
The critically acclaimed adventure of Uru: Ages Beyond Myst returns with this special collection that contains more Uru than ever before. Already the deepest Myst adventure to date, Uru is significantly expanded with the addition of To D'ni™ and The Path of the Shell, expansion packs that will take Uru beyond your imagination.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 8 → 0.29/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 26 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Play the free online version, this one has game breaking bugs.
There are essentially two versions of Uru: the offline one, and the fan-made officially endorsed online one. The latter has custom worlds and many QoL features, but it also is completely open (you can go where you want, meaning there's no real way to know what to do next) and has puzzles that require multiple people to solve it. That is a problem, because it's not very activate. Sure there's a Discord server, but in the end I opted for the offline version. One that at least has some guidance on where to go and something I can solve on my own. Maybe I'll try the online one some day. This is the first truly 3D Myst game, built in an era where people were still experimenting with controls and engines. As a result it feels very clunky and janky to move around, both in first and third person. It also has that 2000's kind of 3D look to it where things are certainly getting a lot more detailed, but we're not quite there yet. I love that era of games, it's what I grew up with and it brings me back to the days of 3DFX powered video cards. The worlds are big and fun to explore, but the puzzles are very hit or miss. Some are perfectly fine, some are once again (continuing the Myst 4 trend) horrible. There's a puzzle where you have to collect some fireflies around your body, which hate water (it rains in that world), running and jumping. Puzzles that require platforming (which isn't too bad, to be honest). Base game: 3.5/5 The first expansion is just horrible. There's a big area for you to explore (the old D'ni city), but there's very little to do in terms of both puzzles and lore. It's a giant easter egg hunt that has you walking back and forth through the city. There's so much lost potential here. The only reward for reaching the end is something for your home island. Expansion 1 (to D'ni): 2/5 The second expansion is more fun. It consists of two big eras to explore, with puzzles that aren't too complicated. The overlapping puzzles are a lot harder though. It's more hunting for stuff, but not as bad as in the first expansion, because you can see what you have to collect from the start. There's a puzzle where you have to stand still for 15 minutes. Maybe the Riven achievement for watching a machine for 15 minutes is a reference to that. There's more puzzles where you just have to stand still for about 10 minutes. WHY? At least when you alt+tab away the sound continues, so you can hear when the waiting is done. Expansion 2 (Path of the Shell): 3.5/5
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Wasted so many hours trying to get this game to load progress, clearing caches, verifying game files, via Crossover on Mac. Unplayable. (not 44 hours of gameplay...probably 15 hrs of gameplay and 29 hours of trying to get it to load!!!)
I really wanted to give this game a positive review. I'm a big fan of Cyan Worlds and the Myst series, and Uru looks like it could've been a worthy spin-off. The graphics and ages are beautiful, the puzzles are creative, and the ability to create an avatar is a nice touch. It's also an interesting immersion into the culture and history of the D'ni people, who are mentioned but not discussed much in the previous games. That being said, I had to give this game a negative rating because of three serious flaws. First, Uru doesn't allow you to save in the conventional way. Rather than bringing up a menu or exiting the game, you have to touch cloths with a hand design on them called "journey cloths." Each age has seven, and as you touch more of them, the hand lights up more. Because of this approach, you cannot restart the game, and you cannot continue where you left off; it just drops you off at a checkpoint, if you will. Worse still, there's no way to quit the game except to manually shut off the computer! Second, while the history and culture side of things is interesting, there's no actual story or plot. There's no villain, no mission, no urgency. You just explore and learn. While there are objectives you can complete, it would've been more gripping to have a plot. Third and finally, the biggest flaw with Uru is the controls. In all other Myst games, you have a first-person viewpoint. But since Uru has a third-person viewpoint, it seems more vital than ever for the camera to follow you. It does this a lot, but in some places, the camera changes. Sometimes, instead of facing your avatar's back and seeing what's ahead of you, the camera changes so that you face yourself. This reverses the directional controls, making simple navigating a pain! 3D systems like Nintendo 64 had already been out for a while when this game came out, and any player knows that the camera should always be facing the direction you're going. But what's even worse is that Cyan put several situations in this game where you need to jump. If you fall on a surface, even far down, you survive, but need to backtrack. And if you fall into a bottomless pit, you don't die, but you go back to your home age Relto. You then have to go all the way back to where you were just to get another shot! And in these situations, you'll find yourself missing the jumps a lot! It's no surprise to me now that Uru was a flop that led to a financial depression for Cyan. From what I understand, the game was meant to solely be an online multiplayer game, which would've made more sense. But UbiSoft made sure to shut down the online portion, and what we got was this. If these three flaws had been ironed out, I'd consider it an awesome game! If you really want to know what's in Uru, I suggest looking up a YouTube walkthrough from one of the brilliant few who figured out the cruddy controls. I honestly find its true follow up, Myst V: End Of Ages, more fun to play because of returning to the conventional save function, controls, and plot line.
It all about puzzles. you have to really pick your brain to solve these puzzles to make progress in the game.
If you're on the fence then go for it! It has a lot of personality and charm, although it is unfortunately held back by terrible controls. I would suggest playing in first person and making liberal use of hints.
MYST sevdalılarının mutlaka oynamasını tavsiye ederim. Evet kontroller ve görseller kötü ancak oyun kitapların ve Dn'i nin dünyasını harika görselleştiriyor. Özellikle The Book of Atrus hikayesinde, Anna ve Atrusun yaşadığı Cleft'i oyunda deneyimlemek harikulade. Bulmacalar malesef eski oyunlar gibi değil, son Myst Revelations gibi zamanlama ve mouse becerisi gerektiren şekilde ancak yine de sırf kitapların ve oyunun Lore'unun yüzü suyu hürmetine oynanır.
These kinds of games are for deep explorers. For those who only want to discover new worlds for the pleasure of seeing new artefacts, imagine how they work and try to solve logical puzzles. If you already played it, you'll enjoy this remastered version. If you've never played these adventures, your analytical brain-side will rise up with a strength you never knew you had. And it will never leave you.
Impression d'aventure. Force notre sens d'observation.
genial un jeu culte
Players by region
Where this game's players are, estimated from review languages.
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