
Vagrant Fury is a casual arcade shooter inspired by the 80's and 90's, with a powered up soundtrack and visual style. It's like a weekend afternoon action movie: full of explosions and psycho villains, but laid back at the same time. Try to spot all the movie references!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
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[url=https://store.steampowered.com/curator/33289799-LetsTalkGames/]~~~~~~~~~~~~~~ [h1]LetsTalkGames[/h1]~~~~~~~~~~~~~~ [/url] If the Dev cared about their game it would be in early access for dirt cheap of for free while they improve the game/fix it. But even though there is a TON wrong with it, it was released as a finished game at a premium price. That should tell you plenty. When I think of what elements make up a great Arcade game I can't help but think of games like Contra, Final Fight, Heavy Barrel, TMNT, Street Fighter 2, etc. Simple graphics but fun and simple creative game play. The second you put graphics before game play is the second your project fails. Sadly that seems to be the case for Vagrant Fury. Its not a crap game, but it is not a fun game either. It was interesting for maybe the first ten min then the lack or programming skills began to shine through. Vagrant Fury would have been FAR better if the background wasn't in 3d, and instead the Devs directed their efforts towards gameplay / storyline / mechanics. You can tell the focus was in the wrong place right from the start(backgrounds, lighting and art). I'm afraid the Retro Label doesn't hold up well either. The game feels vaguely Retro.... As if there was an attempt at it / wasn't a clear vision for how the overall game should look. The boss fights were very un-creative / clunky, and I found my self just wanting to hurry past them. Vagrant Fury is short(about 3hours), has bugs, and gun balance issues. Very basic enemies, and not much change from level to level as far as mechanics go. No unlockables. No gun upgrades. Very basic stuff. [h1]The Price[/h1] The Primary reason I cant recommend this game is the Absurd price. I'm sure you Devs/dev worked hard on this game and you want to be rewarded for your efforts, but you are a charging WAY too much for your game currently, and it wont sell at that price. If it does sell at that price for some crazy reason i think your going to find some very angry people on your forums after twenty min or less of game play. They will most likely just refund / leave bad feedback though. I have paid $1.99 for 2d simple Arcade games created by one person here on steam/cellphone that contain a great deal more content than Vagrant Fury offers, and they are extremely polished as well as fun. Smooth functioning fun mechanics should have been the primary focus. As Vagrant Fury currently is, It would never be worth more than $2.99, and that is pushing it. I really mean pushing it. I wouldnt pay $2.99 for it as is. Maybe with some more polish(And i dont mean graphics). Hell, most free games have more effort put into them. Drop the price. Think bulk sales. [b]Be smart about it.[/b] [table] [tr] [th]Music[/th] [th]7.8[/th] [/tr] [tr] [td]Story[/td] [td]4.8[/td] [/tr] [tr] [td]Graphics[/td] [td]6.7[/td] [/tr] [tr] [td]GamePlay[/td] [td]4.4[/td] [/tr] [/table] OVER ALL Vagrant Fury Gets A [b]5.0[/b] Out of [b]10[/b]
A casual sideshooter indeed (note the "story-driven" part, which is a rarity in the genre, methinks) with a peculiar visual style and a storyline choke-full of references ("Roadhouse", anyone? No? "American Psycho"? "Commando"? Jeez, these damn kids nowadays...). Also featuring: a de rigueur synthwave soundtrack. The mechanics have their fair share of arcade beat'em up DNA, but with guns, which is a good thing IMO. Lots of weapons, explosions, and snarky bosses, just like we used to have in The Good Old Days(tm). I'm a simple man: gimme rocket launchers, demons and ninjas, action movie references, hipster-shooting, a synthwave soundtrack, and I'll buy it. Now get off my lawn...
I was really doubtfull when I purchased Vagrant Fury due to some comments below, but since I saw the devs lowering the price I decided to give it a try and I’m glad I did, because the overall concept of the game is well done. I think it’s at a reasonable price range now for what it’s worth. It could be improved, yes, as all other indie games, but it’s simple and gets straight to the point. I see the effort in its visual style it took to implement, and they actually did it in an interesting manner. It’s a risky move to make full 3D games when compared to 2D, but looking at it I think they nailed it. Since I’m a lover of good visuals, it’s great to see when new teams actually take risks to do different visual styles. I really enjoyed the story, and all the different bosses. A car salesman dressed in an american flag kimono that uses a sword that is a fish... Also an evil hipster computer... like hahaha, what the *** is this?! And a lot more characters that feel like they fit the type of retro weird bosses we normally see in other games. There are a lot of movie references, I won’t spoil it more than this, find for yourself the little hints here and there. The first cut scene is a bit slow, but once you get into gear things start to speed up. It takes a bit of time to adjust to the aiming, but once you get used to it you can see that there's a lot of tactics to take down the enemies faster and smarter. I think it could do with some obstacles on the road to hide from fire from time to time, but that’s my personal opinion (maybe the devs will read this and make it happen?) I would like to see the devs adding controller support in the future too. I didn’t really use the grenades until the end, but it became apparent that they can actually do a good chunk of damage to a cluster of enemies. The dodge feels a bit useless until you reach the last stage bosses, which require more dodging. I can’t really compare it to the last version, but it seems like the devs are trying to improve the game when comparing the new update to other gameplay videos. Specially the price, I think they are actually listening to what other people are saying and trying to improve. The game shows a lot of promise and its buckets of fun. Since the devs are trying to make it better, it gets my recomendation.
This game is fully of references and jokes everywhere, it doesn`t mean that it does not have a very likeable plot, the artwork on it is just amazing, I could just sit without playing and see the visual artwork, the soundtrack could be better but it fits very well on the gameplay and the story telling, the gameplay starts slow but it becomes more and more faster and energetic.
It's a fun, responsive shooter with fun graphics and music with a good beat. However, it lacks polish, the pacing is weird, and I found it to be a bit punishing with no option to turn down the difficulty. Would have been nice if any of the background was destructable consideriing the low res nature of the game. Also, being able to run out of ammo conpletely in a bullet hell game is not a wise design choice. Worth the sale price. Surprised they're selling it for so much as early access.
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