
Join forces with the psychic Director of the Urban Myth Dissolution Center and solve a variety of cases involving cursed relics, rental properties with shady histories, and dimensional anomalies. Monstrous oddities and otherworldly planes abound in this occult mystery adventure game!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Sep 9 → 5/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The Urban Myth Dissolution Center – your one-stop solution for dissolving and dealing with cursed relics, monstrous oddities, and dimensional anomalies!
Take on cases revolving around urban myths as Azami Fukurai, the heroine, under the supervision of Ayumu Meguriya, Level S psychic and Center Director...
The game takes you on an episodic digital mystery adventure, exploring various urban myths that haunt the internet, all presented in stunning psychedelic pixel art.
The player takes control of Azami for the detective legwork, collecting circumstantial evidence and social network posts to unravel the truth behind each urban myth, as well as the hidden pasts of each client, and why they came to encounter each oddity. The dissolution of each urban myth leads to unexpected consequences and hidden truths...
The Urban Myth Dissolution Center is a privately owned institution specializing in adaptive researchーboth onsite and onlineー, collection, and psychic divination, led by Center Director Ayumu Meguriya, focusing on the numerous urban myths that roam the offline and online worlds.

Azami Fukurai
The game's heroine is a newly-hired full-time part-time member of the Urban Myth Dissolution Center's staff. Each of the cases handled by the Center inevitably make anomalies and oddities part of her working day. Azami is able to see others' intentions and residual thoughts through her glasses.

Ayumu Meguriya
Center Director of the Urban Myth Dissolution Center, and Level S psychic. Avoids onsite research due to his wheelchair, but can divine oddities' true forms with his clairvoyant abilities.

Jasmine
Real name: Yasumi Tomarigi. Onsite investigator at the Urban Myth Dissolution Center. Her unmotivated part-timer attitude hides an unexplained wealth of skills including driving, close combat and surveillance ops.

Hakaba-Bunko
A game creator team based in Japan, whose core members are long-time aficionados of mystery-themed content. The team creates adventure games that explore innovative forms of pixel art, and is renowned for their game series, "Makoto Wakaido's Case Files".
Winning the Shueisha Game Creators CAMP award at Google Play Indie Games Festival 2021 led to a close collaboration with Shueisha Games and the birth of "Urban Myth Dissolution Center".
[From the Creators]
Do you believe in urban myths? Some of them may be mere rumors, but some might just be true. It's that ambiguity that keeps us coming back. We've tried to recreate that feel for this game itself, aiming to create a game that spreads through word of mouth and lives on in the public mind, beyond individual lives and memories.
Do you enjoy exploring urban myths? Do you have what it takes to uncover the truth? The Urban Myth Dissolution Center would love to hear from you! COme join our fun and friendly teaM. Prior ExpeRIence optional. Great welfare perks! Just sHow up and smile! TraiNing sessiOns Widely available.

Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.59−30% | 6.3Kreviews | 88% | — | $1.7M |
| $17.99 | 2.3Kratings | 96% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 263 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
可以,我喜欢福来蓟
玩了两章先记录一下自己的感受! 冲着推理和美术来的,但是破案过程有些无聊甚至折磨所以一直玩得断断续续。因为谜题实在有些太简单了很让人怀疑是否值得这么长的文本反复提示说明… 虽然理解是日式rpg里通常具有用大量对话塑造角色的传统,但是节奏控制不当导致有点屎拉一半需要夹着和闺蜜唠一会才能继续安心通便的诡异阻塞感。 用妙妙工具调查过去记忆的设定算是比较新颖,但是具体玩法表现出来其实就是用于简化推理环节的同质化搜证…这种小巧思设定是否能转化成更能给人留下印象的推理玩法呢不仅陷入思考…但是想到可能本质就是有些互动感的视觉小说或许也不该过度苛责!人物还是挺萌的! 总之玩完再来更新一下评价!
