
Vampire of the Sands is a punishing action dungeon-crawler with roguelike elements.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
oyun sizden dikkatli olmanızı bekliyor ve eğer olmazsanız ölüyorsunuz düşmanlar bölgeler silahlar çeşitli, her bölgede farklı bir boss var, müzikler hoş kolay bir oyun değil, çok güzel süper bir oyun da değil ama ben beğendim
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I thoroughly enjoy this game and I think you will too. The multiple classes and rune system offer a lot so that you constantly feel like you are progressing. I have nothing bad to say about it, it is a good game.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Funy game
Abandoned. RIDICULOUSLY difficult. Instadeath, timer, all the weapons break so have fun punching things. Very unsatisfying.
For some reason I've played over 50 hours of this. I really wanted to like this but in terms of roguelikes on steam this is just unfair and unfun. Also I kept having the game crash on me due to the some pointer(?) error. Hard pass.
Yes.
简单评价一下,很有趣的一个Roguelite游戏,可能难度是有点大,但是掌握游戏的一些技巧之后其实就很简单了。 游戏分为9个?(具体忘了,9个左右)世界,每个世界都有不同的boss,不同种类的敌人,玩家将扮演吸血鬼,很头疼的一点在于没有灵魂就会当场去世。 当玩家等级不断提升之后,可以购买格子或各种武器技能什么类似,在出生的时候背包里会附带这些东西,而且非常考验空间管理能力,也很考验搭配能力。 战斗时建议不要忽略闪避,打boss时可以试试石块,挺有效果的。
kötü
hard but nice to play
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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