
Upside Down will immerse you in an incredible adventure. Sharpen your reflexes for this fast-paced, precise puzzle-platformer.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I cried 3 times trying to finish level 40 <3
It is a cute puzzle platformer with interesting mechanics. The only thing that irritates me is how frequently the achievements are popping up. The levels are short, and you get like 2-3 achievements per minute, so it feels like you hear the bell constantly.
Deberia de ser delito cobrar 30€ por este juego
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English**languages with full audio support
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Nota: NO compres este juego a precio completo en Steam... Me divertí mucho jugando a este juego. Este juego de plataformas me resultó bastante entretenido, teniendo en cuenta el diseño simplista de los niveles, el concepto de plataformas y la escasa inclusión de elementos de rompecabezas. Sin embargo, en mi opinión, este juego no vale ni un bledo, sobre todo porque lo terminé en unas horas. Es muy probable que puedas conseguirlo por un bledo en otros sitios, probablemente incluso menos.
Upside Down - to zręcznościowa platformowa gierka 2d w której musimy dostać się do kwiatowego domku przy użyciu zmiany grawitacji oraz kwiatów blokujących elementy mapy. Ostatni poziom (40) jest wyznacznikiem refleksu i tego czy zasłużyliśmy na przejście gry. Da się zdobyć wszystkie osiągnięcia. ✅ Mi się podobała, polecam 👍😎
Upside Down is a fast, demanding 2D platformer that embraces precision and repetition as the heart of its identity. Developed by EGAMER and published by SA Industry, the game wastes no time establishing what kind of experience it aims to deliver: each level is a compact puzzle built around momentum, hazard timing, and razor-thin margins for error. There is no elaborate story framing the journey—only a series of increasingly dangerous stages filled with spike pits, rotating blades, shifting platforms, and sudden environmental reversals. It is the kind of platformer that rewards sharp reflexes and punishes hesitation. From the opening moments, it becomes clear that Upside Down is less about narrative progression and more about mastering movement in its purest form. The visual style is simple, colorful, and functional, prioritizing clarity over ornamentation. Clean outlines and bright backgrounds make hazards easy to see, and animations—though minimal—are fast and readable enough to support the game’s emphasis on rapid reactions. Each stage carries its own aesthetic identity, preventing the experience from feeling completely monotonous even when the central mechanics remain largely unchanged. The soundtrack and sound effects reinforce the sense of motion and danger; every jump, flip, and impact has audible weight, adding kinetic energy to the overall flow. Nothing in the presentation is extravagant, but everything works toward creating a responsive environment where immediate feedback matters more than flair. In terms of gameplay, Upside Down blends conventional 2D platforming with a recurring gravity-flip mechanic. One moment you’re sprinting across the floor; the next, you’re navigating the ceiling with inverted orientation and timing. The simplicity of the inputs contrasts sharply with the difficulty of mastering them. Many levels require split-second decision-making, and mistakes are costly. A poorly timed jump or a slight hesitation can send you back to the start of a stage, especially in levels without mid-stage checkpoints. This creates a loop of attempt, failure, correction, and mastery that defines the structure of the game. It is very much a trial-and-error platformer in the tradition of high-challenge indie titles, where overcoming frustration is part of the appeal. For players who enjoy this kind of iterative challenge, Upside Down offers a satisfying progression curve. Early stages introduce hazards at a manageable pace, giving you time to learn the controls and understand basic level logic. As you advance, the game introduces variations and new combinations of traps—spinning blades placed near flip-zones, conveyor belts positioned beneath inverted spikes, and timing puzzles that require near-perfect movement. When a difficult segment finally clicks and you execute the required steps flawlessly, the sense of accomplishment is genuine. The short level structure also plays to this strength: completing a particularly tough stage often feels like conquering a miniature gauntlet. However, the difficulty is also the game’s most divisive element. Some players will find the learning curve exhilarating; others will find it unrelentingly punishing. Because the controls can feel slightly rigid at times, certain deaths may come across as unfair—especially when the character’s momentum interacts awkwardly with narrow platforms or tight gaps. A few stages seem designed more to test your tolerance for repetition than your platforming skill, and the line between challenge and frustration can sometimes blur. The gravity mechanic, while clever, can become predictable or repetitive in longer sessions, particularly since many of the game’s 40 stages are built around similar concepts with incremental variations. The overall scope of Upside Down is fairly modest. There is no overarching narrative, no character progression, no secrets or additional modes that dramatically change the experience. It is a straightforward, focused package aimed at players who enjoy mastering mechanically tight—but often punishing—platforming challenges. This narrow focus works well when the game is judged purely as a test of reflexes, but it also means there is little variety beyond learning the layouts and conquering the difficulty. Once you understand the basic flow of levels, much of the enjoyment hinges on your willingness to perfect your timing through repetition. Despite its limitations, Upside Down succeeds in being exactly what it sets out to be: a clean, focused, and challenging platformer designed for players who appreciate precision above all else. Its simplicity is intentional, and within that framework it delivers a solid experience marked by quick deaths, fast retries, and the satisfaction of gradually mastering tough patterns. It is not a game for everyone—those seeking narrative depth, a forgiving learning curve, or a broad variety of mechanics will likely bounce off. But for fans of high-challenge platformers who enjoy the thrill of one more try, Upside Down provides a compact, energetic test of skill with enough personality to keep the experience engaging to the end. Rating: 7/10
Посредственный, один из 1000 подобных, платформер. Из плюсов: не ужасная музыка, отсутствие багов, проходится на одном дыхании, как и зарабатываются одни из легчайших достижений в стиме (для задротов 100% достижений в играх самое оно). Все 40 миссий можно пройти за час, если быстро приспособиться, и по пути открыть все ачивки. На распродажах стоит 5 копеек, можно брать.
nice game, but not for 30 bucks. I just got it on instant gaming for 1€
вполне себе неплохой платформер, на пару часиков зайдет, еще и карточки дадут
Fun, but short puzzle platformer. The current price though of $29.99 is insane and clearly being done to increase the "value" of bundles that this game is included in. If you already have the game because you got it in a bundle, check it out for some platforming goodness. However, I wouldn't recommend spending more than a dollar or two for the game.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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