
Embark on a perilous journey across a realm forsaken by the gods and devastated by an arcane cataclysm. Accompanied by a hardy crew, you must trade, fight, and explore your way to success as the leader of a traveling company in Vagrus, an award-winning turn-based post-apocalyptic fantasy RPG.
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About
Vagrus - The Riven Realms: Prologue is a Demo to Vagrus - The Riven Realms, an award-winning roleplaying game with a narrative focus, open-world exploration, and strong elements of strategy. The player takes the role of a vagrus - a caravan leader who strives to survive in a strange and dangerous dark fantasy world by leading a traveling company on all kinds of ventures.
Vagrus offers great replayability and immersion with its two million words worth of narrative presented through its stories and lore.
This Demo showcases the beginning sections of the game - both from the more narrative-driven introductory part and from the open-world main campaign.

A vast realm is yours to explore, filled with unique locations, strange factions, and a colorful cast of characters. In order to punish the Empire for its sins, the Elder Gods unleashed their power a thousand years ago that ended up devastating the realms. The continent is now a wasteland, riddled with arcane anomalies, swarming with twisted monsters, and haunted by roaming undead even after long centuries of rebuilding.

A large selection of stories make up the game’s narrative in the form of events and quests. The choices you make in these often affect your companions and the world around you. Pick your background from trader, mercenary, or explorer; work for factions, follow rumors and trading opportunities; acquire wealth, gain fame, and discover hidden knowledge.

Engage in turn-based, tactical combat that involves your companions and a large variety of enemies, both humanoid and monstrous. Use a wide range of character skills as well as your own leadership-related abilities to succeed. Positioning and support skills are of paramount importance in these challenging engagements.

Journeys have to be planned and prepared for carefully, lest they end in disaster. Manage your supplies, morale, and your crew’s vigor effectively to survive. Haul cargo and valuables across the wasteland or take it from others. Your crew of workers, fighters, scouts, and slaves have to be managed well to optimize their effectiveness.

A wide variety of companions can work for you in versatile caravan roles, such as scoutmaster, guard captain, treasure hunter, or beast handler. Each companion comes with unique combat skills, background stories, and personal quest lines that can upgrade them further when you complete them.

Ally yourself with mighty factions that shape the Riven Realms with their influence on commerce, brutal wars, and constant scheming. From prosperous Trading Houses to criminal syndicates and religious organizations, these groups offer powerful rewards and boons to those loyal to their cause. But take heed - befriending a faction will more than likely antagonize others.


Stats
Languages: English
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Разработчики постоянно улучшают русский язык (совместно с волонтерами), игра нравится на первых парах, думаю что стоит купить полную версию и верить в дальнейшую локализацию. Но даже машинный перевод довольно хороший, все понятно. История мира стоит отдельных 5 звезд ))
Boy, I've rarely read such vivid and plastic descriptions and conversations. Kudos to the writers.
Very nice! I always thought this game looked interesting, but was scared off when it said it was very punishing. Whereas it probably is in many cases, it's not impossible, even for a nub like me. I am generally not too fond of games that are too hard, so playing the demo I realized that if I take it slow and carefull, it is manegeable. :) So, good demo, hignly recommendable, made me feel like I want to buy the full game.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Almost bought. I've been looking into this genre more and more as it would allow me to get back into the habit of reading books. Extremely immersive with unparalleled level of world building. - Farther improve, refine and streamline the controller UI. I'm not even considering games these days without a full controller support. Even a mouse pointer simulation mode would be fine as long as UI icons are large and legible - Focus on quality and readability of text, e.g. italics for dialog, different color or different fonts. More illustrations, even concept art, as many visual aids as possible. More interactivity e.g. all participants faces can be shown, items being discussed can be displayed on the screen etc.) Concerns: - Fidgety caravan and camp management screens. I don't want it, I'm not interested in it. Please give me some high level decisions to make and let me be done with it, just show me what the final outcome is. I don't understand why people wouldn't go foraging or not use healing potions if available and they need healing, without my explicit instructions. To me it's mood breaking - Combat. Not interested in it, and not interested in learning the combat system or tracking a hundred of different stats, effects, etc. I understand that the combat mechanics are there, but please add an Auto-combat option - with a summary of combatants, who got killed or wounded, and items that were looted. If you can make it more interactive and add some flavor text to it or some high level decision making, that would only be appreciated.
good free demo. not sure Ill buy though.
Amazing for the right kind of people.
I came across this because of a review I saw on YouTube by Splattercatgaming and it looked intriguing, but I wasn't prepared for how quickly I'd get pulled into the world of this game. What sells this game for me is the quality of the writing. Playing this game is like being at the table with a master storyteller Dungeon Master. The characters are all interesting with unique motivations, the descriptions of the game's desert, bronze-age, fantasy, apocalyptic setting are stunning, and the music sets an ominous mood. This prologue is obviously very hand-holdy and exists to teach the basics of what looks like an insanely complex and unforgiving game. And to be honest, games that force me to micro-manage every little detail don't really appeal to me, but there's something about this game that makes me want to spend a lot of time with it and learn what's going on.
I tried the demo and will leave it at that. It was a little too text heavy and the constant scarcity was more annoying than interesting. Making the pantheon and founding figures into a demonic trinity and undead apostles is bizarre and off-putting.
48 minutes into it I learn that slavery is a core mechanic and that I have been playing the role of a slaver the whole time. This is absolutely disgusting. Please don't play this garbage game.
ça donne envie
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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