
USAC: Code Breach™ is a unique coop experience set in a cyberpunk universe. As a special police unit, you and your partner are called in to investigate the unexpected shutdown of a high-tech research facility. Between reflection and action, you must survive a situation that is beyond you.
Modeled estimate, not a reported figure. How we estimate →
Media

About






Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Spanish - Spain, German*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
We only have a single computer with a steamdeck docked. We are able to convert a controller into a mouse and a keyboard, but unfortunately the concepter have put unnessary short timer everywhere, making the game unplayable with the controller. Try to enter a 6 digits code within 5 seconds by moving a mouse with a controller... This king of game which each player have a different role is very rare. Why adding timers everywhere in this game. That's include short battery life in our equipments, which force the players to not take their time when there is no danger. You dont have time to go to the bathroom when playing this game. There is no pause button in coop mode. Some players want to take their time, not stressing out. Question: Why this game is not compatible with a controller? It's possible to add a virtual keyboard to use with a controller. I'm myself a programmer and this game have nothing impossible to make a controller compatible. This game could be much better if there was no timer everywhere and no battery life when we don't use our equipments. Right now we are stuck at a 6 digits code, because the player playing with a controller can't enter the randomly generated code with a mouse pointer within 5 seconds. Its impossible to do with a controller. We tryed with a physical keyboard connected to the docked steamdeck, but the game don't take any digital inputs from the keyboard when facing the door keypad, but the keyboard can be used to enter command code. When the game will become playable with a controller with enough time to do everything from start to finish, I will change this review.
[i]Le jeu est bien, il y a des séquences sympa, mais c'est IMPOSSIBLE de faire le jeu sans mourir[/i] [h1]LES MOINS[/h1] - Il y a un puzzle qui est spécifiquement HORRIBLE par son manque d'information ([spoiler]le serveur quantique avec un tableau qui induit en erreur[/spoiler]) - L'histoire est passagère - Impossible de ne pas tricher pour résoudre les puzzles, les solutions ne sont pas claires [h1]LES PLUS[/h1] - Univers beau - Séquence de fin très stylée - Puzzles parfois cool (j'ai adoré [spoiler]le réacteur[/spoiler]) En résumé : prenez un bon ami et ne perdez pas patience avec les puzzles
some jank but alot of heart
Hidden gem
If you like puzzle / search games, and enjoy some very basic, java level, hacking then you might wanna give this game a try For me personally it was too slow. The objectives seemed pretty random and most of our time was spent running around these huge rooms and searching for hidden things. Most objectives are only obvious after you have found them. For example, without knowing the universe we would never think that turrets can be killed after they engage. We shot them while they were peacefull and nothing happened, so we never shot them again until I watched a video where that was the solution. So that had us wasting like 15 minutes of trying everything on everything just for nothing to work. Imo this game could have been slimmed down into something cyberpunk-like where we run around the action and have to hack a bunch of things. Instead its kinda like a mix of portals chamber system and grim tales (a hidden object game)
I thought going into this it would be something more akin to We Were Here with asynchronous puzzle elements, but also had FPS elements. It doesn't do either of those things well, with generally one person doing something while the other one stands there, or sometimes feeding required information like the name of a computer. One person gets an entire arsenal, the other getting a single pistol that is not very effective. Most situations in the game lead to instant death rather than actual firefights, and even then with no human enemies and just stationary turrets or rarely robot dogs with guns, everything just felt clunky, especially towards the last third of the game where it was a series of instant death mechanics from just about everything. Would steer clear of this one even if you have a dedicated friend to play this with.
The tutorial bugged out at least 4 times, then when the game start your character is glued to its seat in a train ride that I felt was awfully long (probably because I was already pretty fed up after the buggy tutorial) while going through tunnels. I was too riled up for any puzzle, pettily dropped it just there and never came back to it.
This game was really fun! Absolutely worth giving it a try, the puzzles left us stumped and the combat was challenging
Tools and weapong distribution not balanced between operators. Puzzles are different especially cube puzzle but when you get used to game after some time. It is getting easy. Definetly recommending! (if you have a partner)
This game ruled, I'd recommend. Fun, lots of reading, some interesting puzzles. Really solid communication tester lol. Only gripes would be that the overall design of the game felt more advantageous for the digital operator, the infiltration agent ferlt more like a guinea pig than anything, Would have loved to see some more puzzles like the crane water puzzle, felt like a good balance switch. Also the office section was kind of obtuse feeling, had to look up how to go through it. Would highly recommend, and would absolutely play whatever this team makes next <3
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Bad 2 Bad: Apocalypse | $386.2K | 894 | 77% | $19.99 |
| WHAT THE CAR? | $386.2K | 892 | 85% | $19.99 |
| Verho - Curse of Faces | $386.2K | 1.3K | 92% | $12.99 |
| Butcher's Creek | $386.3K | 1.6K | 95% | $9.99 |
| Transience | $386.3K | 748 | 70% | $19.99 |
| The Pioneers: Surviving Desolation | $385.8K | 439 | 67% | $29.99 |