
100th Bug Brigade is an accessible, story-rich, tactical, team-based roleplaying game featuring very cute bugs in a very uncute time.
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100th Bug Brigade is an accessible, story-rich, tactical, team-based roleplaying game featuring very cute bugs in a very uncute time.
Expected playtime: 1 hour.
Don't let the Robugs win! Lead the underdog forces of the 100th Bug Brigade and defend your home tree! Though the battle is dire, hope rests with you!
Clever tactics utilizing each member's unique active and passive abilities can turn the tide of the war.
Possess your enemies, throw your allies, or put your life on the line for an ultimate attack. Use the ability tooltips to exploit every aspect of your team's abilities to overcome the odds.
Manipulate the battlefield to your advantage (or the Robugs will!).
Dynamic battlefields altered by your actions and the story combined. Retake conquered areas, revealing new bosses and environmental mechanics. But beware! If the Robugs can't chomp on you- they'll chomp on your defenses.
Understand the emotions of the 100th Bug Brigade to discover hidden strengths and weaknesses.
The Robugs may not have feelings, but your team does. Use clues from their dialogue on the battlefield to uncover strategies against the unfeeling Robugs. But if the Robugs don't feel, what motivates them...?
You are not alone! Though you are their leader, the 100th Bug Brigade will serve not just as your soldiers, but also your advisors during battle.
New to tactics or roleplaying games? Don't worry. The 100th Bug Brigade, and the development team behind them, have got your back. We designed the game to be accessible to new players, while retaining the depth of strategy that veterans expect.
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Languages: English
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Reviews
Wow! For a free student project, this is a shockingly fleshed out, well-considered tactics experience. Don't let the barebones UI fool you – 100th Bug Brigade is 100% worth the time it takes to play through the whole thing. The tactics gameplay is surprisingly deep for a 1 hour game, but deceptively simple enough to not be overwhelming. You play as four bugs in the titular brigade, and each bug has three moves. These moves are easy to instantly understand (attack, throw, heal, etc.) but keep playing and you'll discover lots of cool ways they can be combined to gain the upper hand. I was constantly discovering new combos throughout my hour-long first playthrough, and felt like a genius by the end. That's not even mentioning the "Baton Pass" system reminiscent of Final Fantasy 10 or Octopath Traveler's turn manipulation, where each bug has one ability that can move its target up in the turn order – whether that's a friend or foe! This dinky little student project has better AP-style turn-based combat than some well-known CRPGs which just boil down to "move and shoot" by the end. That's insane. Stages are also really varied with their objective design. In one you'll fend off a ton of enemies, in the next you have a two-phase boss fight, then the next one makes you fight without one of your party members, etc. There's five stages, and each progresses the story and maintains a sense of momentum. This variety creates great gameplay pacing, even if the story may feel a bit rushed due to the game's small scope. Plus, the music goes way harder than I'd have expected, and the art style is pretty unique. It would have been safe and easy for a cartoony bug game to copy the look of Hollow Knight or Bug Fables, but this game went for something different and that creativity is really appreciated. That's why you should play this game. It asks for no money and just one hour of your time, but it's a creative, fresh, surprisingly deep experience that's very rewarding to spend that hour with. If this is what these kids are capable of in a quick-and-dirty college project, I can't wait to see what they can do if they put out a full game.
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Hours played at review time, across 30 reviews with recorded playtime.
I'm playing Steam games in alphabetical order, and you can watch my review here: https://youtu.be/NDX_Q_FSeH4 Prefer to read? 100th Bug Brigade is a short (1 hour) Fire Emblem style tactical RPG created by a group of 8 students that goes way harder than it has any right to thanks to the passion of the devs. The art is lovely, the setting is imaginative, the music is on point, and the gameplay mechanics are clever, if unbalanced. The biggest drawbacks are that the game is very short (only a handful of missions) and there are some bugs relating to movement and infinite AP generation. Don't go in expecting a AAA experience, but a neat way to see the talents of a group of students on full display. Student projects are never perfect, and while this is no exception, it managed to leave me craving a full game, so I wish these devs nothing but the best with their future endeavors.
Fun, short, cute, and with Anthro Bugs. Only complaint is a minor movement bug in the game itself. Also lol at the guy writing an essay decrying this game solely on the basis of it being *gasp* 2D.
this game went absolutely dummy, someone needs to give this team funding asap
I love all of the creative attacks/special moves in this game! Not only does it make combat super interesting and fun, but it also adds so much characterization to each of the protagonists. The characters truly feel like unique, fully-realized individuals that you grow to care for over the course of the game. May Lunalesca bless us all <3
this could be basically bug fables 2.0 if expanded upon nonetheless its peak and worth a good hour of playing I like anthro bugs,,,
Really cute lil game!! I love all the characters so much, and their unique abilities were really creative! Big fan of Paramantis especially <3 All the art was super charming!! Hoping one day y'all get the chance to make something more fleshed out because there is SO much potential and love here!
Очень простенькая игра, не замысловатая. Но на любителя
100th Bug Brigade is a student project from University of California Santa Cruz. One of the first things students should be taught in game development is that 3D graphics became mainstream in the mid 1990's with dedicated 3D cards like the Voodoo3 and the ATI Rage. But the students were deliberately mistaught that's it's okay to release obsolete 2D games in the 3D era of gaming... certainly any professional developer seeing a prospective new hire who doesn't even know about 3D gaming probably isn't going to give them a job. Needless to say if an educational institution taught me incorrectly on purpose, I'd ask for my money back. This year the students made a visual novel heavy 2D retro pixel (ugh) turn based tactical strategy game with an insect theme. Yeah whatever... a pixel blob is a pixel blob is a pixel blob. Frankly if I spent all that tuition money and got taught by supposed game development teachers that it's okay to dump pixelcrap on Steam because that will get me a real industry job, I'd be completely outraged. Anyway we have to judge this as a game, and it's just a shallow and pointless student project... and an abject failure, if you look at the SteamDB player counts. We also have to question what value there is for gamers on Steam when institutions flood the store with low quality 2D video game homework assignments... sure, it might make the students feel good about themselves, but this has no benefit for gamers who have to wade through this stuff to find professionally made 3D games. On the matter of pricing and value for gamers, most "free" games on Steam aren't really free. There's often nasty mobile app cash shops, or content locked behind DLC, or donations being requested, or any other number of shady pricing schemes that could mislead gamers, but in this case I'm glad to say this really does appear to be a fully free game. Nothing demonstrates a developers belief in themselves and their work than giving it away without any remuneration. This is a service to themselves, and the gaming industry, and should be applauded. Of course, just because something is free, doesn't necessarily mean it's valuable, or something you might want to spend your time on. Despite having no up-front cost, this failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at only 2 concurrent players... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Not this time. This isn't worth downloading. While this won't cost you any money, you get what you pay for, and sometimes, even when the game is free, it's still not enough.
Pretty good time you would not BEElieve it
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.