
In a world shattered under the control of AI, the final rebellion for freedom begins. Unstoppable: Breakout is a thrilling action game based on sound.
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About
A researcher wakes up alone, trapped in a dark building, drawn into the heart of a sinister experiment.
Unstoppable: Breakout is an exhilarating action game based on a souls-like system. Strategic thinking and resource management are essential, and as night deepens, you'll face increasingly menacing enemies.
This game delivers relentless tension through its rich art style and gripping soundtrack, characterized by the unsettling atmosphere revealed during exploration.
Will you uncover the dark secrets?
The fight for survival in this mysterious space is finally beginning.
Step into the darkness.




Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Korean, Russian, Japanese, Simplified Chinese, German, Spanish - Spain, Vietnamese, Portuguese - Portugal*languages with full audio support
Engagement
Hours played at review time, across 20 reviews with recorded playtime.
Reviews
완전 추천
처음에는 어렵지만 나도 모르게 계속 다시하기를 누르면서 성장하는 나를 볼 수 있음 사운드와 분위기도 아주 좋음
The game 'Unstoppable' is a game with an attractive story and twist. Graphic, music, and atmosphere harmonize to allow you to experience a wonderful game. The overall system is similar to SoulLike, but not deep and feels light. The unique atmosphere, sound, and graphics were very satisfying considering the price of the game.
首先,感谢开发组和发行大佬们给UU鉴赏家发来的一份牵线副本。如此厚礼,不如就献上一篇简中语言区的游戏评测吧! 至于该作内容好与不好,看官姥爷们不妨可以参考以下正文内容,再考虑是否支持该作品! 注:无论好评或差评,都不加入评测总分数。 [h1][quote=] [table] [tr] [th] 欢迎关注 [url=https://store.steampowered.com/curator/38287879]网易UU鉴赏家培养计划[/url][/th] [/tr] [tr] [th] 关注UU加速器VX公众号,回复“steam”,获得专属玩家群邀请。 [/th] [/tr] [/table] [/quote][/h1] 很惊奇,这年头竟然还能见到类似于“通古斯”这种操作方式的作品!即采用了一种距离较远,固定的天空45度视角来操作角色,这已经是种20年前的复古产物了。 Unstoppable: Breakout,可译为“势不可挡:突围”。一位研究人员突然惊醒,来到了一片陌生的地方,看着像是研究所或设施。 虽是天空视角,却用这种走廊、房间、视野和黑暗,巧妙地将地形切割开,不至于让玩家一览无余,保留了神秘感和恐怖氛围;但也不至于说这个视角的设定是多此一举,一无是处,在给足了视角范围的情况下,能够保证足够的方向感而不迷路。 本作的恐怖并不是通过跳脸,或者或毫无反抗之力的追逐躲藏式。而是类似于生化危机一样,有武器,能反抗,但很难战胜,同时遇到了2个或者更多的敌人都会形成足够的威胁导致死亡重开。对,拿生化危机举例,就不止是战斗模式是这样,还因为它带点初代的味道,以及敌人乃人形的科研失败产品。 总的来说,框架不错,内容很吸引人,就是操作人物与镜头转动的迟缓手感、战斗的反馈以及游戏的菜单UI做的都还不够理想。 只能说,继续观望,期待更佳吧!
The atmosphere in the game is pretty solid. They’ve done a good job of giving the soul-like genre a modern twist, and I liked the creative idea of using a vending machine as a bonfire. The story was definitely unexpected, and I was pleasantly surprised by the direction it took. Without giving anything away, I’d recommend going in without reading any spoilers. However, there are a few downsides. Exploring the map can be frustrating at times. It’s easy to get lost, and the layout doesn’t always make for an enjoyable experience. The playtime is also a bit disappointing — I wish it lasted longer. Overall, if you’re into souls-like games but want something a bit more accessible and modern, this could be worth your time. Just keep your expectations in check, especially if you’re used to the depth and challenge of traditional soul-like titles.
What I enjoyed most about this game was the way it conveys the story through voice. Even though I'm not great at Souls games, I managed to progress quite well. The graphics and sound of the game are also excellent, and the price is just perfect.
장점 : 색다른 느낌의 소울라이크(탑뷰 / 모던) , 그래픽 준수함, 사운드, 스토리. 단점 : 살짝 불친절한 게임.(소울이라 그냥 넘어감) , 다만 플레이 타임이 좀 짧음 - 보스 전 때문에 4시간 걸림. 엔딩이 소름 돋았음. 유튜버들에게 강추함. 한국 인디 게임 회사에서 개발한 것을 감안하면 잘 만들었다고 생각됨.
약 1시간 50분으로 엔딩봤습니다. 무서운 요소는 거의 없다고 봐도 무방하고, 소규모 전투에 집중된 게임이라고 보시면 됩니다. 진행하면서 길을 찾아 헤매이는 일은 없었습니다. 근데 메모리 누수 증상이 있었네요. 게임이 멈추길래 작업 관리자를 보니까, 이 게임 혼자서 램 25기가를 잡아먹고 있더라구요. 램 32GB가 풀로 로드되는 장면을 처음봤습니다. 이 증상이후 한번 강제종료하고 다시 킨 이후로 무난하게 엔딩까지 봤습니다. 전투 팁을 하나 드리자면, 구르기가 좀 많이 사기입니다. 구르기만 적당히 계속 섞어주면 아주 편안하게 엔딩까지 갈 수 있습니다.
This game mixes souls-like gameplay with a modern twist. The quarter-view is a nice change, and the narration, with its great voice acting, is a highlight. If you're looking for something really challenging, it might not be for you, but it's a good fit for players who enjoy a lighter story experience.
It’s interesting because it’s a souls-like game played indoors ...and it developed by Korean indie game development
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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