
A brutal exploration and survival game for 1-10 players, set in a procedurally-generated purgatory inspired by viking culture. Battle, build, and conquer your way to a saga worthy of Odin’s patronage!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Simplified Chinese, Turkish, Japanese, Portuguese - Brazil, Polish, Ukrainian, Italian +2 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 690 reviews with recorded playtime.
Reviews
Themes across 688 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
طول الوقت أسمع عنها وقد إيش هي محبوبة فدخلتها وأنا متحمسة، أعجبتني الأجواء والاستكشاف بس بعد كذا خلاص ما قدرنا نكمل أكثر من 15 ساعات ، البداية كانت بطيئة والتقدم ما شدني بالشكل اللي كنت أنتظره ، الواجهة بدائية و الانظمة سيئة حتى بعد ما أعطيناها أكثر من فرصة وحملنا مودات عشان نحسن التجربة، حسينا إن الصعوبة غير متوازنة بشكل يخرب المتعة والاستكشاف، وفي النهاية سحبنا عليها
Even though Valheim at first kind of looks like it came out in the early 2000s, it manages to stop me in my tracks and make me gaze at the beauty of this world. The atmosphere in this game is simply unmatched. I feel like I live there when I play. It somehow manages to be charming, cozy, breathtakingly beautiful, creepy, and scary all at the same time, with every little (and huge) creature trying to kill you. And succeeding! For me, the most fun parts are coming up with new building ideas, finding prettier ways to decorate my base, growing plants, taming animals, cooking new meals, and gathering resources for future adventures. I came for the Viking survival experience and became a farmer with severe hoarding tendencies. However, one-shotting mobs with my cool-ass bow is also a lot of fun! 10/10.
* Constrói casa * Explora * Acha uma horda * Morre * Acha um lugar bonito * Faz casa nova * Acha uma horda * Morre * Casa quebra * Constrói outra * Morre pra fogueira * Sai do jogo 10/10
Поставлю лайк, когда игра выйдет из раннего доступа.
Valheim scratches the itch for a good Survival Crafting game that blends both a deep crafting/building system, as well as a decent combat and leveling system. I typically liken the combat to "Souls for babies" in that you shouldn't just spam mouse clicks to defeat enemies, yet you aren't horribly punished for doing so. Crafting runs deep with a lot of different components and materials that get unlocked by traveling to new biomes. Each "level" builds on the other after beating the boss in each biome, unlocking helpful character buffs that typically make life a little easier. Multiplayer is actually quite fun, though can be somewhat laggy at times depending on the number of players. Hordes and Boss battles could use a good rebalancing depending on the number of players though. With more updates on the horizon, I don't see myself getting bored with it anytime soon, and feel that it's well worth the money if you're into the Survival-Crafting genre and wish games like 7DTD and Minecraft had a little bit more of a fleshed out combat system.
Acabo de terminar el último bioma disponible y no me terminó de gustar. Siento que está mal balanceado, y que los enemigos simplemente son esponjas de daño y pegan fuertísimo, como cachetada de transformer. Las armas del endgame son lamentables; no vale la pena mejorarlas por lo caras que son. Literalmente, con el martillo de las montañas vas mejor que con cualquier arma melee del final. Pero lo peor es que no vale la pena ir cuerpo a cuerpo; pareciera que te obligan a ser mago al 100%, y no está lindo eso. La música y la ambientación son perfectas. Los viajes en barco y la intriga de qué habrá en el siguiente bioma hacen que sea una experiencia única. Pero, como dije, tiene tantas cosas mal el sistema de combate... Espero que solucionen todo esto en la 1.0 y que el inteligente a cargo de balancear Ashlands no esté a cargo de Deep North. EDIT 1: Me olvidé de mencionar que, para el último boss, tuve que bajar todos los gráficos al mínimo posible porque me lagueaba todo el juego. Sé que mi PC, para los estándares modernos, se queda bastante atrás; pero que me vaya tan mal un juego que pesa menos de 3 gigas me parece excesivo. En fin, solo quería aclarar eso: la mala optimización del último boss y de Ashlands en general.
5yrs early access - no inventory management system - stamina regen still atrocious - ability cooldowns are in the tens of minutes - infinite aggro range on enemies - rng wind mechanic on boats - 90% running simulator - obtuse building requirements - skill lose on death and runback worse than fromsoft - enemy mobbing with stamina and aggro range obnoxious to deal with - multiplayer but cant share map or points - grindy progression with more grinding as payoff 1.0 coming in 1.5 months. do not buy
As a female in my 60"s I really enjoy this game. When I tire of adventuring I spend time creating and building. Better than TV and I can play with my family online, we chat and have a great time. I highly recommend. It's challenging with every new advancement. Never gets boring.
Really stupid fighting the same low level enemies everywhere you go even at high levels. Enemies majority of time spawn right behind constant even after you just look behind yourself, I hate you have to constantly eat, there is no auto eat button or program. A lot of crafting items are garbage & only have 1 or 2 usage in a blueprint, You have to destroy the items through a disintegrate machine or the items NEVER go away if dropped, I was told this game was smoothed out & a good value of $10, it just made the more I played it, I don't fell like downloading a bunch of mods
Mid to late game still terrible. Everything is balanced in a way to where you're forced to cheese to progress. Building is fun, but you need to constantly place down new workbenches to create more AoE to build in which is just annoying after a while. As the game progresses it becomes more tedious and more likely you'll get one shot by enemies without any sense of reward. Been here since the very beginning, and for how long this game has been in development, I expected a hell of a lot more.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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