться пройти знову, вже за клан малкавіан (проходила за тремер і, думаю, для першого проходження він топ) почну одразу з мінусів, оскільки, попри їхню кількість, плюси все одно переважають для загального враження: - малувато побічних квестів, хотілося б більше чисто подосліджувати світ - сюжет майже до кінця лінійний, є деякі незначні вибори, але фінал вирішується декількома діалогами, власне, у самому фіналі - попри різноманітність кланів, за які можна грати, і їхніх здібностей, переважно геймплей зводиться до або стелсу, або відкритого рубілова ворогів, причому за стелс в деяких квестах дається більше очків досвіду, що трохи попускає складову рольовки - не те, щоб мінус, але технічний моментик - неофіційний патч мастхев одразу!! оскільки без нього гра перестала запускатися на другий день, а патч лагодить це і багато чого іншого, але чистить сейви при встановленні) за графіку і анімації казати, думаю, немає сенсу, гра старенька, але для 2004 року виглядає дуже навіть нічого плюси: + загальна атмосфера, що трохи нагадує "Баффі - винищувачку вампірів", але більш темна. люблю вампірську тематику у (відносно) сучасному сеттингу; цікавий сам лор всесвіту; трохи чорнушного гумору; є і страшні, більш горорні моменти + музичний супровід! іноді просто зупиняєшся, щоб послухати і відчути себе якимось андеграундним вампіром-рокером у лос-анджелесі 2000-х + сам сюжет цікавий, можливо, місцями буде для когось передбачуваний, але для мене усі повороти були задоволенням + загадки і головоломки. це такий собі "олдскул")))) тут немає маркера, який веде тебе через усюди гру, навіть мапи у тебе немає - місцевість можна оглянути тільки на автобусних зупинках. хоча мені як зумерці подекуди довелося лізти у реддіт за підказками) + попри мінус по ролплею, все таки він також класний, адже залежно від клану, за який ти граєш, від пойнтів людяності тощо залежить і кут огляду, під яким розкривається лор маскараду. а ще цікава система білду і прокачки скілів + бойовка. попри загальну одноманітність боїв, тут є вампірська магія, стрілецька зброя, зброя для ближнього бою, старі добрі кулаки та ікла. з рядовими противниками, в цілому, швидко стає легко, але от з босами вже доводиться поєднувати різні види і стає цікаво а ще - офігезний трек у кінцевих титрах і "Remember, wherever we go, it is the blood of Caine which makes our fate." 💔 одним словом - рекомендую!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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