I really enjoyed playing this game If you are a fan of detective visual novels, then this game is for you. Though just a heads up that the majority of the time you wont actually be solving any puzzles, and instead will be just going back and fourth within the given area to put together missing information. It kind of gets repetitive at some point, having to keep going back and fourth clicking the same areas and talking to the same people, but it didn't bother me as much as it did in the first two chapters. I can totally turn a blind eye to that though since after all, its only the first two chapters and luckily the rest of the chapters did not have you do that as much and allowed for you to explore different places as well instead of just limiting it to one place. Me personally, I enjoyed chapter 3 and 6 the most because we weren't totally stuck in one area and just moved on to different places pretty quickly. Now lets talk about the art style. I've read some reviews over the past few days before I played, and some showed disapproval of the art style, believing that it was "messy." However, that is not how I saw it to be. The gameplay might have been a bit messy with having a pixelated characters, but that is just how the game was created to be, and the close up cutscenes with the characters make up for that "messy" gameplay. I can see how much effort was put into the art in this game, and I really appreciate that along with their color schemes to help set the scene in each chapter. Along with the gameplay, the soundtrack can also be a bit repetitive with playing the same music in the same scenes however it didn't bother me since they were bangers. Lets talk about the characters and the overall plot (spoilers ahead), we are first introduced to our main protagonist, Azami Fukurai who has the ability to see "ghosts." Hoping to be rid of this issue, she seeks out the Urban Myth Dissolution Center after seeing a poster of them. After seeking them out, she meets Ayumu Meguriya, the director of the Urban Myth Dissolution Center who ends up making her in debt to him so she is forced to work for the company. This is when she meets Jasmine, who also works for the Center and her main job is to transport Azami to these job sites. In the beginning you would think that each case is not connected, but towards the end of the game, it starts to reveal just how intertwined they are because of a past event which I wont spoil on here since it got confusing for me at some point so I don't want to get anything wrong about it on here. I love the concept of this game being about solving Urban Myths spread by the rumors online which is what creates the myth in the first place. The man under the bed, Bloody Mary, Netherworld, Kotori-bako, Doppelganger, and Devastation and judgement. I love the gameplay bits where we would search the web gathering info on each site for each myth as well. But what really surprised me was how [spoiler] there was never any such thing as these urban myths in the first place, because in the end, it was all created by the influence of humans. [/spoiler] I really enjoyed that concept of the game because it caught me off guard, [spoiler] thinking I was solving these myths when they were actually just regular cases. [/spoiler] The ending completely caught me off guard as well, it was such a plot twist. Yeah, I did make some guesses that turned out to be right, but just when you think you have it all figured out, they hit you with that ending which I don't think anyone anticipated. [spoiler] The fact that Azami Fukurai never existed, and was only one of many alters created to trick the people around her, even the players themselves. She has a total of four, her main identity being Ayumi Kisaragi, the younger sister to Tsutomu Kisaragi. I never expected her to also be Ayumu Meguriya himself, as that was one of the main plot twists itself. Finally her last identity was the SAMEZIMA Admin. I'm not sure how others view this ending with the plot twist surrounding the fact that Azami has Dissociative Identity Disorder because the way they portrayed her to be able to easily switch between alters is not very realistic of the mental disorder. I don't particularly hate this ending, but I'm not sure I entirely like it either because of the fact that there are still many plot holes and with the fact that they are using this mental disorder as a plot twist in the end. It did catch me off guard because I was totally not expecting that, and I do like a good surprise so I will give them that. I also very much love the concept of how these urban myths never existed and all came about because of humans and how uncaring they are to others when it comes to spreading rumors/misinformation online. I think this part of the plot is especially strong because that is also what gave Ayumi her goal of The Great Reset where she leaked everyone's personal information to the public so they can see what its like.[/spoiler] In the end, I still very much enjoyed this game and I think it was worth my time and if you're still unsure about getting this game, just give it a chance and I am sure you will enjoy it as much as I did!
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese, English, Korean, Simplified Chinese, Traditional Chinese, French, Italian, German, Spanish - Spain, Russian, Arabic, Hindi +1 more
| $12.59−30% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 263 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
各話ごとの謎の解決の裏で同時進行する謎を解き明かしていくラスト、途中まで理解した気になって進めていたのに予想もしていなかった方向に転じて想像以上に面白かった。
This game is worth buying just for the soundtrack and visuals. Then you add a good story and fun gameplay on top of that? You've got a game which is more than the sum of its parts.
