
Not all heroes are born, many are forged by the finest Hero School – yours. Take command of the faculty, nurture a unique and ever-growing roster of students, and earn your place among the most prestigious schools in the world of Valthiria.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Korean, Simplified Chinese, Traditional Chinese, Indonesian, French, German, Thai
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Prologue qui dure 100 ans, histoire vraiment bancale, littéralement INJOUABLE en azerty, ou faut switch à la manette... Equilibrage complètement foiré, dans des missions vous allez tomber sur des monstres qui se soignent de 10% à 100% en 1 sort... Bref franchement très médiocre.
게임퀘스트에서 게임하다가 자꾸 정지되요..게임이 멈춰요
대략 1시간반정도밖에 플레이하지 못했지만 느껴지는 점은 그냥 게임이 너무 단조롭고 2년째 들어갔는데도 패턴이 비슷한 느낌이 든다. 턴제를 나름 좋아하는편이지만 캐릭터들이 돌아가면서 때리는 거보다 쎈 캐릭 한개로 딸깍만 하게되는 느낌이 강하다
Good game if you turn off your brain and just click blindly. Takes very long to progress and definitely not speedrun friendly
joguei o base dele no kongregate, apos anos vim a descobrir que minha infancia teve continuação e eu tive a oportunidade de voltar a jogar, o jogo é bom demais
1、这款游戏从完成度来说就像一款半成品。就剧情和任务而言,有些剧情的触发是和时间有关,有些是和任务完成有关。所以会存在很滑稽的场面,比如最终boss都打完了,后面时间触发的剧情是大伙在攻打boss的据点多么艰辛……很多细节上看出设计者其实对怪物、场景、剧情或许有想法,但整个游戏过程看不出结果,就像有想法但没完成一样。 2、游戏的最大乐趣在初期,在中期之后就非常无趣,而真正的难度也在初期。初期金钱、弧形石都很紧张,一边顾及学生属性提高、技能学习,还得在体力、任务、外交、研究方面权衡。中期之后节奏都是推任务和研究,由于属性上限提高,从第四个场景开始都是吊打一起,而且金币和弧形石再也没缺过,游戏从此相当无聊。本游戏没有装备系统等,所以中期开始地图探索宝箱也没意义,因为开出来都是金币,而玩家又不缺金币,所以中后期最让人烦躁的反而是地图这么大干嘛,赶紧让我平推完事。到通关时我金币和弧形石都达到上限了。 3、游戏节奏就非常奇怪。前期为什么难,因为我们可爱的第二批学员准备毕业时,来一把集体叛变。导致学院的声望没法升级,又要再等一年,最重要的研究属性上限提高被声望卡住了。导致遭遇第二第三场景的任务和精英敌人变得无比痛苦。而且由于战力有限不太好推剧情,金钱和弧形石奇缺几乎无法展开什么研究。而到了中期之后则是嫌弃为什么研究速度这么慢,玩家有的是金钱和弧形石却只能等一个一个研究慢慢完成。 4、游戏最核心的技能是雷霆一击,可以打晕敌人。所有那些血牛boss和精英敌人都可以用这个来打晕慢慢虐。否则那些敌人各种回血、放血放毒技能一旦施展开来,根本打不死。 5、这游戏本身什么都涉及到,但什么都没有一点点深度是最大硬伤。游戏有养成成分,但其实除了剧情人物有特有个性和技能,所有其他都是一样的,而剧情人物的技能很多时候也非常鸡肋,包括学生所有属性都可以轻易练满,不存在挖掘练各种不同特点的人组成有特点队伍的乐趣。游戏有地图探索成分,但是地图探索除了金币和弧形石,没有装备等,导致前期满地图跑仅仅为了金币,中期根本没有任务探索地图欲望。游戏有很多支线任务,但支线任务也只是给金币和弧形石奖励,中后期完全不缺,而且支线任务来来去去都是那几种:送人、救人、收集、打特定怪。游戏有小游戏,但通常玩一两次只要你搞懂操作就发现毫无难度,也没任何乐趣可言。 6、游戏的小地图完全是多余的存在,小地图显示范围极小,还不如第三人称视角看到的范围大。 综上所述,如果非说这游戏不是垃圾的话,我只能理解为它是半成品游戏,只开发了一个简单框架,根本没有任何打磨。
tutorial forces you to mess up and waste everything. unskippable cut-scene in each battle that you didn't kick for initiative. While comparing to VA1 is unfair, VA2 is quite the disappointment.
制作组发行完游戏就跑路了,不更新了
เกมดี ภาพสวย แต่ต้องเรียนรู้เองหาเอง เดาเองซะส่วนใหญ่ไม่ได้สอนทั้งหมด บัคค่อนข้างเยอะโดยเฉพาะเควส
For what it's worth I did enjoy the game but it's probably because i hadn't played the first one. I wrote a guide for this game because there was no information besides trial and error. the guide makes more sense as you play the game more and inevitably get stuck. Disclaimer: (the guide was written in a gmail draft so it looks terrible XD). That said it may help you early game as 0.1% was the highest achievement and now its 0.3% so if you already have it in your library and are looking for an assist you probably won't find much else in those terms. (it's on the community hub) https://steamcommunity.com/sharedfiles/filedetails/?id=3106435437
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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