
A brutal exploration and survival game for 1-10 players, set in a procedurally-generated purgatory inspired by viking culture. Battle, build, and conquer your way to a saga worthy of Odin’s patronage!
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Simplified Chinese, Turkish, Japanese, Portuguese - Brazil, Polish, Ukrainian, Italian +2 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 700 reviews with recorded playtime.
Reviews
Themes across 698 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This is a solo player review. Gonna be honest, I don't think I like it. As a survival crafting type game, it feels very simple and very slow paced. The longer you play it, the more tedious it feels to get anything done. There are large areas to explore and gather resources, but there really isn't much to find as you explore except for the same resources as everywhere else or little pockets of mobs to fight. The combat is not particularly good or enjoyable and in fact is somewhat janky. It's especially annoying if you're playing solo, because you just end up in situations where you have 8 to 10 enemies swarming you, for which there is no real combat solution, and if you try to kite them, the entire mob just chases you across the entire world map. It feels like it's going for a soulslike thing, but the combat isn't very good, enemy AI is dumber, and it really seems intended for you to have a friend or two with you ideally. It gives vibes of one of those games that you can play solo "if you really want to" but it clearly expects you to be co-op. Even if you try to manipulate server settings to make the game more playable and balanced for a solo player (or even to just make it easier if that's your preference), you'll run into headaches here, too. While the settings do allow you to mitigate item drop on death, the devs of this game do not allow you to COMPLETELY remove item on drop on death. You can reduce skill point loss on death, but you can't COMPLETELY remove skill point loss on death. You can reduce the damage enemies deal to you significantly, but this doesn't solve the problem that one of the issues is enemies overwhelming you with numbers, which can actually still be a problem even if their strength is reduced and is one of the primary ways this game is not especially solo friendly. But even if you push through all of that and wander into a dungeon with those settings, you won't have a light source, because it's impossible for one player to hold a torch and a weapon at the same time. Moreover, your weapon will rapidly degrade with the number of enemies inside the dungeon, so you won't make it through even a fifth of the dungeon before you have to leave and run all the way home to repair your weapon, and the map is huge, so it takes FOREVER to run home, unless you want to build a new house outside of every dungeon. Or you could carry like 4 or 5 spears into the dungeon with you to alleviate the issue. The point is, it's made for co-op Not only that, but if you try to change any of these server settings to customize the game to your preferred experience, the devs tsk tsk you for "not playing the game right". Losing skill points on death is ass frankly. You already drop inventory. Why drop skill points? I'm a working adult and this adds nothing to the experience besides extra grind. Grinding up skills like "jumping" by hopping up and down isn't fun in the first place. This isn't "punishing difficulty" ; This is wasting my time. It's got some pretty silly rules around workbenches and beds, like being unable to use your workbench if it doesn't have a roof over it (like an actual roof piece; you can't just have it under any old type of covering). Your bed doesn't work unless it is near a campfire, but a campfire can only be placed on dirt. You can't sleep in your bed unless the campfire is burning, but if it rains, your campfire goes out, so now you can't sleep, so if you wanted to wait for morning, just alt tab and go make a sandwich I guess. This all feels so much more convoluted than is really necessary and makes you rearrange your furniture in silly ways to try and accommodate it. It doesn't really add anything to the experience other than making you wonder why it's like this. I've only played for 10 hours and it's possible it gets better, but just compared to other survival crafting experiences I've played like Grounded or Abiotic Factor or Enshrouded or Raft or Subnautica, this just felt very mediocre as a survival/crafting game and tedious as an RPG. I was listening to podcasts while I played because I was getting bored. Maybe it gets better, but I can't wait 30 hours for it to get better. Possibly it's better if you're playing in a group of 3 to 5 people. I'll defer to the co-op players on that. Otherwise, I don't really see the hype. At least as a solo player stuck in the first biome for 10 hours. If you're a primarily solo player looking for a good survival-crafting RPG experience, I think there are much better solo-friendly options. If you're looking for one specifically with a soulslike feel to it, then Enshrouded would be a much better choice in my opinion.
Я спокойно развожу своих кабанчиков и в один из дней приходят два троля и они ♥♥♥♥♥ убивают мне моих кабанчиков....
