
You awaken in a field of snow with no memory of even your name. The local monstrosities nearly devour you before you meet your rescuer, a beautiful girl named Kuon—who has animal ears and a tail. She names you Haku⸺ The Japanese hit tactics-RPG visual novel series returns to PC at last!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
日常感觉比一更有趣,虽然皇女当带路党和猫音最后的操作(虽然她跳车的那一瞬间,我就知道后面会发生什么了)都有点难绷,但整体情节问题不大。整个结局设计的很好,完美的点了虚伪的假面的题,既使是这么烂的建模和演出,在看到他的离去和她的背影时,我仍然有所触动。
老實說可能是因為這遊戲太久了,所以戰鬥系統說不上好玩,雖然已經比一代強了。 但還是要給好評,因為阿圖依太可愛了。
为什么奥修特尔必须要为剧情需要而死呢 为什么哈克必须要为剧情需要而失去自己的名字呢
15年买的PSV版,国庆期间在家里3天啃了40小时生肉通关 11年后再次游玩依旧觉得神作
Изначально не был уверен, что понравится новый ГГ в этой части(в сравнении с prelude to the fallen), но это быстро изменилось, и игра в целом оказалась классной.
This game sucks They just do nothing for like 50 hours, and then you get to the ending which isn't earned at all And the slice of life aspect wouldn't be a problem if the characters were likeable, which they were not The combat isn't even good. It's so mindless and boring The events of this game, for the very large majority of its runtime do not lead anywhere, and exist just to fill time And Haku is so lame too, like can you even do anything? Such a downgrade from the first game, which was very good. The art sucks, the music sucks, the characters suck, the story sucks, the gameplay sucks, this game really has nothing going for it except maybe the ending, which was fine, except for the fact that they just dumped it onto us with no buildup. Like the story leading up to this point hasn't been building up to this ending at all. And it's really funny that [spoiler]the only way that they could get someone as lame as Haku be someone special is if he just impersonates someone else [/spoiler]
白金
a great story, rich in lore. good music and a simple tactics game with quick time inputs optional. just wish it had Ng+ for this game. overall is a buy.
boring
[h1]日常很长,日常很短。[/h1] [b]推荐 | 困难难度战旗通关[/b] [hr][/hr] [b]这是一个很慢的游戏。[/b] 前半段几乎全是日常。哈克和久远在帝都安顿下来,认识朋友,做些无关紧要的小事。这是很令人安心的,同时也对哈克的胸无大志感到无奈——我暗自拿他和前代主角哈克奥罗比较。[b]哈克奥罗在我心中只有一个词:男人。[/b]他承担一切男人的责任,甚至超出了他该承担的。[b]而哈克,轻浮,散漫,像一个不想长大的孩子。[/b] 在游玩的过程中,我慢慢住进了那些日常里。 总以为平稳的日子会一直持续下去,但不知怎的就被打破了。不是某个瞬间一刀切断的,是气氛一点一点变质的。大哥的态度不对了,远征开始了,回过神来的时候,那个让人安心的日常已经回不去了。就像现实中的变故,很少有人能指着某一天说"就是这天开始坏的"。 [b]日常很长,日常很短。过程中觉得漫长,回头看才发现远远不够。[/b] 政治、权力、战争,改变了太多东西。个人的日常与宿命,总会被更大的时代叙事所裹挟,裹挟着向前走。这个游戏里几乎没有真正的自由人。哈克被裹挟,久远被裹挟,恩图亚被裹挟,甚至那些奉命拷打奥修特尔的普通士兵也被裹挟。 在奥修特尔含冤入狱时,我时常站在那些普通士兵们的角度去想。他们被告知奥修特尔谋反,他们看到了所有"证据"。但他们不知道事情的先后因果,不了解其中的利害关系。他们接触到的只是那些人想让他们以为的样子。所以他们永远不可能知道事情真实的原貌,永远无法判断奥修特尔是真的谋反,还是背后有看不见的大手在操纵一切。 恩图亚是这作中最悲剧的配角。她是女人,她想做普通的女人,但她一直被国家和政治所裹挟,被一直利用着,从头到尾。乌兹鲁沙的命运碾过她,她甚至没有挣扎的余地。 故事的最后,奥修特尔燃尽灵魂,将假面托付给哈克。 [b]死掉一个对世人无足轻重的哈克,换来一位有号召力、有凝聚力的强大统帅。[/b]为了大义。这笔账是划算的。[b]但那个被抹掉的名字,对久远来说不是无足轻重的。[/b] 哈克接过假面的那一刻,杀死了往日的自己,成为了[b]"虚伪的假面"[/b]。那个曾经让我无奈的孩子,终于站到了只有大人才能站的位置上。他没有变成哈克奥罗,但他做了和哈克奥罗一样的事。 结尾有一个很长的镜头。久远得知哈克已死,独自一人迎着夕阳走向远方。她的背影越来越小,越来越淡,直至消失不见。哈克内心在挣扎,但他不能向前追,不能叫喊出声。因为他不是哈克。[b]他是奥修特尔,哈克已经死了。[/b] 配乐是优雅的。它放大已有的情绪,把人封住,逃不出那个画面。泪点有一半是被音乐烘托出来的。 战棋部分中规中矩。本作的核心不在战棋,在叙事。久远为攻打自己祖国图斯库尔的大和军队输送物资,是整部作品最大的违和。花了大量篇幅铺垫日常,最后战争与政变的部分反而显得仓促,收束过快。作为三部曲的中间篇,结尾戛然而止。 [b]写给想从本作入坑的人:[/b][u]在这个注意力稀缺的时代,如果你决定打开这个游戏,请真正投入进去。这是一个很慢热的过程。设身处地地住进去,这个游戏的魅力才会显现。[/u] 游玩结束之后,心里只剩一个词:怅然。 [b]过往皆如烟消云散。但那些日常,那些人,我们记得。[/b]
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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