
Embark on a perilous journey across a realm forsaken by the gods and devastated by an arcane cataclysm. Accompanied by a hardy crew, you must trade, fight, and explore your way to success as the leader of a traveling company in Vagrus, an award-winning turn-based post-apocalyptic fantasy RPG.
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Media

About
Vagrus - The Riven Realms: Prologue is a Demo to Vagrus - The Riven Realms, an award-winning roleplaying game with a narrative focus, open-world exploration, and strong elements of strategy. The player takes the role of a vagrus - a caravan leader who strives to survive in a strange and dangerous dark fantasy world by leading a traveling company on all kinds of ventures.
Vagrus offers great replayability and immersion with its two million words worth of narrative presented through its stories and lore.
This Demo showcases the beginning sections of the game - both from the more narrative-driven introductory part and from the open-world main campaign.

A vast realm is yours to explore, filled with unique locations, strange factions, and a colorful cast of characters. In order to punish the Empire for its sins, the Elder Gods unleashed their power a thousand years ago that ended up devastating the realms. The continent is now a wasteland, riddled with arcane anomalies, swarming with twisted monsters, and haunted by roaming undead even after long centuries of rebuilding.

A large selection of stories make up the game’s narrative in the form of events and quests. The choices you make in these often affect your companions and the world around you. Pick your background from trader, mercenary, or explorer; work for factions, follow rumors and trading opportunities; acquire wealth, gain fame, and discover hidden knowledge.

Engage in turn-based, tactical combat that involves your companions and a large variety of enemies, both humanoid and monstrous. Use a wide range of character skills as well as your own leadership-related abilities to succeed. Positioning and support skills are of paramount importance in these challenging engagements.

Journeys have to be planned and prepared for carefully, lest they end in disaster. Manage your supplies, morale, and your crew’s vigor effectively to survive. Haul cargo and valuables across the wasteland or take it from others. Your crew of workers, fighters, scouts, and slaves have to be managed well to optimize their effectiveness.

A wide variety of companions can work for you in versatile caravan roles, such as scoutmaster, guard captain, treasure hunter, or beast handler. Each companion comes with unique combat skills, background stories, and personal quest lines that can upgrade them further when you complete them.

Ally yourself with mighty factions that shape the Riven Realms with their influence on commerce, brutal wars, and constant scheming. From prosperous Trading Houses to criminal syndicates and religious organizations, these groups offer powerful rewards and boons to those loyal to their cause. But take heed - befriending a faction will more than likely antagonize others.


Stats
Languages: English
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Sound: 6 Graphics: 6 Story: 6 Gameplay: 3 Commands: 3 Fun: 3 Time to load / lag: 9 Bugs / Problems: 9 Final score: 3
为什么一个游戏两个购买链接,可以退款吗?
Enjoyable
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Since the recommendation choice is boolean. I picked yes but that should be MAYBE. I appreciate that its free and available for Mac but after playing I understand why its free. IF you like the read a LOT with an occasional mouse click maybe this is for you. I love to read but when I'm gaming I want a game with more interaction than picking an item off a list. I would call this a Visual Novel. Maybe my expectations were out of line after the impression the video gave. I just didn't enjoy this "game". I will not be playing it any more but other might like it. You be you and I will continue to be me.
Very engaging introduction to the game.
First of all I just love how Lost Pilgrims Studio is giving their players an honest-to-god WARNING about their game being not for everyone's taste. That's amazing and I wish more studios making niche games did that. The game seems to everything they promised. Loads of reading (very well-written stuff), a grim and brutal setting and loads of managing your trading caravan, with a little bit of tactical turn-based combat thrown in (which seems cool too, but it is NOT by any stretch of the imagination the focus of the game). It's definitely not for everyone, but if you like stuff like that it's definitely for you. I'm buying the game right now! :D
Congratulations on making a Dark Sun game. I know the whole alternate Rome history is in the game but it’s really just Dark Sun. And that’s not a bad thing, it’s awesome, because anyone who ever played that campaign setting knows “your character is already dead”! Would love to see a license tie in but as I know that won’t happen I’ll just keep playing. Cool game.
пофиксите баг где играя с русским языком прокачка не работает. ты вкидываешь поинты в vitality(выживаемость) на русском языке и хп не добавляется, хотя на английском языке работает все норм. еще на русском языке некоторые характеристики не качаются(одна из проницательностей) и поинты просто уходят в никуда. вы мне юбисофтов напоминаете и мм10 где игру на русском нельзя было пройти, потому что ты упирался в баг где вариант прилететь на грифоне в башню не был активен на русском языке, хотя на английском все работало
Игра прекрасна но боевая система очень скучная. Тут бы что то наподобие The Banner Saga.
For a game this complex the finer details need to be worked on, UI for starts. Explanations need to be better and easier to find. I'm willing to wait for this game to be worth spending my time on and don't mind having it in my library in hopes that it becomes playable in whole, I like the concept. I do expect to have the access to properly learn how to play a game and it just feels like this game , for some reason, decided to leave this out. I don't mean a 'tutorial' either. It feels like you sat at a ttrpg with strangers and nobody will answer your questions about the rules. I couldn't get a game started, couldn't get into it.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.