
A fateful meeting sets off a chain reaction, upending Mark's life. People disappear and memories prove unreliable. Uncover a hidden truth with Mark and his friends in this narrative adventure and race to unravel the mystery before it's too late.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 19.14/day in the week to Aug 10 → 25.14/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Genres
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 19.4Kreviews | 97% | — | $5.6M |
| $19.99 | 4.4Kratings | 98% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1520 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ABSOLUTO CINE
牛逼史上最牛逼的像素游戏
i finished this game a while ago but its stuck with me alot since then :'3 it's such a beautiful game in all aspects, the visuals, the story, the ost, the characters and it deserves all the praise it gets. one of my favourite games ever, 10/10 was worth all the tears that were shed
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Simplified Chinese
| $19.99 |
| 117ratings |
| 100% |
| — |
| not modelled |
| $19.99 | 19ratings | 86% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It is hard to put in words but the short of it is that you should play this . the medium version is that at least for me the game was amazing 99% of the time did a very good job to cover the feelings and the characters where very cute. unfortunately the final landing did not do it for me . its hard to dig in deep into someones heart and then torture them emotionally for hours just to plate it bittersweet at the end as to not be basic. i mean move forward together thru all the grief right? well not really i guess ill just imagine a combination of the first landing and the last to satisfy my needs after all i would not be wrong . 99/100
Bonjour, bonsoir, Je me permets d’écrire un avis sur ce jeu car, selon moi, il en vaut vraiment la peine. Je le reconnais, j’ai assez peu d’expérience dans les jeux narratifs (Doki Doki Literature Club, certains jeux Telltale, etc.). Pourtant, j’ai été très surpris par la qualité des dialogues et de la narration. Je peux comprendre que les graphismes soient assez « niche » (le pixel art ne plaît pas à tout le monde) mais pour ma part, cela ne m’a absolument pas gêné. J’aimerais parler de l’histoire sans trop en dire… et ce n’est vraiment pas facile. On suit l’histoire d’un adolescent, Mark, qui cherche sa place dans ce monde tout en portant un passé assez lourd. Mais il n’est pas le seul : on remarque rapidement que lui et son entourage essaient, tant bien que mal, d’aller de l’avant avec leurs propres difficultés. L’univers du jeu s’inspire beaucoup des Philippines, que ce soit dans l’architecture, la culture, les traditions, les difficultés sociales et météorologique. J’ai d’ailleurs trouvé très intéressant de découvrir certains aspects de cette culture à travers le jeu. Je sais que cela peut paraître assez cliché de dire ça, mais je vous assure que la manière dont les thèmes parfois très lourds sont abordés est vraiment bien construite. Cela faisait longtemps que je n’avais pas autant perdu la notion du temps devant un jeu, avec cette envie constante de comprendre ce qui se passe et de découvrir comment toute cette histoire allait se terminer. Je reconnais avoir souvent eu la gorge serrée, et c’est quelque chose qui m’arrive très rarement devant un jeu vidéo. ^^' Je n’ai pas encore fait le DLC, donc je ne peux pas donner mon avis dessus, mais concernant le jeu principal : il vaut vraiment la peine d’être essayé. Je vous conseille de lui laisser sa chance.
best game ever
Obligatory: "I try not to dunk on small indie gamedevs, unless it's earned". It's actually earned this time. The devs can keep the money, I just want the 9 hours I spent on this game back. This is so rare that I think it might be the first time ever I feel time wasted playing videogames. My biggest gripe is the writing itself. This is my summary of the my first playthrough: - A neglected teenager somehow lives a shockingly ordinary life: doing homework, hanging out with friends, having hobbies and having a crush with someone new at school. I expect such a neglected kid to have difficult life (he does not; he seems wonderfully well-adjusted) and the neglect would become a point of contention (it did not, or maybe just briefly). Life just goes on mostly peacefully for him. - At the 7th hour mark, something very sad is revealed to have happened a long time ago. - At the 8th hour mark, something very sad happened out of the blue, with little to no connection to the bulk of the story (which is point 1). At this point: - I don't understand the point of conflict and/or the central drama of the plot. - I barely have any idea what or whom I should care about or why. - I don't even understand when the story started, let alone where is is going to. - Added bonus: I have an irk about writers who let a teenager explain quantum physics to me. I know the plot does not end here, but I don't blame myself for not wanting to continue with this. Writing aside: - I don't vibe well with mixing fanciful GFX effects with pixel art. This is not an exception. - I would have been okay with letting the story unfold itself on a small screen while chilling hands-free, but having to press A every 3 seconds for advance extremely bland dialogues isn't associated is a new kind of torture I've recently found out. - I would have been a lot more forgiving if this so-called "Act 1" was one third of its length, instead of slogging through a massive amount of fluff that never went anywhere. - I don't even remember if this game had audio at all. I think there was a piano song, and some ambient sounds, but everything else is a blank. I've also been critical of many so-called critically-acclaimed titles, such as 1000xResist, but I always managed to understand and appreciate the authors' intent against a less-than-ideal execution. It's extremely rare for me to find something with little to no redeeming quality this way. Idk, I feel like I should carry a lifetime grudge against the dude who mentioned this game in r/DiscoElysium.
Not too hot on this one. Crazy that it has such an overwhelmingly positive consensus. I think if this game were maybe half the length, it might work, but it’s drawn out to eternity. There is just too much dialogue and too many ‘waiting’ animations. The story takes its time setting up so many pieces that I feel don’t get proper payoffs… but I also don’t think I was even interested in those pieces in the first place. The time dimensional aspects of the story feel really awkward in the first section of the game, and they come across somewhat annoying in the second chapter. <continued when i wake up> I can appreciate the game's message and an attempt at a huge finale... but I didn't really care about any of it. Mark is sad he lost his mom and he wants to find a way to remain closer to her, Nicole has to learn to forgive herself and stop obsessing over what happened to her childhood best friend, Cathy has some significant mental health, self-harm, and familial problems/abuse that she's hiding from her friends, Louise wants to go to college and has an unhealthy relationship with her family and their goals for her future... and Ridel is trying to make movies and doesn't have the best luck. There are so many intricate character details, but I think how the game actually plays limits me from caring too much about them. That and the story they're in isn't all too interesting. I love coming of age stories, stories about learning to love one's self, stories about trying to learning how to live... but the way the game hits you with constant dialogue and how it spaces it out... it drove me crazy! <going to continue later>
I rarely write reviews, but I loved this game so much despite being a visual novel If you don't mind reading and you like good stories and good characters, you will love this one The World Hasn’t Ended Yet
best experience ever
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $5.7M | 6.9K | 87% | $39.99 | |
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| — | 0 | — | — |
| — | 0 | — | — |