
Set in a far corner of space, Valfaris is a heavy metal infused 2D action-platformer and the next game from the team behind Unity Awards finalist, Slain: Back From Hell. Brutal combat. Deadly enemies. Stunning pixel art. Savage soundtrack. Get ready to rip the galaxy a new wormhole.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 13 → 1.5/day in the week after.
About


Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.49−90% | 2.8Kreviews | 82% | — | $123.1K |
| $24.99 | 819ratings | 91% | — | not modelled | |
Engagement
Reviews
Themes across 147 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
+REP
构式
这游戏设计上本身就有问题,当你用Xbox玩时候,45°的射击无法站立射击,只能通过移动补偿角度问题,这是非常大的一个问题,大大增加使用Xbox游玩的游戏难度
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 3.57/day in the week to Jul 30 → 2.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Portugal, Russian, Japanese, Polish, Portuguese - Brazil, Traditional Chinese, Turkish +3 more
| $24.99 |
| 114ratings |
| 86% |
| — |
| not modelled |
| $3.74−85% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 147 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]Прямо как Contra[/h1] Ну-с давайте по пунктам: [h3]1. Визуал, дизайн и графика[/h3] - более чем крутые, по скринам и трейлеру это видно, в "движении" это ощущается даже лучше [h3]2. Музыка[/h3] - метал, звуки - в целом пойдёт. [h3]3. Геймплей[/h3] - вот тут по подробнее, т.к. многие не выкупили некоторые моменты: Основа как в контре - идёшь - шмаляешь по всему что движется и не. Противники в некоторых местах - бесконечные зерги, но они слава богу не перед глазами спавнятся, а из определённых, визуально понятных мест. Вне вашего взора, на зачищенной территории они не спавнятся. Пушек не мало, открываются по ходу игры, в целом ощущаются они по разному, кроме мечей, они в целом будто одинаковые. А, да, ещё есть энерго-щит, который может блокировать/отражать снаряды и атаки, за энергию. На каждом уровне есть контрольные точки для активации которых вам нужны гемы, которые вы можете найти на уровне. открывать эти КТ необязательно т.к. в конце каждого уровня, сохранённые гемы вы можете потратить на прокачку. Дизайн уровней в целом представляет из себя кишку, с периодическими секретными комнатами. Противники, как по мне делятся на несколько типов: Мясо, Летающее мясо, Стреляющее мясо и Стационарно-подвижные "турели". От уровня к уровню у них меняются и дизайн и поведение. В целом более чем приятная игра, если есть возможность пощупать, лучше пощупайте.
[h3]科什么?乐什么?没听说过~[/h3] 一款很不错的横版卷轴射击游戏,有很多同类经典游戏的元素,像是《魂斗罗》,背景风格是科幻哥特有点《战锤40k》的味道。 本作确实也更像横版魂斗罗的续作,比起konami搞出来那些乱七八糟的东西来说的话,而这类游戏就是我最不擅长的游戏,虽然我很喜欢玩《魂斗罗:铁血兵团》,但是这类游戏我能通关的就没几个。 [b]剧情:[/b] 不重要,就b级血浆片,一路跳跳乐杀杀杀,到boss面前说两句垃圾话然后继续杀杀杀,这就是剧情。 [b]视听:[/b] 像素风,质量很硬,转场和动画都很流畅,科幻哥特加上阴森的风格很像《战锤40k》甚至还有点小彩蛋。 还有血浆片特有的番茄酱和断肢,光主角死法都有好几种。 音乐是纯正重金属,就是那种电吉他配鼓点提供肾上腺素,边听边抖腿甩头的那种。 [b]游戏体验和系统:[/b] 系统很简单,一目了然,血条和能量条、无限子弹的远程武器、能回能量的近战武器、消耗能量的重型远程武器、还有个能弹反的护盾。 然后是存档点,收集神像可以激活存档点,用来存档和用收集品升级武器,听说拿到的神像越多血上限就越多,这个老实说我没试过,因为我知道我有多菜,所以每个都存(哈哈。 虽说两个存档点之间距离间隔都不长,但还是别赌了,刷时间和死亡数成就的时候倒是可以试试。 地图设计很不错,机关都是严丝合缝,也不会像《大魔界村》那样太难,只是初见杀很多,很多时候都是当你打赢一堆敌人之后被初见杀陷阱直接送回去,很难受。 游戏手感还挺棒的,攻击反馈很带感,然而操作说好听点却是很传统很复古的,说难听点直到通关大部分的死亡原因都在这个复古的操作系统上,和很多老游戏一样,你不能倒退开枪,瞄准只能边走边变方向,瞄准只有八个方向,然后就是考验手柄的时候了,来个敌人从刁钻的地方飘你脸上,你就转方向吧,让你知道知道什么叫复古。 Boss战大多数都很有意思,每个boss都是有自己的攻击套路和节奏,嗯,也就是说要背板,有点烦人的就是这些大多数的boss都带个亡语,你不能像玩大多数游戏一样boss死了就松一口气万事大吉,boss直接来个追踪自曝或者狂暴乱放弹幕又或者留了两个小兵又或者地形杀等等,死了就要从头打,很烦人。 还有最终boss就是一坨,还不得不吃,因为都到最终boss了。 补充: 1. 游戏正常通关大概是在3-6个小时,但是我打了9个小时,不是我去做全收集了,就只是单纯的死太多了,如果要做全收集要花更多时间。 2. 游戏有NG+,敌人也会变强,也算是增加了游戏寿命。 3. 成就很难做,有2小时和小于10次死亡通关 ,应该可以通过sl偷鸡,我看steam社区也有人上传存档。 4. 游戏国区史低一折8块(咬牙),性价比还是挺高的。 [b]8/10[/b] 虽然挺好玩,但是如果不喜欢这个类型的或者手残苦手建议还是谨慎购入。
I love the aesthetic of this game and wish there were more epic heavy-metal, cyber-hell, sci-fi space themed games in general. The concept is great, no doubt about it. But the controls even with a gamepad are so clunky that it takes away any enjoyment. Trying to crouch and aim to the left or right sometimes has your character stand up and get hit. Having the shield also be your command to be stationary was hard to get used to. Even trying to re-bind inputs, I could not get the controls to feel comfortable or intuitive. Something that is essential in [i]any[/i] action platformer. I get that its supposed to call back to old titles like Contra and Metal Slug. It's just not for me, not right now anyways. Maybe I'll come back to it.
Praticamente um Doom a la metroidvania, muitas armas, muitas formas de explodir os monstros e é isso, explodir geral e ser explodido, vale cada centavo.
Great game. A lot of fun getting new weapons. It's a hard game, but it is not brutal as you never run out of lives. I really enjoyed it.
Cool aesthetics and music, but after playing actual retro games for a while and trying this, I find the shooting controls very uncomfortable and not well suited for the situations, like having to kinda park the guy for proper diagonal shooting while also having do dodge stuff and the endless spawning enemies. Games like "Butcher" and old "Gunstar Heroes" did much better, or "Blackthorne" when it comes to slow games, but you can't be both. I think you can just rush your way all the time without paying much attention to the actual mechanics, but then why adding so much stuff to something that is usually so simple?
Ужасный визуал, задний фон и передний однотипные и сливаются в кашу от которого болят глаза, странная система сохранений и респавняющиеся враги не дают составить хорошее впечетление об игре
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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