
The Utawarerumono legend reaches a new climax in this sprawling JRPG! As a shadow falls over Yamato once more, Oshtor and friends set out on a fresh adventure—and somewhere, amid white mists, a long slumber approaches its end.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Simplified Chinese, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
好结局,放心玩
Shunya's aim is as abysmal as ever
你要是玩过其余四部作品,就可以补全,但要是只玩过莫比乌斯环,就不推荐了。不过话又说回来,真的有人单入莫比乌斯环嘛,就像是HALU虚空摸到面具那样,不过是“命运”的指引罢。 不过,没有奇迹的故事,真的很无聊啊。
等了这么久,你突然告诉我这是最后一作,不要啊!哭诉 哭诉.jpg
Im playing the series from zero but ill be back to this one
The gameplay was an improvement from the first in almost everyway. However, the story suffers from bad pacing in my opinion. It felt as though nothing really happens for 80% of the game then it ramps up the last few chapters to a great conclusion. Time well spent but dont go into it thinking its going to be the mask of truth of Monochrome Mobius 1.
[h1]The Final Verse of Utawarerumono[/h1] When they mentioned that this will be the last game of the franchise, it feels bittersweet to journey through my last goodbyes with an impressive world and lore that continue to amaze me with a level of detail that rivals most JRPGs. This is a direct-sequel to Monocrhome Mobius that has a drastic change in the overall game design. At first I was questioning some of these decisions but after a few hours playing, you can find the intention of these changes that enhances the overall player experience. The game almost feels entirely different from Monochrome Mobius and it definitely benefits when exploring an expanded world that is so much more bigger. I love what they did with Area Rulers and the quick-kill mechanic. I love the reworked turn-based combat system that gives more powerful options in the early-game that makes the progression feel so much more smooth and satisfying. And I really really love the story. The character developments of Oshor, Mikazuchi, Munechika, and Shunya reaches their peaks through this game. There were certain moments where they could have developed in a better way but the message is still firm with their characters. The familial bonds they share, the mutual and reciprocated respect they have for each other, and the moments of reflection and action they have to finally move forward, it was everything I wanted. These four have truly gained their place in the world of Utawarerumono and retrospectively made me appreciated their presence even more in the trilogy. Past and Present Rediscovered explores and expands in what the title says, the past and present of Utawarerumono in an ingenious way that increases the values of the lore and mythos. The tail end of the final chapters has some of my favorite moments. The ending evokes an emotion that could only have been brought to its full potential through this long journey of a series I sincerely love. With beginnings there will come an end. To this conclusion, for years to come I hope the legends of the Utawarerumono will keep singing.
全成就评价 优点:“历经20年大作的完结篇” 20年前的题材,还是比较古老了,但是在这个古老的题材上加笔符合现代审美,回收伏线,还能继续连放催泪弹,很不容易。论故事情节,如果偽りの仮面给10分的话这作可以给到7分。战斗部分Normal难度也不会卡Boss或者被太多支线骚扰妨碍看剧情。比较完美的收官作,期待AQUAPLUS能出新的IP。 硬挑一个缺点的话:个别日常3D演出比较尬,其实更适合一枚CG+立绘的场面 总评:推荐(系列粉或至少玩过前作Monochrome Mobius),不建议对战斗/建模/动作设计有要求(本来就是可有可无的部分)或者没有前作基础(会被一大堆专有名词和人物设定轰炸)者入坑
全成就達成, 就是覺得打打領域主以及稀禍主戰鬥都是在躺地板就是, 生命值全滿也是躺好躺滿,所以特地補殘血似乎意義不大,有生命值就好 劇情BOSS反而都沒什麼難度。 其他沒什麼特別想說的,劇情評價沒什麼問題。
这部续作剧情只能说差强人意,但是!好玩程度比起前作大大提升了!前作不显示的战斗数值,这一代有了,前作难以收集的素材,这一代简化了,前作要掉落才进入图鉴的素材,这一代打败领域主直接公开,前作迷惑的扇形buff,这一代全部改成环型buff。最重要的是,前作没有的洗点,这一作第九章开始随便洗!创新的环机制终于有了符合它价值的完整体系,回合制爱好者玩这个一定会很享受吧!
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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