Revenue is a rough estimate from public install counts × genre ARPD — order of magnitude only.
In a dark world, a new adventure begins. From the somehow triple-BAFTA‑winning creators of Vampire Survivors, Vampire Crawlers: The Turbo Wildcard from Vampire Survivors turns the snowballing thrill of Survivors into a hyper turn‑based, card‑driven BLOBBER with rogue-lite elements. Build busted decks, explore familiar dungeons from a new perspective, and unleash world‑ending combos. Either take your time and be tactical, or play turns as fast as you humanly can: The outcome is always accurate, we call it hyper for a reason! What is this game about Snowballing, turn‑based carnage: Play cards in ascending mana order to land combos; each step multiplies the next card’s effect. Use Wilds to extend the stack and keep going to 10, 20, 30… Can you reach infinite? Pick your pace: Either take your time and be tactical, or play turns as fast as you humanly can: The outcome is always accurate, we call it hyper for a reason! Deck-Building: Accumulate experience and level up to gain new cards, headbutt chests for customization gems and power‑ups; chase weapon evolutions and summon survivors to trigger cascade of effects and break the game. Crawling: Explore multi‑floor dungeons packed with something seldom seen in Vampire Survivors: functioning walls. And then all sorts of unique treasures and interactions. Find the shovel to dig into the next floor, that will most likely take place in the clouds! Starting Tips: - Try different Crawlers, each one changes your deck. - Visit the village after every run and remember to buy Power-Ups. - Play cards in ascending mana to trigger combos.
Vampire Crawlers price history
Vampire Crawlers has grossed an estimated approximately $20.6K on Google Play.
About approximately $20.6K gross, estimated range approximately $5.1K to approximately $82.2K — roughly approximately $15.1K net to the developer after refunds, VAT and Google Play's cut. Very wide range: see how often ranges like this hold on accuracy. How we estimate →
Estimated range $5.1K – $82.2K. Not checked against reported figures. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Google Play | $9.99 | Score87% | approximately $20.6K |
| App Store | $9.99 | Score71% | Chart#12 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Trends
Price over time on the United States storefront, quoted in USD — from our own daily price tracking. Other markets are listed under "Price by market" in the Prices tab; they are not on this axis, because one line cannot be two currencies.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent rating growth (our daily snapshots) at its own installs-per-rating ratio — a momentum signal, not a reported install count. No revenue pace: the spend per install behind our revenue figure is a lifetime average, not a daily one.
Related
| Game | Revenue (estimated lifetime) | Reviews | Score | Price |
|---|---|---|---|---|
| approximately $20.6K | 64 | 59% | $8.99 | |
| approximately $20.5K | 1K | 92% | $0.99 | |
| approximately $20.5K | 251 | 96% | Free | |
| approximately $20.6K | 50 | 88% | $2.99 | |
| approximately $20.5K | 155 | 78% | Free | |
| approximately $20.5K | 114 | 86% | $2.99 |
Related
Not enough data to name similar games: no other game shares enough of this one's tags.