
The Utawarerumono legend reaches a new climax in this sprawling JRPG! As a shadow falls over Yamato once more, Oshtor and friends set out on a fresh adventure—and somewhere, amid white mists, a long slumber approaches its end.
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结束了,从梦想歌被吸引到现在,传颂从各个方面都是我生命里难以忘怀的一部系列。游戏、动画和广播等节目共同构成了我对传颂所有感兴趣的点。本作游戏中三次的《为你》响起,无数的回忆都涌上心头,Suara也是传颂的标志性符号了,小山、边境女人、美雪太太、钉宫、种田、早见、祈之助、爆炸头利根......回忆就像报菜名一样,无比怀念藤原大叔,衣笠老爷子,田中姐姐。游戏本身缺点很多,地图缩水、素材复用、建模劣质、怪物换皮、战斗的演出BUG无时无刻不在挑战玩家底线。于我而言,唯一的优点就是为我所喜爱的作品划上了句号。 我想传颂可能很难再出续作了吧,内心也不太希望以这样的“游戏质量”再去延伸拓展,或许莫比乌斯和白之道标能够迎来动画化,也许几十年后我还能向人推荐传颂,我确实非常喜欢传颂,也希望大家也能喜欢上传颂,“命运”不是困住各位的枷锁,而是在碰上机遇时,大家都能顺利乘上东风,愿你我都能完成心愿。
[h1]The Final Verse of Utawarerumono[/h1] When they mentioned that this will be the last game of the franchise, it feels bittersweet to journey through my last goodbyes with an impressive world and lore that continue to amaze me with a level of detail that rivals most JRPGs. This is a direct-sequel to Monocrhome Mobius that has a drastic change in the overall game design. At first I was questioning some of these decisions but after a few hours playing, you can find the intention of these changes that enhances the overall player experience. The game almost feels entirely different from Monochrome Mobius and it definitely benefits when exploring an expanded world that is so much more bigger. I love what they did with Area Rulers and the quick-kill mechanic. I love the reworked turn-based combat system that gives more powerful options in the early-game that makes the progression feel so much more smooth and satisfying. And I really really love the story. The character developments of Oshor, Mikazuchi, Munechika, and Shunya reaches their peaks through this game. There were certain moments where they could have developed in a better way but the message is still firm with their characters. The familial bonds they share, the mutual and reciprocated respect they have for each other, and the moments of reflection and action they have to finally move forward, it was everything I wanted. These four have truly gained their place in the world of Utawarerumono and retrospectively made me appreciated their presence even more in the trilogy. Past and Present Rediscovered explores and expands in what the title says, the past and present of Utawarerumono in an ingenious way that increases the values of the lore and mythos. The tail end of the final chapters has some of my favorite moments. The ending evokes an emotion that could only have been brought to its full potential through this long journey of a series I sincerely love. With beginnings there will come an end. To this conclusion, for years to come I hope the legends of the Utawarerumono will keep singing.
