
Untamed Tactics is a Tactical RPG set in world of colorful animals. Relive the legend of Greycoat’s escape into the untamed Wilds in a tale of lost honor and finding a new home as you fight, talk, and think your way through this beautifully illustrated adventure!
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99−70% | 133reviews | 78% | — | $18.1K |
| $4.99−75% | 8ratings | 66% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
每章都必須要重練, 第二章解鎖新東西感覺要變有趣的, 但是複製貼上關卡瞬間變超多讓人失去遊玩動力, 如果時間不多還是pass好
最高难度都简单 因为游戏数据有点不严谨 我打到后期兔子有300多暴击率 老虎10多移动力 都可以一人单挑全图。然后就是没有起伏的剧情 再加上翻译很烂基本就没剧情可看。地图有点重复单调 路线随机性不强
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
打到第三章就开始不停重复,重复度过高了
[h1]《荒野战纪》动物军团大出击[/h1] 动物永远是荒野的主宰。 当动物们持兵握刃站在战场上时,战斗一触即发。 [quote]关注「 [url=https://store.steampowered.com/curator/44066492//]来者不拒鉴游组」 [/url] [/quote] [u][b] 做最真实的评测,用心为玩家推荐 [/b][/u] [h1]动物与战旗[/h1] 游戏美术算是比较加分的,不同场景地貌和氛围表现不错,同时场景的许多建筑结合起来也让游戏显得不是非常单调,在美术上主要采用了卡通风格,穿军装的兔子,山匪一般的敌人,或双持巨斧或手握长刀,颇有辨识度。 游戏以战旗为主,通过走格子方式进行移动,每次进入地图探索可以选择三只动物,每只动物都分别有自己独特的作用,近战、远程、毒杀或奶妈,各司其职。 战斗主要以回合制进行,同时地图的障碍物也是非常重要的部分,这也大大提高了游戏玩法,每个特殊的障碍物均有血条,可进行破坏然后继续前进,又比如在草丛中可以大大提升闪避能力。 陷阱也是极为有用的一部分,比如角色拥有推动敌人的技能,在敌人逼近陷阱时,通过推动他令其坠入陷阱,从而大大降低战斗难度。 [h1]君子动口不动手[/h1] 在《荒野战纪》中,我最喜欢的是其中的和谈机制,随着每位角色不断释放技能,角色的一个“和谈量表”会逐渐增加,在和谈值增加到顶点后,可以选择场上的敌人进行一次和谈。 虽然每位角色都有独特的和谈卡牌,但实际上无非是一些数值上的增减buff,或是类似《女神异闻录5》中的hold up获取道具,和谈指令后角色会说出一些独特的话,比如讲道理或者直接对角色进行精神攻击,让人忍俊不禁,其实和谈机制在我看来是一个非常值得深挖的一个机制,比如通过和谈让敌人为自己所用,或利用和谈结束战斗,可惜游戏并没有深入构建此机制,稍有遗憾。 同时,在游戏中角色还会触发特殊对话,通过对话会让角色出现某些数值成长,如同dnd游戏中随着剧情的某些对话一般,还算有趣。 [h1]总结[/h1] 《荒野战纪》作为一款回合制战旗游戏,在战旗玩法上非常不错,和谈机制也让游戏多了一些趣味,每位角色各司其职且构筑有趣,卡通风美术也较为加分,值得一试。
Pas affreux, mais franchement pas terrible. Le jeu donne un sentiment de pas terminé, et les descriptions des sorts/gemmes/etc ne correspondent pas toujours franchement au résultat final, rendant la composante RPG/stratégique assez chaotique. Si on y ajoute quelques bugs visuels et pas mal de répétitivé, le jeu aurait pu être sympathique avec un peu plus de temps de développement. Dommage.
Beautiful so you think it's going to be compelling but it's just so slow. After 7 hours the fights are way too easy, I've never lost one time. Bored. Dialogues suck. All those cutscenes and animations that slow even more the fights, it's killing me.
Love: artwork, mechanics, lore, music, humour. But still there are a lot of gameplay issues - sometimes healing is bugged and damages you instead, a lot of repetition and abilities/stats reseting in each chapter, which notably makes chapter 4 difficulty spike insane to impossible. An easy fix would be the GUI.
It's a decent strategy RPG, but for whatever reason, I don't find it as engaging or addictive as other turn-based strategy roguelites (like Warriors of the Nile, Overland, Dread Nautical, Into the Breach, Tyrant's Blessing, or Celestial Project). Maybe it's because the animations aren't as snappy. Maybe it's because the UI and controls are jankier, and don't have convenient keyboard shortcuts. Maybe it's because the overall speed of the game is sluggish in comparison to some of those other games. There's the main campaign, which has roguelite elements, and then there's "adventure mode," which is essentially a pure roguelite experience. Neither of them are incredibly enjoyable to me, although there's certainly enough finesse and polish here that I CAN'T say Untamed Tactics is a bad game. I think at worst, it just feels... generic? The characters aren't especially well-written, and although the setting has a sort of primal mystique to it, the worldbuilding leaves something to be desired. Some of the characters' abilities and upgrades are interesting, but the problem is that certain skills and certain parley options are magnitudes better than the other ones. For instance, look at the "Seductive Remark" parley, which instantly deletes an enemy from the battlefield. [i]There is no situation where you do not want to use this.[/i] Similarly, when it comes to characters' abilities and upgrades, I usually found myself trawling for the multihit abilities and crit upgrades due to how damage scaling works. Defense isn't usually useful, dodge isn't reliable enough, HP is useless, and most abilities don't offer anything more than situational utility. And so you reach a situation where there's a "one true playstyle." Overall, Untamed Tactics is a competently made game, but it fell short for me. I still had fun throughout most of the campaign, although I'm not sure I'll be returning to play this anytime soon. Even so, I recommend giving it a whirl and seeing if it's the game for you. Everyone's tastes are different, and maybe there are things here which will appeal more to other players.
It was a decent turn based tactics game. I would recommend buying it on sale. I got all of the achievements. Fun.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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