人間ってのが一番の怪異なのかもしれない
《都市传说解体中心》6.5/10,是一款有独特画风和精良制作的视觉小说。总体质量尚可,剧本相对短板。下文不涉及任何剧透。 总得来说,虽有都市传说的幌子,但世上却没有真怪谈。[spoiler] 欢迎收看CCTV10科教频道的《走进科学》栏目 [/spoiler] 整个故事可谓贯彻了这句话。虽有推理游戏的噱头,但逻辑和动机实在简单。一二三案太简单,四五六案才稍稍有点难度,可惜也不够难。整体给人一种商业作品重演出,轻剧本的感觉。 已经提前想出凶手和手法,却还要跟着剧中人物磨蹭,实在是有点心累。想要愉快游玩最好不要把它当成推理游戏,当做视觉小说慢慢享受会好一些。 原价偏贵,建议七折或七折以下时入手。考虑到优秀的美术风格和音乐,以及简单的推理难度,任何感兴趣的人都值得打折时一试。
Двоякие чувства вызвала сия визуалка. Их я попытаюсь выразить в данном обзоре. Не то, что бы я разочарован в ней. Отнюдь, кровно заработанные были потрачены на неё не зря. Это действительно яркая, стильная новелла, красной линией через которую проходит известная строчка из Высоцкого: "УДИВИТЕЛЬНОЕ РЯДОМ, НО ОНО ЗАПРЕЩЕНО!" Шаг за шагом, играя за пытливую и пугливую дувчушку Адзами под руководством её премудрого наставника, мы раскрываем дела, в котором смешалось аномальное и аморальное. Их всего шесть, и каждая из них связана с той или иной городской легендой, что веками копились в японском (а то и в общемировом) социуме. Наша задача - проверить, все ли так однозначно в них, и нет ли в ней какой-то подноготной. А её, уж поверьте, там хватит с лихвой! Сценаристы реально постарались создать интересные истории, развязки которых ждешь с нетерпением; аниматоры не зря кушают своё бенто, доказав свое мастерство за счет графики и дизайна персонажей (пусть даже и в 16-бит формате, который на любителя). Сама по себе канва напоминает аниме про что-то непознанное навроде "Дандадана", имея при себе один и тот же сценарий развития сюжета на каждую и глав, а также эндинг в концы каждой из них. Видимо, потому неслучайно в японской версии на озвучку позвали профессионалов (того же Мэгурию озвучил чел, чьим голосом говорил сам Химмель из "Фрирен", о как!). И кажется, что игра безупречна. Но в том то и загвоздка, что саму по себе UMDC игрой назвать трудно. Да, там есть головоломки и нужно выбирать правильные ответы при расследовании. Но при прохождении кажется, что разрабы за тебя решают, словно двое из ларца, что спрашивать во время разговоров, куда идти и как отвечать. Даже когда ты ошибаешься во время процессов Идентификации и Развенчания, не чувствуется какого-то азарта при ответах на вопросы. Тебя никак не штрафуют за неправильные ответы, не снимают очки, твоя стата ни по какому из параметров никак не минусуется. Всего этого нет, и это не есть здорово! Визуалке не хватает элемента пространства идей для игрока, чтобы он мог по разному выстраивать траекторию расследования, и чтобы это приводило к каким-либо последствиям, как это было в том же Tokyo Dark. Хотя, быть может, я сильно много прошу от ВН, которая изначально была на мобилках, и лишь недавно обрела ПК-версию? Но все же... Подводя итог, скажу, что если вы фанат всякой японской паранормальщины и любите закрученный детектив с лихими поворотами сюжета - то вам сюда! Но будьте готовы к затянутости и запутанности сюжетных линий (особенно в последней главе). Мой вердикт: 7 ёкаев из 10
