
USAC: Code Breach™ is a unique coop experience set in a cyberpunk universe. As a special police unit, you and your partner are called in to investigate the unexpected shutdown of a high-tech research facility. Between reflection and action, you must survive a situation that is beyond you.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.22/day in the week to Aug 4 → 1.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About






Engagement
Reviews
Themes across 64 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
i also hate the lasers
So ! USAC: Code Breach ! If I remember correctly, I've seen the game a few years ago, before it's launch, with the game bonding ambivalence I think ? I tried to find someone to play it since then, and I finally did it with a childhood friend. I don't usually review so sorry if I'm not clear enough To be honest ? I had to leave one. I loved it. The sound design and the lightwork sells the ambiance I found a pretty unique game with just enough difficulty that you can't just walk around and find out what you're supposed to do, but with just a few moments of pressure. With some FPS parts, and detective work. It kinda felt like... Urban exploration ? An Escape Game maybe ? But with guns and some gadgets. Anyway, we both liked the game, we plan on giving it another go a bit later so that we can hopefully forget some parts and play it while switching roles. I can only pray a sequel is out or on its way. I don't understand how this game is so little known If you're searching a coop experience... You're probably in the right place to enjoy yourself. There's a good amount of sales from what I've seen, but consider buying it full price, I doubt you'll regret it PS: While not the most horryfying game out there... We both had a few... Let's say "dirsturbing" moments. And be warned: the game doesn't lead you. You will have to learn how to progress alone. Find clues, check everything, COMMUNICATE. And do not hesitate to redo every step if you failed and you're not sure how to progress, there is some random elements in the game
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Spanish - Spain, German*languages with full audio support
Hours played at review time, across 64 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
this game was so much better than we could have imagined. we thought it'd be a typical duo shooter but it was so much more. the immersion was top tier, the atmosphere was masterfully managed with music, ambience and the physical environment. the worldbuilding was so casually effective we felt like we were actually in the world and story, and the stakes felt very real. the story is super well-written and the way information was revealed to us slowly throughout the game made it feel so much more like a horror game as we had to piece together what we were seeing as observers of the aftermath of events, using only small database entries and our imagination. the way the game handed out information so reservedly made our imaginations work overtime which actually led to the game being scarier in our minds as we thought about what we might encounter next. in fact, my friend and i both had totally different expectations for how the story would progress based on what we thought we were seeing, and yet BOTH of us were still pleasantly surprised by the end portion. a select few of the puzzles didn't feel very intuitive (or maybe we were just both dumb) but thanks to the discussion boards and the helpfulness of the community we never felt like we were unable to progress through the game. all in all, 10/10, and the first game i've ever felt the need to publish a review for.
Un gros loupé du coté de ce USAC : Code Breach. Je vais être concis en point par point car je n'ai pas de temps à perdre pour évaluer ce jeu. - HISTOIRE : un antagoniste nul que j'ai ignoré toute la partie car il n'est pas intéressant ni révolutionnaire. La fin nous laisse nous demander pourquoi on a fait tout le jeu. Ce n'est ni satisfaisant, ni logique. - MULTIJOUEUR : grande disparité et manque d'équilibrage entre le Tech et l'Infiltré. J'ai passé la majorité de la partie à attendre que mon ami fasse tout : il avait le hack, tous les guns, le sac à dos ; et moi de quoi lui débloquer l'accès au jeu, youpi... - LEVEL DESIGN : des espace trop grands et vides dans lesquels on se perd souvent, une progression qui ne parait pas toujours fluide. - ENIGMES : Impossible de finir le jeu sans tricher. Les énigmes requiert une logique qui n'est jamais expliquée, trop complexe ou tarabiscotée. - LE TIMING : Des scènes d'actions minutées calculée au poil près ce qui ne laisse pas de marge pour les erreurs. - LA PERFECT RUN : Il est impossible de finir le jeu sans mourir dès la première run, déjà à cause du timing, mais aussi d'ennemis planqués qui one shot et qui sont difficiles à flinguer (ex : un ennemi caché au plafond derrière le renfoncement de la porte). Le positif : l'ambiance du jeu est cool et j'attendais beaucoup de ce jeu, j'espère qu'un 2e opus corrigeant ces problèmes sortira et j'y jouerai sans soucis. C'est dommage. PS: Bonding Ambivalence avait plus de flow.
This game is a hidden gem if you have a friend to play with.
In the beginning, especially the tutorial, the game feels very cheap. HOWEVER, it's later stages are a lot better in term of presentation. Some puzzles left me feeling very stupid after we solved them, but until we solved them they felt very frustrating. For one puzzle we even discussed looking the solution up online (225). I'm glad we didn't. Some puzzles require to "play around" but be assured: this game has no red herings, meaning if you can interact with something, you probably need to.
Haven't completed the game yet, I will, eventually, trust. I will tell you one thing...THE ROLES ARE COMPLETELY UNBALANCED. One dude has a poop butt pistol, while the other guy is locked and loaded with an assault rifle, a shotgun, and all the ammo he could need. Oh, and he does most of the puzzles and the other role literally relies on him COMPLETELY for his side of things. "Digital Infiltrator" is what the role is called, but the heavy duty bodyguard guy is the one feeding you information most of the time. You are just forced to stand around sometimes, with no cooperation, for the other character to complete hacking. The heavy armor non stealth operator gets the hacking device btw. The "stealth" character which they tell you is a thing hasn't been given any stealth opportunities so far in the game, but HEY, they gave em a screwdriver. He can unscrew the panels and the other guy can hack into the panel and complete the puzzle. Seriously devs, this is something that shouldn't have been overlooked. I had my teammate yell at me to help him, thinking I'm what it takes to solve the last piece of the puzzle, but no, he had complete expectations that SURELY I was going to do something. I wasn't, he did it by himself. The puzzles are quite convoluted, don't make much sense, and you're probably gonna use a guide. There is only so much time you can spend before you start believing your time is really being wasted on a puzzle that makes no sense.
Music, puzzles and feedback are awesome. Shooting is simple but not too bad. I have feeling that too much resources, but 8 hours of gameplay for that price, that awesome
Tools and weapong distribution not balanced between operators. Puzzles are different especially cube puzzle but when you get used to game after some time. It is getting easy. Definetly recommending! (if you have a partner)
There are plenty of puzzles that you'll have to fail a few times and/or reread the instructions to. Several puzzles a pretty misleading (devil in the details). The combat is fairly simple with little stakes. The work load for both players can feel a bit unbalanced at times. The game feels a bit unpolished from random frame drops, combat, movement, etc. Lastly, some areas and objects you just get stuck on. With all of that in mind, the game was worth buying on sale and playing. The operator's puzzles/puzzle interaction methods are unique and fun once you understand them. The atmosphere does feel good and works for how simple it is. Ending is unimportant because you're here to play a puzzle game with your friend, but with that in mind it is funny cause it happens to France. The antagonist is nothing new, yet it works well enough. Overall, I thought the game has a fair price tag regardless of whether or not it's on sale.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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