Revenue is a rough estimate from public install counts × genre ARPD — order of magnitude only.
Urban Lore: Beat Street — A New Fusion of Rhythm and Story! Urban Lore: Beat Street is a brand-new rhythm game and story-driven adventure. Each stage delivers original OST tracks alongside urban-legend-inspired chapters—both the main story and character-focused side stories. Join Luca, ENA, and a cast of charismatic characters as you uncover the mysteries of Beat Street! This is more than just a rhythm game. It’s an experience where music becomes the story. 🎧 A Rhythm Game Where Music Meets Story Every stage in Urban Lore is its own chapter. Enjoy original tracks composed for each stage, plus immersive main-story episodes and character-driven side stories. High-Quality Original Soundtrack: Exclusive beats and melodies crafted only for Urban Lore! Immersive Storytelling: Explore chilling urban legends in the main story—and uncover hidden backstories in the side stories. Perfect Harmony: Music drives the story, and the story elevates the rhythm gameplay. 👤 20 Unique Characters Who Rule the Streets Meet characters with secrets of their own. Dive into their side stories to discover what lies beneath. [Characters] Luca, ENA, Ken, Mui, Tavares, Scott, Veronica, Zaco, Makoto, Joseph, Sunny, Sydnee, Kyoma, MAi, Good MAN, Misael, Sue, Nicole, ORORA, MAX 🔥 Key Features 🎵 Rich story content inspired by urban legends 🎶 100% original OST crafted for the game 🎧 Thrilling rhythm gameplay synced to the beat 👤 20 distinctive characters and their hidden stories 🏙️ New music and story unlock with every stage 💬 Lounge Quiz: Learn more about the world through fun quizzes! Download Urban Lore: Beat Street now! The city’s beat is calling you—become a legend in this music-and-story experience. Your rhythm becomes this city’s story.
Urban Lore:The Beat District has grossed an estimated approximately $72.4K on Google Play.
About approximately $72.4K gross, estimated range approximately $18.1K to approximately $289.5K — roughly approximately $53.2K net to the developer after refunds, VAT and Google Play's cut. Very wide range: see how often ranges like this hold on accuracy. How we estimate →
Estimated range $18.1K – $289.5K. Not checked against reported figures. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Google Play | Free | Score74% | approximately $72.4K |
| App Store | Free | Score82% | Chart— |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Trends
Price over time on the United States storefront, quoted in USD — from our own daily price tracking. Other markets are listed under "Price by market" in the Prices tab; they are not on this axis, because one line cannot be two currencies.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent rating growth (our daily snapshots) at its own installs-per-rating ratio — a momentum signal, not a reported install count. No revenue pace: the spend per install behind our revenue figure is a lifetime average, not a daily one.
Related
| Game | Revenue (estimated lifetime) | Reviews | Score | Price |
|---|---|---|---|---|
| approximately $72.4K | 749 | 80% | $1.99 | |
| approximately $72.6K | 1.3K | 93% | Free | |
| approximately $72.2K | 122 | 81% | Free | |
| approximately $72.1K | 92 | 84% | Free | |
| approximately $72.7K | 5.2K | 91% | Free | |
| approximately $72.8K | 559 | 93% | Free |
Related
Not enough data to name similar games: no other game shares enough of this one's tags.