
Build the mech to fight against robotic Vactics in tactical chess-like combat. The war is already over and the heroes of the city have fallen. Take on a new randomly generated challenge every time you play and join with the citizens to fight for a better future.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A compact, unique little rogue-lite with bite-sized missions you can set down and easily come back to have just as much fun with. Its progression system rewards finesse in-mission, and achievements challenge you to experiment with the many customizable loadouts. A very well-rounded and enjoyable experience, easy to learn but tough to master. I also made a guide to help out with achievements, check it out here: https://steamcommunity.com/sharedfiles/filedetails/?id=2999720583
Already a pretty polished mech turn-based tactical game with well done minimalist graphics. If you've ever played Hoplite, a lot of the stuff here will be familiar, including the hex-based movement, some interesting ways to augment your movement and offense, and the escalating level of complexity as you start to try to track what will happen with many, many enemies on screen. There's some mild meta-progression as well — you can unlock tech for your mech (teleports, grenades, shields, etc) as you keep taking another swing at putting together a great run. Really enjoying my time with this so far!
短時間で重厚なタクティクスを遊びたいならぜひともおすすめ 英語が読めないユーザでも説明を動画でしてくれるので割と何とかなるかも 考えることが多すぎて脳がヒリヒリしてすごい...気持ちいいです
Great example of "easy to learn, impossible to master" I think. Shockingly difficult and deep despite everything being very straight forward and easy to understand. I think the main issue is that it requires you to predict/understand how the enemy AI will react to moves which is not always what you'd think. Still great for the price so far.
Charming, thoughtful and addictive!
This sleek minimalistic strategy game strikes a good balance between rapid-paced action and methodical perfectionism, offering excellent bite sized strategic puzzles. The three-tone pixel art style is an absolute visual delight! It adds a nostalgic charm to the game while maintaining a modern and sleek aesthetic. Each battle requiring strategic planning, clever positioning, and cooldown management. It's incredibly rewarding to see your combo kills unfold successfully and be rewarded with a large score and health boost. The initial tutorial had a minor moment of confusion about exactly how the auto attacks worked, specifically the "strafe attacks" but otherwise I found the addition of new enemies and ideas really well balanced so far. Try playing on the Party Mode that changes the graphics every time you get hit to really keep things varied. Overall a polished tightly designed game that I can see coming back to when I'm in the mood for a quick turn based puzzle.
Hey, you need to put an addiction warning label on this game.
This game is way too big brain for me but it's so much fun, which a was surprise to me since I usually just stick to action roguelites, but I don't think it's a game that I won't get tired of over time, but since I am not smart enough to do well so I play it in short bursts. I really like the visual style, the feeling of getting a combo, and grenades.
little bit of logic, little bit of brute force, hippity hoppity
"Easy to learn but hard to master" type of game i like it
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Clash of Clans | $2.6B | 61.4M | 90% | Free |
| Plants vs. Zombies™ | $1.9B | 5.7M | 75% | Free |
| Clash Royale | $1.9B | 41.6M | 89% | Free |
| Lords Mobile: Kingdom Wars | $1.9B | 9.2M | 90% | Free |
| Stick War: Legacy | $1B | 3.2M | 96% | Free |
Related
| 起飞吧!兔兔 | $13.6K | 51 | 100% | $10.99 |
| Echelon: Wind Warriors | $13.6K | 106 | 71% | $3.99 |
| イカスミポーション | $13.6K | 76 | 100% | $9.99 |
| The Undercover Officer's Obscene Education ~Sex-Crazed Yakumo~ | $13.6K | 51 | 92% | $13.99 |
| REKKR: Sunken Land | $13.6K | 121 | 89% | $5.99 |
| The Boogie Man | $13.6K | 299 | 83% | $2.99 |