
From the creators of Vampire Survivors comes a turbo-charged, turn-based roguelite deckbuilder! Deal world-ending combos, blitz through infested dungeons, and master the Turboturn to obliterate hordes of familiar foes with a chaotic hand of cards.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10.71/day in the week to Sep 4 → 22.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
From the BAFTA winning creators of Vampire Survivors comes a brand new adventure. Explore maps, level up powers, and obliterate monsters in this turn-based, card-driven BLOBBER with roguelite elements.
Vampire Crawlers turns the snowballing thrill of the original hit into a tactical deckbuilder where you build busted decks, explore familiar dungeons from a new perspective, and unleash world-ending combos.
Play cards in ascending mana order to land devastating combos, where each step multiplies the next card's effect. Use Wilds to extend the stack to 10, 20, or even 30 cards. You choose the pace: take your time to be perfectly tactical, or play turns as fast as humanly possible for absolute snowballing carnage. Accumulate experience to level up and gain new cards.
Headbutt chests for power-ups and gems to augment your cards. Chase legendary weapon evolutions and summon iconic survivors to trigger cascades of effects that break the game. Dive into dungeons packed with functioning walls, unique treasures, and bizarre interactions. Find the shovel to dig to the next floor and prepare to Master the Turboturn™!

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 19.1Kreviews | 96% | — | $5.1M |
| $9.99 | 2.9Kratings | 97% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1292 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
😋但是...吸血鬼在另一个棺材里
比射爽! 爬行者实际上比起普通的卡组构筑游戏,并没有什么特别的创新,核心玩法倍率连击系统(按照法力消化从小到大的顺序打出卡牌就能获得加成)放在别的游戏里往往会是一个卡组的核心技能或是一个关键道具,而在爬行者,这个系统则是打出伤害的唯一基础逻辑,可以说这一设计实际上限制了玩家卡组的构筑思路,简直是臭名昭著的XX教我玩游戏系列。 那么,爬行者做对了什么?为什么简单的核心系统依旧让玩家不亦乐乎?究竟独特之处在哪里?对于我来说: 1:像素画风和爽歪歪的老虎机特效风格,清爽又让人心情愉悦,各种音效也有点可爱。 2:卡组构筑的容错率极高,因为各种润滑组件(连击卡牌,一次性卡牌)的加入,还有卡牌镶嵌宝石(回手、复制、恢复法力等),几乎不存在卡手的情况。 3:明显的正反馈,即使是闯关失败也能解锁大量新要素,每次局外提升都会明显体现在下一把中。 4:幸存者IP的熟悉感,各种道具和超武合成和本家幸存者一脉相承,对于幸存者老玩家而言上手难度进一步降低。 5:精妙的数值控制,真不知道作者怎么设计的,每一个节点的数值都精巧地卡在玩家的成长线之下一点点,只要稳扎稳打经营好卡组,不出现太多失误,通关并没有什么难度。 6:作者就是要玩家“赢!”,这个游戏就是为了“爽!”,这种不为难玩家的设计理念真是难得可贵() 7:究竟还在看啥,这么便宜快点买了就得了!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Korean, Polish
| $9.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
簡單爽快的卡牌遊戲,遊戲世界觀和設定承接自吸血鬼倖存者,作者可以做出兩款類型差異這麼大太厲害啦~ 核心只有一個,想辦法讓出牌的法力耗費照順序, 例如:0費 > 1費 > 2費 > 3費 > 萬用 > 0費 > 1費 > 2費 .... loop 這裡第一張3費牌的效果會直接*3,第二張2費排*7,到後變倍率相當可觀, 順帶一提萬用牌後面接任何牌都可以 把握這點,卡牌連擊串的夠多,不管用什麼角色卡牌要過關應該都不難XD 局外成長很多,鐵匠、祕法牌、寶石匠都能有感提升體驗與卡牌強度, 只要花時間肯定能過關, 總之,就是個爽GAME
双枪姐我永远拥护你,两眼一睁就是UNITE
[h1]Обзор[/h1] Необычное сочетание Vampire Survivors, карточной игры и данжен-кроулера. Первые часы игра действительно увлекает: приятно экспериментировать с колодой, собирать удачные комбинации и постепенно становиться сильнее. Однако ближе ко второй половине ощущение новизны начинает пропадать, и игровой процесс становится довольно однообразным. [hr][/hr] [h1]Плюсы[/h1] [list] [*]Необычное сочетание нескольких жанров. [*]Затягивающий игровой процесс в первой половине игры. [*]Интересно экспериментировать с колодой и комбинациями карт. [*]Приятное ощущение прогрессии. [/list] [hr][/hr] [h1]Минусы[/h1] [list] [*]После ~60% прохождения игра практически перестает предлагать что-то новое. [*]Ближе к концу игровой процесс становится однообразным. [*]Иногда можно организовать бесконечный бой. [*]Настройки контроллера постоянно сбрасывались, из-за чего приходилось настраивать его заново. [/list] [hr][/hr] [h1]Итог[/h1] Несмотря на недостатки, игру нельзя назвать плохой - она предлагает интересное сочетание жанров и действительно затягивает на первых порах. Но лично мне ближе игры, которые постоянно удивляют новыми механиками, поэтому к финалу я уже начал уставать от повторяющегося игрового процесса. Тем не менее я прошел игру на 100% за 25 часов и не жалею о потраченном времени. [b]Общая оценка: 7/10.[/b] [i]Рекомендую поклонникам Vampire Survivors, карточных рогаликов и данжен-кроулеров, но перед покупкой советую попробовать демоверсию.
Нет профиля с Мортаччо
Buenísimo. Menos frenético que VS original, pero tiene el mismo sentimiento: entretenimiento puro. No pude soltarlo cuando lo empecé. Recomendadísimo. Da lo mismo si nunca jugaron el otro, se puede partir por cualquiera de los dos.
Not bad, but not very compelling. There's basically no challenge to it. I like brainless sometimes but this is kinda lame.
Every single round you have to click a button to sort the cost by mana consumption. Every single round. Way too many gems are next-to-useless. Players also shouldn't be required to pollute their deck with crap they don't want because there is no 'skip' option unless you buy it from the Power-up store.
The game seriously needs to be rebalanced. I get that the bridge is supposed to be hard, but I can not get past the second bridge. Ive tried everything and if I dont get the perfect hand every time, I lose. its just not fun
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $900 | 17 | 76% | $1.99 | |
| — | 0 | — | — | |
| $1.1M | 3.1K | 79% | $14.99 | |
| $18.7K | 77 | 64% | $9.99 | |
| $17.5K | 45 | 96% | $14.99 | |
| $3.9K | 10 | 60% | $13.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.1M | 4.1K | 79% | $34.99 | |
| $5.1M | 4.7K | 68% | $20.99 | |
| $5.1M | 8K | 97% | $12.49 | |
| $5.1M | 12.8K | 79% | $14.99 | |
| $5.1M | 10.9K | 93% | $12.99 | |
| $5M | 4.5K | 78% | $39.99 |