
Join forces with the psychic Director of the Urban Myth Dissolution Center and solve a variety of cases involving cursed relics, rental properties with shady histories, and dimensional anomalies. Monstrous oddities and otherworldly planes abound in this occult mystery adventure game!
Modeled estimate, not a reported figure. How we estimate →
Media
About
The Urban Myth Dissolution Center – your one-stop solution for dissolving and dealing with cursed relics, monstrous oddities, and dimensional anomalies!
Take on cases revolving around urban myths as Azami Fukurai, the heroine, under the supervision of Ayumu Meguriya, Level S psychic and Center Director...
The game takes you on an episodic digital mystery adventure, exploring various urban myths that haunt the internet, all presented in stunning psychedelic pixel art.
The player takes control of Azami for the detective legwork, collecting circumstantial evidence and social network posts to unravel the truth behind each urban myth, as well as the hidden pasts of each client, and why they came to encounter each oddity. The dissolution of each urban myth leads to unexpected consequences and hidden truths...
The Urban Myth Dissolution Center is a privately owned institution specializing in adaptive researchーboth onsite and onlineー, collection, and psychic divination, led by Center Director Ayumu Meguriya, focusing on the numerous urban myths that roam the offline and online worlds.

Azami Fukurai
The game's heroine is a newly-hired full-time part-time member of the Urban Myth Dissolution Center's staff. Each of the cases handled by the Center inevitably make anomalies and oddities part of her working day. Azami is able to see others' intentions and residual thoughts through her glasses.

Ayumu Meguriya
Center Director of the Urban Myth Dissolution Center, and Level S psychic. Avoids onsite research due to his wheelchair, but can divine oddities' true forms with his clairvoyant abilities.

Jasmine
Real name: Yasumi Tomarigi. Onsite investigator at the Urban Myth Dissolution Center. Her unmotivated part-timer attitude hides an unexplained wealth of skills including driving, close combat and surveillance ops.

