
Untamed Tactics is a Tactical RPG set in world of colorful animals. Relive the legend of Greycoat’s escape into the untamed Wilds in a tale of lost honor and finding a new home as you fight, talk, and think your way through this beautifully illustrated adventure!
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About

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Untamed Tactics is a light tactical RPG with rogue-lite elements. Overall, it's good as an introduction to this type of game and/or as a way to spend a few hours in a world of anthropomorphic fantasy animals. Players seeking depth should probably seek another game. You'll spend the majority of the game battling in isometric square-based combat maps. The combat is basic and the campaign is easy to complete at standard difficulty. Combat is unbalanced and increasing any stat other than critical damage is pointless. There are many runes (character perks) and gems (ability perks) but most of them make almost no difference. Damage over time abilities make almost no difference. All the perks and abilities increase your damage, healing, movement speed, or ability range. There aren't any perks or abilities that create new playstyles or are especially interesting. AOE abilities are simply better than single-target abilities and you'll want to take those as soon as you are offered them. There are multiple chapters. In each chapter you traverse a Slay the Spire-esque map and sometimes you need to choose a branch. None of the branch rewards make much difference. Some of them have character development/lore in the form of text. By the time I reached the 3rd or 4th chapter, the random event nodes started to repeat. The story and lore are mostly told through text. The narration is voiced and is well-done. The text (narrative and dialogue) gives a good amount of lore and has a few joke-type elements. The style of the battle maps change with each chapter but within each chapter the maps are all basically the same. I think they're randomly generated but they end up all seeming the same with no need for unique strategies to deal with unique obstacles or map actions. Your character stats, abilities, gems, runes, and levels reset with each chapter. Each chapter isn't very long so it feels like you're losing your character just as it started getting interesting. I'm guessing the developer did this as an easy way to try and balance the game, although (at least at standard difficulty) the game is easy regardless. I didn't try any difficulties other than standard. The story sort of makes sense. The story gave some lore and the sense that there was more lore that the game didn't delve into. There are multiple instances where someone that you supposedly killed in battle actually got away, didn't die, etc. etc. etc. There are a few instances where you can choose to spare someone but it makes almost no difference. I guess I'd have to play through multiple times to be sure, but I don't think there are any alternate endings, etc. From what I saw, I don't see how there could be. The art is colorful and well-done and it's fun to see the various characters and enemies in the game. The enemies have unique parlay response lines based on their enemy type and the parlay type, which is fun and which I think required a noticeable amount of effort to create. The animations both in combat and in the character portraits are pretty basic. Some of the combat animations always fire in the same direction regardless of the target. Enemy AI in the game is not good. There are harmful squares on some maps and friendly and enemy AI will run over the squares when they could easily take an alternate route that used the same amount of movement. Some of the AI likes to use nearly useless abilities on each of their turns, particularly in some of the end missions with some of the friendly AI. Some maps have teleporters and the AI for some reason really likes entering a teleporter on their turn even though they teleport maybe 2 squares and are basically useless. (I'm unsure why the developer coded the AI to use the teleporters at all..) There are numerous things in the game that lead me to think the developer didn't test the game much, or maybe didn't feel bothered to fix issues. You can visit the Steam forums or other reviews to see lists of bugs people have made, but a few that come to mind are ability tooltips that are almost completely off-screen, AI doing obviously dumb things, and gems being sold by merchants that the player can salvage over and over for infinite gold. Overall, I found Untamed Tactics a fun enough way to pass a few hours although I knew it wasn't going to be an amazing experience. The story had some character development and some thoughts about war and conflict, but clearly none of that was the focus of the game. The focus of the game is the combat, and the combat is basic and remains the same from the first to the final battle.
Terrible gameplay. Je n'ose même pas me rendre plus loin dans l'aventure. Tu commence avec 4 actions par personnages (3 personnages), dont généralement une seule d'attaque. Au troisième combat tu affronte 7 ennemis, qui t'attaque a distance avec 30 dégâts, alors que tu as peu de santé. Aucunement calibré. Il y a des effets que l'on comprend aucunement et on se demande à quoi sa sert au juste... A part les graphiques qui sont biens, ce n'est pas représentatif du jeu... Remboursement svp!
It's a decent strategy RPG, but for whatever reason, I don't find it as engaging or addictive as other turn-based strategy roguelites (like Warriors of the Nile, Overland, Dread Nautical, Into the Breach, Tyrant's Blessing, or Celestial Project). Maybe it's because the animations aren't as snappy. Maybe it's because the UI and controls are jankier, and don't have convenient keyboard shortcuts. Maybe it's because the overall speed of the game is sluggish in comparison to some of those other games. There's the main campaign, which has roguelite elements, and then there's "adventure mode," which is essentially a pure roguelite experience. Neither of them are incredibly enjoyable to me, although there's certainly enough finesse and polish here that I CAN'T say Untamed Tactics is a bad game. I think at worst, it just feels... generic? The characters aren't especially well-written, and although the setting has a sort of primal mystique to it, the worldbuilding leaves something to be desired. Some of the characters' abilities and upgrades are interesting, but the problem is that certain skills and certain parley options are magnitudes better than the other ones. For instance, look at the "Seductive Remark" parley, which instantly deletes an enemy from the battlefield. [i]There is no situation where you do not want to use this.[/i] Similarly, when it comes to characters' abilities and upgrades, I usually found myself trawling for the multihit abilities and crit upgrades due to how damage scaling works. Defense isn't usually useful, dodge isn't reliable enough, HP is useless, and most abilities don't offer anything more than situational utility. And so you reach a situation where there's a "one true playstyle." Overall, Untamed Tactics is a competently made game, but it fell short for me. I still had fun throughout most of the campaign, although I'm not sure I'll be returning to play this anytime soon. Even so, I recommend giving it a whirl and seeing if it's the game for you. Everyone's tastes are different, and maybe there are things here which will appeal more to other players.
Beautiful so you think it's going to be compelling but it's just so slow. After 7 hours the fights are way too easy, I've never lost one time. Bored. Dialogues suck. All those cutscenes and animations that slow even more the fights, it's killing me.
I had a lot of fun with it.
Pas affreux, mais franchement pas terrible. Le jeu donne un sentiment de pas terminé, et les descriptions des sorts/gemmes/etc ne correspondent pas toujours franchement au résultat final, rendant la composante RPG/stratégique assez chaotique. Si on y ajoute quelques bugs visuels et pas mal de répétitivé, le jeu aurait pu être sympathique avec un peu plus de temps de développement. Dommage.
Любителям TRPG советую. Не сильно замудрённая, но есть выбор скиллов(разнообразный), руны, прокачка. Классическая расстановка по клеткам. Можно толкать как например в Disgaea, но без всяких башен в кучу этажей и кидков. Disgaea я так же люблю, но когда хочется чего-то попроще - подойдёт эта игра. Это как отдохнуть в аркадном шутере после чего-нибудь реалистичного и хардкорного:)
垃圾游戏 傻逼游戏 大傻逼
VERY repetitive
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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