思来想去,还是给个差评吧,从核心的剧情和推理玩法来讲其实是很中庸的作品,没有严重的问题,但也没有很出彩的点。 整体完成度很高,玩法框架也没有问题,游戏节奏也很紧凑,视觉效果和美术风格无疑是最吸睛且加分的点,配色很有特点而且贴和题材,但是剧情和题材给人的预期和实际游戏中的体验差距过大,这是我主要不推荐的原因。玩之前以为会有大量悬疑、灵异/怪谈、猎奇或者恐怖元素,玩完之后可以说完全没有,甚至可以说很现实主义,所有案件和都市传说的关联性相当牵强,每章结束虽有伏笔但都是真要概括起来全是“走近科学”(就让人很无语)。 结局虽然跳脱而且意外,但回过头细品就能发现很多莫名其妙的逻辑漏洞和牵强的动机,铺垫有一点但不能说让人惊喜。案件推理过程上手难度几乎为0,每一步基本都作为任务标记出来了,过程可以说平平无奇毫无波澜,但无论是人物间对话还是社媒搜索都会有不少无效对话,让过程略显拖沓。 一周目通关不到9个小时,保存系统也只有及时保存,没法中途保存或者中途载入。没有配音。中文本地化给个好评。
玩完了,**不推荐**。 先说结论,这个游戏完全不符合下载前我对它的任何想象。 如果你把这游戏当一个推理游戏玩,你会发现这个游戏不符合推理游戏的任何素质,不严谨,不烧脑,更不推理,当你产生一些令人拍案叫绝的猜测的时候,作者会立马告诉你,你想多了。 如果你把这游戏当个恐游玩,你将被宝宝巴士般的文本哄睡着。 如果你把这个游戏当奇异微恐的怪谈风都市异能小说,那你在结局将被背刺,因为一点都不奇异。 我只能想到一类适合这款游戏的受众,那就是放弃思考,把自己真的代入不聪明的萌萌哒女主,心安理得地等着帅气邪气男主把一件看似诡异的事情的真相丢给你的人。如果你本来就不打算靠自己推出事情的全貌,而是专心享受每一次与闺蜜和男主的交流和吐槽,那结局的时候可能确实会爽一下。 --- * **玩法方面**: 整个流程非常重复且折磨,社交媒体调查的关键词经常是一些意味不明的词,出现在一些注水的评论里,明明主角的同伴一直在提醒“无视掉这些无意义的评论”,但是怎么真的无视了就会卡关呢?经常会有把90%的评论都读了,依然找不到所有关键词的情况,不是因为玩家没认真玩,而是你根本不知道**这些驴头不对马嘴的关键词会出现哪条放在现实里你看到都觉得有病的评论里**。 除此之外,主角的念视能力明明是主角最异于常人的地方,也是这个游戏最大的玩法,结果你女主念视看到的东西跟从别人嘴里听到的基本一致(直到第五章才出现了一次角色言行不一致的情况),所以这能力到底有什么用?让女主找东西更方便一点?那直接说女主感官敏锐不就行了?整个游戏全程,这个念视就是一个负担,用来水游戏时长的玩意,删了也不会影响剧情的叙事,是的,作者后期给设定打补丁,交代了为什么这个能力会如此废物,但这只能让你的剧情可以被圆回来,而这个废物的能力对游玩体验产生的逆天的反作用是没法弥补的。 整个流程你的调查就是用鼠标在屏幕上把能点的都点了,拿到一个关键证据就能推断出事情的全貌,你其他的调查过程都只是在找这个关键证据而已。至于你猜不出幕后黑手是谁也不是你的问题,[spoiler]因为都是一幕中出场戏份最少的路人甲,你甚至找不出他们跟事件有什么关系的那种。只有第四幕不是这样。[/spoiler] * **剧情方面**: 其他评测一直在吹嘘的“大反转”,既不能自圆其说,也并非“出人意料”。注意以下都是剧透: [spoiler] 经典敌我同源,好一个蓟原来就是主任,这种反转可真是太反转了,然而这种反转在本作中的表现只能说“不生硬”,距离令人拍案叫绝还是差得远。以下是结局反转存在的问题。 1.反转本身的漏洞,那可真是太多了。一个最明显的就是蓟每次解体都是当着所有人的面接主任的电话,我们先不提一个人怎么给自己打电话,在场的人所有的人都听到了主任解体时的推理了,那蓟要怎样才能分饰电话的两角并且不被发现?题外话,游戏里说蓟对自己分饰多角一无所知,但她的胸部明显跟主任的不一样。这说明她一定戴了假奶,我不信有人能察觉不到自己戴了假奶。 2.结局人设崩塌的问题。蓟不认同如月步的复仇观念,那结局为什么还是加入了新的解体中心?我说白了直接用最俗套的套路,让蓟的人格在意识世界里感化主任人格,然后主任或无法释怀,夺舍身体完成大复盘,或被感化,主动承认罪行并放弃大复盘,不就行了?这样既卖了cp,又保留了蓟充满正义感的纯洁人设,还能让玩家自行决定想看的结局,而不是让一路扮演蓟的玩家觉得自己被作者耍了。 3.前几章的剧情之间并没有关联,所以并不是像某些评测所说,“都串起来了”,顶多算结局前来了个call back。 [/spoiler] * **美术方面** 毫无疑问,本作的低像素场景,红蓝两色调的上色让它在低成本开发的游戏里也算成本最低的那一档了。我不想说这种画风的不好,我只是想说这种风格一点也不独特,也没有为这款游戏增色多少。它并没有带飞这款普通的作品。 以上。 这个游戏并非差得一塌糊涂,只是我不能接受这个便秘的游玩体验和被严重高估的剧情竟然被如此过誉。所以我在推荐和不推荐之间选择了不推荐。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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