Hakaba-Bunko
A game creator team based in Japan, whose core members are long-time aficionados of mystery-themed content. The team creates adventure games that explore innovative forms of pixel art, and is renowned for their game series, "Makoto Wakaido's Case Files".
Winning the Shueisha Game Creators CAMP award at Google Play Indie Games Festival 2021 led to a close collaboration with Shueisha Games and the birth of "Urban Myth Dissolution Center".
[From the Creators]
Do you believe in urban myths? Some of them may be mere rumors, but some might just be true. It's that ambiguity that keeps us coming back. We've tried to recreate that feel for this game itself, aiming to create a game that spreads through word of mouth and lives on in the public mind, beyond individual lives and memories.
Do you enjoy exploring urban myths? Do you have what it takes to uncover the truth? The Urban Myth Dissolution Center would love to hear from you! COme join our fun and friendly teaM. Prior ExpeRIence optional. Great welfare perks! Just sHow up and smile! TraiNing sessiOns Widely available.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese, English, Korean, Simplified Chinese, Traditional Chinese, French, Italian, German, Spanish - Spain, Russian, Arabic, Hindi +1 more
Engagement
Hours played at review time, across 79 reviews with recorded playtime.
Reviews
Themes across 79 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
一个怪谈游戏小甜饼,但莫名的符合我的胃口。无论是每个故事开头吸引我的程度还是最后结局的反转都让我直呼爽快。最后一个案件把之前的伏笔和线索全部串联了起来,最后的bgm配上真相被揭发使我的汗毛直立,好玩,期待工作室的第二部。当时虽然买了首发但并没有打,现在想想真是可惜,不过还好没有被剧透。感觉这个游戏立意也蛮好的,在网络信息透明化的时代,我们要向网络霸凌说不。(还想看步主任惩治坏蛋,总之期待下一部作品
《都市传说解体中心》6.5/10,是一款有独特画风和精良制作的视觉小说。总体质量尚可,剧本相对短板。下文不涉及任何剧透。 总得来说,虽有都市传说的幌子,但世上却没有真怪谈。[spoiler] 欢迎收看CCTV10科教频道的《走进科学》栏目 [/spoiler] 整个故事可谓贯彻了这句话。虽有推理游戏的噱头,但逻辑和动机实在简单。一二三案太简单,四五六案才稍稍有点难度,可惜也不够难。整体给人一种商业作品重演出,轻剧本的感觉。 已经提前想出凶手和手法,却还要跟着剧中人物磨蹭,实在是有点心累。想要愉快游玩最好不要把它当成推理游戏,当做视觉小说慢慢享受会好一些。 原价偏贵,建议七折或七折以下时入手。考虑到优秀的美术风格和音乐,以及简单的推理难度,任何感兴趣的人都值得打折时一试。
super
前面很慢热,有的部分堪称无聊;人物塑造这么脸谱小白化我有点满腹牢骚…… 但是最后的部分非常非常精彩!到快结束我甚至还不确定这部作品的世界观到底是科学派还是神秘派来着…… 主题曲很好听! 作品感觉适恨合改编动画,叙事节奏优化下更好。
思来想去,还是给个差评吧,从核心的剧情和推理玩法来讲其实是很中庸的作品,没有严重的问题,但也没有很出彩的点。 整体完成度很高,玩法框架也没有问题,游戏节奏也很紧凑,视觉效果和美术风格无疑是最吸睛且加分的点,配色很有特点而且贴和题材,但是剧情和题材给人的预期和实际游戏中的体验差距过大,这是我主要不推荐的原因。玩之前以为会有大量悬疑、灵异/怪谈、猎奇或者恐怖元素,玩完之后可以说完全没有,甚至可以说很现实主义,所有案件和都市传说的关联性相当牵强,每章结束虽有伏笔但都是真要概括起来全是“走近科学”(就让人很无语)。 结局虽然跳脱而且意外,但回过头细品就能发现很多莫名其妙的逻辑漏洞和牵强的动机,铺垫有一点但不能说让人惊喜。案件推理过程上手难度几乎为0,每一步基本都作为任务标记出来了,过程可以说平平无奇毫无波澜,但无论是人物间对话还是社媒搜索都会有不少无效对话,让过程略显拖沓。 一周目通关不到9个小时,保存系统也只有及时保存,没法中途保存或者中途载入。没有配音。中文本地化给个好评。
满分10分给到7.5分吧 给到推荐 两分扣在前期太繁琐调查 以及 要用穷举法的言论搜查 0.5分扣在案件的难度上 对于言论搜查,要用关键词组合,对于有着很多关键词的部分会非常折磨,再加上每个搜到的组合都有近10条的评论,如果错过了一条可以被当作线索的评论,可能到最后得要用穷举法搜出来。 还有一些轻微带有恐怖要素的桥段,但是会给充足的时间反应,绝对不是Jumpscare的感觉。 故事线很缜密,结局伏笔基本都回收了。 整个游戏像是把谜底塞在谜面上,绝大多数案件基本上推进到一半就能猜到十之八九了 。 但是大结局却藏得死死的,可能以为又是一个无聊至极的,把谜底藏在谜面上的结局,结果却令人意想不到。 解密游戏一定要谜住人,至少在结局这点是做到了。 如果用一个词形容这个游戏的话:[spoiler]走进科学[/spoiler]
this game does very well: the feeling of intrigue/mystery, the feeling of something being off, atmosphere, music, character design, CRT-like aesthetic this game does poorly: gameplay loop is tedious, puzzles are very handholdy and what the actual f: that plot twist
도트 + 추리를 굉장히 좋아해서 기대하는 마음으로 샀는데 내가 추리하기 보다는 스토리를 일일이 마우스로 클릭하는 느낌이라 추리게임을 기대하고 들어왔다면 좀 실망할 거 같은데 스토리 볼 생각이라면 추천! 도트 애니메이션 + OST가 몰입하게 만들어줌!!
演出や音楽はいいがシナリオがダメだ。 先の展開が読めてしまうし何より謎解き部分が簡単すぎてゲームとして楽しめるレベルにない。 オカルトやホラー方面に寄せようとしているがその実現代的なソーシャルネットワークに対する批判がライターの主題になっているように思う。 少なくとも期待したものと中身は全然違うものだった。
感觉像是想打造时尚宝藏单品的游戏,为了结尾一盘醋包的这盘饺子不能说很烂但是符合二次元标准线就够了,人设足够吸引人
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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