
Embark on a perilous journey across a realm forsaken by the gods and devastated by an arcane cataclysm. Lead a traveling company through a harsh, unforgiving world where survival is never guaranteed in Vagrus, an award-winning turn-based post-apocalyptic fantasy RPG.
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About

Vagrus is an award-winning roleplaying game with a narrative focus, open-world exploration, and strong elements of strategy. The player takes the role of a vagrus - a caravan leader who strives to survive in a strange and perilous dark fantasy world by leading a traveling company on all kinds of ventures.

A vast realm is yours to explore, filled with unique locations, strange factions, and a colorful cast of characters. In order to punish the Empire for its sins, the Elder Gods unleashed their power a thousand years ago that resulted in the devastation of the realms. The continent is now a wasteland, riddled with arcane anomalies, swarming with twisted monsters, and haunted by roaming undead even after long centuries of rebuilding.


A large selection of stories make up the game’s narrative in the form of events, encounters, and quests. The choices you make in these often affect your companions as well as the world around you. Pick your background from trader, mercenary, or explorer; work for factions, pursue rumors and trading opportunities; acquire wealth, gain fame, and discover hidden knowledge.


Engage in turn-based, tactical combat that involves your companions and a large variety of enemies, both humanoid and monstrous. Use a wide range of character skills as well as your own leadership-related abilities to succeed. Positioning and support skills are of paramount importance in these challenging engagements.


Journeys have to be planned and prepared for carefully, lest they end in disaster. Manage your supplies, morale, and your crew’s vigor effectively to survive. Haul cargo and valuables across the wasteland or take it from others. Your crew of workers, fighters, scouts, and slaves have to be supervised closely to optimize their effectiveness.


A wide variety of companions can work for you in versatile caravan roles, such as scoutmaster, guard captain, treasure hunter, or beast handler. Each companion comes with unique combat skills, background stories, and personal quest lines that can upgrade them further when you complete them.


Ally yourself with mighty factions that shape the Riven Realms with their influence on commerce, brutal wars, and their constant intrigue. From prosperous Trading Houses to criminal syndicates and religious organizations, these groups offer powerful rewards and boons to those loyal to their cause. But take heed - befriending a faction will more than likely antagonize some of the others.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Amazing game, great writing, feels like tabletop adventure brought to pc. Great depth in both game mechanics and lore. As long as you don't mind reading you will love it.
Game is awesome, a perfect mix of CRPG and caravan simulator. In a lot of cases it's punishing and difficult, but highly rewarding if you commit to it and consistent once you overcome the learning curve. Lots to explore, lots to discover, and the world is interesting and unique. Plenty of meaningful choices that impact your party and the factions around you.
Great game. A lot of reading and one playthrough will take a lot of time, but it is worth it
Just awsome. At first i had my doubts about the visuals of the characters but i am only a few hours in and already dont think about them as a problem. The trading/managin system of ur caravan, the setting and story writing is just awsome. Figuring all the stuff out takes some times and most importantly some restarts but in my opinion worth it. One of the best games on the platform .
I absolutely love the setting and writing. It is so good, especially if you like stuff like Conan or Darksun. I kind of have mixed feelings on the caravan stuff though. It creates an interesting and at times satisfying loop but there are times I would rather just be adventuring and exploring like a traditional CRPG rather than doing the trade routes. But overall, its a great experience even if I yearn for more of some parts than others.
其他到没什么,就是里面的很多npc都太丑了。。。或者说长得过于猎奇了感觉,要是可以调整一下就好了
норм
great game
Warning: This game is an absolute grind and reading-heavy. I played it on 'easy' to make it bearable and would advise everyone to do so. I don't know why the developers would want to make this game hard ... it just makes it grindy'er ... The game is very clear on how hard the world is you're in. You can't miss it. The writing is very good. And in the end that is all that this game is ... a setting ... a very interesting world that will only open up if you get to work. For all it's negatives it is still highly original ... the world will catch you betweeon their mandibles and drag you in.
Superb worldbuilding, exploring is very rewarding. The playable area is only a fraction of the entire map, yet it still feels very big and dense, and the non-accessible areas fuel a sense of wonder when reading about them in the Codex. The game is hard but not unfair, as with any game of the sort, like Kenshi for example, there are instances where reloading a save is inevitable, and luckily the game saves very often and there are little to no restrictions on manual saving. I believe most of the frustration players face come from growing their Comitatus too big and too fast, snowballing into an unescapable pit of frustration and despair (Lore accurate). There is no shame in downsizing for the sake of survival. My only complaints with the game so far are the same as many others have expressed: 1) More playable areas! I'd love to explore other areas of the continent (Or other continents!) Visit the Dragonlands, the capital, and many other locations that seem so interesting to read about in the codex. 2) Art / portraits in the codex and for more secondary characters. In the codex, when reading about Cities, Regions, Factions, People or Beasts, it would be really useful to see an image of what's being described, such as for the different peoples of the Empire. I think this would immensely help with captivating players that might be new to the genre and players that come back after a long hiatus.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Polish, Russian, Simplified Chinese
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