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Languages: English, Japanese*, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 72 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
我和解了。 在首发入手前作《莫比乌斯环》之后,经历了枯燥的地牢、难度飙升的怪物数值和六边形建模……这一次,我还是义无反顾地首发了。虽然相较前作确实有所改善,但低劣的3D、前期女主塑造的不足、偶尔卡级,还是让我中途搁置了一段时间才通关。 但是我释怀了,当最后的梦想歌响起来,我突然觉得这一切我都能接受了。我喜欢传颂之物的故事,虽然它不是那么的完美,但是这一次,给了奥修特尔和修娘一个完整的故事,不止如此,这一次补足了很多前作的细节,尤其是当那些前作的角色,声优出现在作品里,真的很感动。 通关之后还是很遗憾,遗憾藤原启治老师没能亲自给halu配音,遗憾原本卡露拉的声优田中敦子也去世了,遗憾河井英里老师和衣笠道雄老师没法再给传颂之物创作歌曲,遗憾传颂之物这个系列就要这么完结了,遗憾以后可能再也看不到图斯库尔大伙的日后谈,遗憾哈克和久远没能有个完整的结局......但是真因为有这么多遗憾,《传颂之物 循白之证》才显得这么弥足珍贵,在这么多人的努力下还是做出来了,给了奥修特尔一个更好的结局,也给了我一个《传颂之物》的故事。 我永远也忘不了多年前,在模拟器上通关了初代的传颂之物,深深着迷于这个系列。 谢谢你,传颂之物
タイトルの「白への道標」にあるように、プレイヤーに「これでどう本編に落とし込む?」を色々と想像させる・・・というコアなファン層向けの、分岐ルート(増築)としての物語。 例えば複製が現れた時点で「まさか、差し替えるのか?」と想起されたり、時間操作なんて世界樹どころじゃない大罪じゃ!と爺さんが激昂、G.O.が物騒な正体を現す、など。 物語としては、色々な「布石」が打たれていますが・・・何と言うか、時間操作って便利過ぎるよなぁ、というのが率直な感想。 そう、あの時、ネコネと一緒に涙してオシュトルの死を悼んだ、あの感情はどうなっちゃうの?って人も多いと思う。だからこそ「分岐ルート」として割り切ったほうが都合がいい。タタリが一切登場しないのも本編とは切り分けてね、というメッセージなのかも知れない。 まぁ昔と違って余りに過激な展開(ムフフなシーンも^^;)が憚られる中、ストーリーとしては屈指の大作である「うたわれるもの」に更なる増築を施す、それがいかに難産であるか、だからプレイヤーが納得いかない所は「布石」から紡ぎ出してくれ、という意図もあるような。 まぁ総じて見ると、モノクロームメビウスから続く本作は、不憫な生涯であったオシュトルに「せめて最後に花を持たせたい」という・・・って色々考察しながらだと文章が上手く纏まらんのよね。 そこまで深く考えさせられる(色々な感情が沸き上がる)のが、うたわれるもの。 難産だろうとも分岐ルートだろうとも(繰り返すがそう割り切って見たほうが都合がいい)その名を冠するに恥じない作品である、とは思う。 というか、やっぱり初見はこれは???となるストーリーであり、「うたわれは本編から、順番通りやりましょう」は鉄則ですね。
全成就评价 优点:“历经20年大作的完结篇” 20年前的题材,还是比较古老了,但是在这个古老的题材上加笔符合现代审美,回收伏线,还能继续连放催泪弹,很不容易。论故事情节,如果偽りの仮面给10分的话这作可以给到7分。战斗部分Normal难度也不会卡Boss或者被太多支线骚扰妨碍看剧情。比较完美的收官作,期待AQUAPLUS能出新的IP。 硬挑一个缺点的话:个别日常3D演出比较尬,其实更适合一枚CG+立绘的场面 总评:推荐(系列粉或至少玩过前作Monochrome Mobius),不建议对战斗/建模/动作设计有要求(本来就是可有可无的部分)或者没有前作基础(会被一大堆专有名词和人物设定轰炸)者入坑
うたわれファンへのご褒美的なゲーム ちゃんと全作プレイしてると横転できるポイントいっぱいあって良かったです
It's a neat jrpg. It provides a conclusion to the previous game Monochrome Mobius. Concluding the story of Shunnya and Oshtor. The team complete their coming of age trials, and had to face the existence of the series' continuity. The english text has jank all over the place but is largely serviceable, with the big exception of messing up Mikazuchi's last words. Munechika's and Mikazuchi's arcs are lovely. Oshtor's story is sad, Shunnya's bittersweet.
遊戲體驗大幅超越前作品 雖然故事可能想把所有事情通通說完,所以草草帶過的感覺 但整體上還是不錯的 作為最後一做,真的讓人感傷 感謝這幾年的陪伴
A great game das like monochrom values your time. No jrpg endless grinding, no battel end screen, very fast pace and quick farming. You also dont need to lock anything up to complet it, besides that the last achievment (the one i miss) is after you clear the game for some final fights. Great Story, Characters and musik. I miss a picture of Kuon at the end but you cant get everything. Love it.
劇情一流,系統只是普通RPG 26年8月才開始遊玩,還有少許Bug 算是給奧修特爾一個好結局
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