
Not all heroes are born, many are forged by the finest Hero School – yours. Take command of the faculty, nurture a unique and ever-growing roster of students, and earn your place among the most prestigious schools in the world of Valthiria.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Korean, Simplified Chinese, Traditional Chinese, Indonesian, French, German, Thai
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
My review for the first hour of the game: The game features appealing art and a fitting soundtrack that enhances its theme. If you appreciate JRPGs with a touch of casual school management, this game might pique your interest. While the user experience (UX) could benefit from some refinements, with certain menus and controls feeling less intuitive, the overall experience remains enjoyable. I look forward to spending a few more hours immersed in this game.
I Loved the first one, but we regress. Turn based combat is not well implemented, cap in stats is not a good mechanical; 4 skill tree for all the game is bad, Research for upgrade, dear lord. Students history is something we ask from the first game but the take way the fun from gameplay is to high price. 4/10
Great graphical improvement than the first one. A bit slow at the first hour, but once you get more students, the feeling of managing the academy will be there. Some customization factors are a bit simpler than the first one, but it works really well: - Less academy building slots, but I really love min-maxing facility output each month to get the most resources (still in D rank Academy. dunno how to increase it) - No student equipment, or at least haven't found it in my first 3 hours of gameplay. So you can only change student's skills - Less student cycle. Students graduates after 3 years, and so far I only have 5 students. Their party formation is based on who have enough stamina to go to mission/errand, not its formation purpose Overall I'm enjoying this game, looking forward to finish it!
https://youtu.be/3vR9gmTTz6w
also ich habe dieses spiel mir geholt weil es sehr interessant aussah und es sich spannend anhörte habe es auch fast 10 stunden gespielt und es war bis zu einem gewissen punkt wirklich ein tolles spiel nur finde ich es einfach schlecht das es keine schwirigkeit gibt die man auswählen kann ich bin mittlerweile auch an einem punkt im game angekommen wo ich den gegner egal was ich mache nicht besiegen kann auch finde ich es an manchen stellen sehr verbuggt da hatten gegner eine dauerregenaration aus sich drauf die garnicht wegging und beim nächsten versuch auf einmal nicht mehr oder wenn man im gebäude menü war konnte man danach die kamera nicht mehr bewegen aber vor allem stört es mich eben massiv das es nur eine schwirigkeit hat ich komme damit leider nicht klar daher kann ich es nicht empfehlen
汉化是机翻水平,因此我还是用的英文。战斗模式和1代不同,是回合制,自由度不高。
j'ai adorer y jouer, le système des cours pour améliorer ses élèves mais manque de choix dans le compétences, si vous faites une 3ème opus ajouter + de capacité sinon jeux tranquille sans prise de tête
Honestly what sold me on trying this game was the city builder mixed with rpg elements and i will be giving a better updated review once i put more time into it but so far early game I'm liking it.
I was addicted to the original Valthirian Arc as a kid back when it was a Flash browser game. The combat was simple and repetitive - you just ran around the screen clicking on enemies - but it was really fun to develop your students, promote them to advanced classes, then get points when they graduate based on how powerful they are. For Valthirian Arc 2 they decided to go with a turn-based JRPG-style combat system, which is risky because of how grindy this kind of game is by nature. Turn-based combat can be slow and clunky, so it has to be [i]really[/i] strategic and interesting to stay fun for a long time. Unfortunately Valthirian Arc 2's combat is neither strategic nor interesting so I was struggling to continue playing past my 5th quest to kill slimes. One strange design decision is that every time you take a turn, any of your 3 students may take that turn. So you naturally end up spamming the strongest move on your strongest student over and over and ignore the others. The simplicity of the game is worstened by how forgiving it is. It might be relatively easy to kill slimes but if your quest wants you to defeat 10 of them your health and ability points might start running low. However... there are rest spots all over the map that will fully heal you and set your ability points to max, with no limit to how often you can use it, so situations where you might have to start thinking just don't happen. There are also minigames that pop up every so often like fishing, and if you beat the NPCs you can get a strong reward. However if you lose you can just keep retrying it until you win, so even when you do win it doesn't feel much like an achievement. The devs clearly did a decent job on the visuals - the character portraits are pretty and the 3D models are okay (but not my preference - low budget graphics might as well stick to 2D). However your academy looking kinda cute just highlights how little customisation is available to you. The academy is split up into fixed squares so all you really get to do is pick which of those squares your next building goes in. So the academy-building part of the game is mobile level. Lastly, the game generally just feels kinda clunky. I noticed a few sentences with weird-sounding grammar. Some hitbox for a few buttons were kinda off. Certain tasks like setting your student's schedules takes way more clicks than needed and several menus lack key information to make decisions meaning you have to scroll back and forth between screens.
Also das Spiel ist im Grunde ganz gut, aber wer deutsch spielt LASS ES die Texte sind so schlecht geschrieben das sie unglaublich schwer zu verstehen sind, aber ist halt wichtig gut dazustehen.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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