Really stupid fighting the same low level enemies everywhere you go even at high levels. Enemies majority of time spawn right behind constant even after you just look behind yourself, I hate you have to constantly eat, there is no auto eat button or program. A lot of crafting items are garbage & only have 1 or 2 usage in a blueprint, You have to destroy the items through a disintegrate machine or the items NEVER go away if dropped, I was told this game was smoothed out & a good value of $10, it just made the more I played it, I don't fell like downloading a bunch of mods
Yanlış yapmışsınız nefes almak enerji tüketmiyor nasıl atlarsınız bunu ya. Bu kadar övülen bir oyuna zorla kendimi ısındırmaya çalıştım ama nafile. İnşa modundayken yapıları yıkma işlemi neden enerji tüketiyor hocam bu hangi arzın talebi acaba? 5 senedir geliştirilen bir oyunda bu kadar tonla QOL eksikliği daha hayatımda görmedim. Türün benzerleri en az 30 gömlek fark atmıştır QOL anlamında. Hayal kırıklığı resmen, 5 senedir yapılmayan şeylerin "1.0"da yapılacağını da pek sanmam. Eşyalar oto stacklenmiyor bile, yani envanter sortlama yok filan saymakla bitmez. Dedim ki bir ok üreteyim uzaktan geyik avlayayım, yahu 3 tane çeşit yemek yemişim her şeyim full, uykumdan kalmışım dinlenme buffı var ama geyiğe nişan alana kadar enerji bitti oku sıkamadım bile, gerisini siz düşünün :D 5 senedir ne yapıyorsunuz abi siz.
Great game. It's a must play for those who love open-world RPG's and Viking lore. This is a game that is visually impressive without demanding a $2000 gaming pc to play it. It's quality gaming content over window dressing and hardware wars. This game punches above its price point and is a tremendous value.
In Valheim, you need to farm, survive, and kill bosses. But it's so addictive. You'll eventually defeat all the bosses, but the game won't end. You can build castles, fortresses, and houses. It's best to play with friends :)
Смотря на количество положительных отзывов и на свой опыт, у меня складывается впечатление что мне подсунули какую-то другую игру. В ней плохо почти всё Плохо: 1. Куча гринда в каждом биоме и ладно ещё бы гринд отличался, но это буквально собери руду-переплавь её и так каждый раз 2. Боссы это просто нечто, целых 3 атаки у всех и они без КД, т.е. нет окон атаки совсем и ладно ещё если атака не размашистая или не по площади, так умные разрабы ещё решили что пусть босс периодически зовет своих пососов, так ведь интереснее 3. Нельзя таскать руду через порталы, т.к. это "Портит изначальную задумку", а задумка была в том, чтобы по часу плыть обратно на базу по пустому океану с 0 активностей? Загадка 4. Боевка вроде хорошая, но если противников больше 2, у мобов всех одинаковое, они тупо бегут тебе на лицо при видит тебя, при чем сбегаются такое чувство, что все с локации. Особенно здорово на болотах, когда выползает мерзость и вся локация сбегается отпинать тебя, пока ты застреваешь в камнях 5. Оружие и все что связано с ним. Тут прям подпункты, нужны. Во-первых зачем делать уязвимости мобам, если они вообще мало у кого есть, на ум приходят разве что скелеты и слизни? Наверное лучше накинуть мобам резистов, ведь так гораздо интереснее. Во-вторых, качая оружие вообще хоть что-то меняется? Скрафтив новую пушку, ну моб улетает не с 6, а с 5 ударов, "круто", стоило того, чтобы час долбить камень. 6. Гигантская карта, которую я не знаю зачем вообще исследовать, руины, раскиданные по карте нужны видать чтобы ты в них запутался и помер, похоронив все свое снаряжение. Да тут просто хромает смысл, вот у вас есть биомы, они и так обширны и из 2-3 отделённых друг от друга биомов уже можно нафармить все нужное, зачем делать целую гигантскую карту? Хорошо в этом поделии, пожалуй, только строительство и первые две локи, они хоть не вызывают бугурта, ведь цена за ошибку не настолько высока и мобы не стараются убить тебя с одного взгляда и толпой зарашить, нанося по 30-40 урона Люди ставящие положительные отзывы, вы вообще дальше черного леса ушли? Советую вам поиграть во что-то другое, помимо вальхельма и три в ряд, чтобы было с чем сравнивать. Тут просто разрабы альфу выкатили и дурачки радуются. Ей богу, заходишь почитать что людям понравилось и там чисто картина маслом "Мухи и Колеты"
Played this game for a very long time now. Every content release seems less and less like it belongs in the game. Gets further and further from the original theme of the game. Got a release roadmap way back in the day. Good portion of that never saw any follow through and is extremely late. Feels like a long term rug pull. Id love to recommend but they have made so many bad choices that I cant really say I recommend it anymore.
This game takes you and throws you into a very interesting world at the cost of your sanity. Not only does this game expect you to wander around a swamp biome with literally hundreds of enemies that can ones shot you, but they place iron, one of the basic resources in the hardest biomes. maybe the game would be possible with 5 people on at all times. disgusting
As a female in my 60"s I really enjoy this game. When I tire of adventuring I spend time creating and building. Better than TV and I can play with my family online, we chat and have a great time. I highly recommend. It's challenging with every new advancement. Never gets boring.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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