
Serve as today’s Dormitory Inspector in the North Campus dormitory, escaping from this lakeside university’s dormitory or uncovering the truth behind the strange mysteries.
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About
This is a first-person puzzle-solving game.
In the northwest outskirts of Cangling City lies a lesser-known national nature reserve, Ping Lake. In 2011, a new campus of Cangling University was built on the shores of the lake.
In the game, you take on the role of an ordinary student living in the dormitories of the northern campus, temporarily assigned as the "Dormitory Inspector" for the day. Within the allotted time, you must gather clues from various pieces of information scattered throughout the rooms and inspect the dormitory thoroughly.
Analyze and Uncover
As the Dormitory Inspector, you need to follow the guidelines in the distributed "Management Regulations" and the clues left in the previous inspector’s "Head Resident’s Notes" to find a way to escape the dormitory. In addition to the regulations and notes, you may occasionally receive messages on your phone, which will help you gradually unravel the mysteries hidden within the dormitory.

As the Dormitory Inspector, you need to follow the guidelines in the distributed "Management Regulations" and the clues left in the previous inspector’s "Head Resident’s Notes" to find a way to escape the dormitory. In addition to the regulations and notes, you may occasionally receive messages on your phone, which will help you gradually unravel the mysteries hidden within the dormitory.

As you unlock more doors, you’ll realize that the layout of the rooms conceals deeper secrets. Strange anomalies begin to surface, exposing eerie and unexplainable phenomena. Damaged dorm rooms, inexplicably leaking rooms, and rooms marked with bizarre traces all seem to point to an unknown secret. Driven by both fear and curiosity, you are forced to confront the hidden truth behind this dormitory.
The game currently features 4 standalone levels, each with its own unique puzzle mechanics, offering players a variety of challenges and difficulties. Every level is designed with a distinct style and story background, allowing players to enjoy a sense of accomplishment from solving different types of puzzles and mysteries.
During the Early Access phase, we will continuously update the game with more levels, expanding the overall experience. Each update will introduce new puzzles and stories, ensuring players can always find fresh challenges to enjoy.
Thanks to the powerful Unreal Engine 5, the game aims to deliver realistic visual and physical effects. Whether it’s lighting, environmental details, or character interactions with the world, the engine creates a highly immersive experience with stunning, lifelike graphics.
The game is set in a modern campus dormitory, with a strong sense of realism. We have paid close attention to the details of campus life from a contemporary perspective, recreating the atmosphere of a unique school environment for players to fully explore.
In addition to solving puzzles, players will gradually uncover the secrets hidden within the dormitory. Each level not only presents puzzle challenges but also reveals an underlying story that drives players forward in their quest to uncover the truth.
Players have the freedom to either focus purely on solving puzzles or explore the entire dormitory, discovering hidden clues and details along the way.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese**languages with full audio support
Reviews
游戏场景让人很想探究背后的故事。每个关卡都有很多误导的物体,还有很多没有说明的机制,因为想知道背后的故事,所以一直一直一直在磨这些没说明的机制,想看着背后的剧情到底是什么。最终打完了。看到最后是仅由2个人设计的图案,说实话,确实可以理解和包容。但是,目前的版本里,没有剧情,这几个宿舍到底背后有什么关联,基本没有说明,我不知道后面期待什么,是期待需要你一个地方一个地方去试的解谜方式,还是去期待一句话都没有说明的剧情。 作为解谜游戏来说,前两关真的给了很不错的感受(除了很难受非常难受的操作设定),就是你要花好多心思去琢磨,怎么过,到底漏了什么,最终解开谜题的喜悦。 第二关之后的关卡,基本都是速推关卡了,不需要思考,按照说明做就过了的。 期待也失望。 目前的完成度是失望的。 期待能把这个游戏做出来。
简简单单啦,有衣架的地图有点卡
到底该咋通关,我第一关找到一个枕头下的钥匙开了个柜子,拿了两个红色的笔,然后啥反应都没了,我不知道接下来该干啥,玩的红温
吼玩!
[strike]第一关体验,还不错!虽然我可能不是该游戏类型的受众,但是还是有让我沉浸进去,去想象环境背后的背景故事。[/strike] 目前游戏开发中,存在很多问题,慎入 然后,这游戏玩起来真需要耐心,我这里第一天4小时玩到第二个关卡,反复尝试多遍无法通关,以至于开始怀疑是不是游戏有bug。但是第二天再次尝试,意外中发现了我没有尝试过的机制才总算通关。这些寻找机制的过程会非常恼人。 但还是期待完整版的体验 虽然只体验了当前版本的内容,姑且还是反馈一下我遇到的问题 ①在障碍物附近的时,或者人手上拿着东西拿得很近的时候,会大概率蹲下去后站不起来。导致动起来的手感很差 ②经常有奇怪的碰撞发出奇怪的声响,影响沉浸感,例如扔一堆垃圾到垃圾桶里,或者盆子叠在一堆,过一会儿就会自发发出声音和碰撞。 ③只要一拿衣架就会有严重的卡顿 ④在房间530,从铁柜抽屉中拿文件很费劲。 ⑤房间530,洗衣机的声音是没有方向的?如果有的话会不会好点。 ⑥第三个房间中,在衣柜倒下来后,进门右手边的衣柜的把手模型有异常。
首先,操作上其实有很多需要简化的地方。物品互动上也是如此。其次教学引导需要完善,刚开始的说明内容很长,需要耐心看完。第三是优化,低配电脑能玩,但是很多贴图加载有问题,全是马赛克,第四是文字阅读体验,在一个记事本上的字体很小。 做游戏很不容易,的确,但是却需要注意的地方也会有很多。而往往是这些扣分项目,玩家不会告诉制作人 ps:我只有970显卡,我想玩,但是,我可能不太配玩这个游戏
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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