
When you cut ties to the past, new bonds form. Build relationships with other Yarnys in local co-op or as a single player, fostering friendship and support as you journey together.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Sep 14 → 2.67/day in the week after.
About

Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99−75% | 9.2Kreviews | 78% | — | $680.1K |
| $19.99 | 16.5Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 284 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Faz um tempo em que eu queria jogar este jogo, e ele é simplesmente muito bom. Para mim é melhor jogar com alguém, mas se a pessoa que estiver jogando não tiver ninguém para jogar, mesmo assim vale a pena, o jogo tem uma mensagem boa no final, só a história no fundo que para mim ficou meio confusa, porque enquanto você joga tem que prestar atenção e como eu não consigo prestar atenção em duas coisas ao mesmo tempo ficou meio complicado, mas não são todas as partes da história você tem que fazer os dois ao mesmo tempo, aí dá para parar e ver, por mais que o jogo foi lançado a certo tempo atrás continua sendo bom, os gráficos e a paisagem são bem bonitas. Eu queria que na steam tivesse mais jogos desse tipo de 2 jogadores.
игра для гениев с 500 айкью. я, как человек со 100 айкью, почувствовал трудности, без моей девушки у которой около 400 айкью я бы ее никогда не прошел. признаюсь, пару раз пришлось заглядывать в интернет и искать решение головоломок.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 23: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 4.57/day in the week to Jul 30 → 2.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese
| $19.99 |
| 2.6Kratings |
| 86% |
| — |
| not modelled |
| $19.99 | — | 92% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 285 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
este jogo é uma obra prima. Mas não chega aos pés de It Takes Two. Mas é excelente jogar em dupla. Porém tem uma gameplay bem fluida, gostaria de ter mais detalhes sobre a história que se passa como background e poesia por trás dos personagens principais. Tem fases que vão te deixar a beira da loucura, e tem fases que são fáceis demais, acho isso um pouco desbalanceado. Por fim a mudança na dinâmica/mecânica do jogo é evidente e atrapalha a experiência, poderia manter a padrão das demais fases e desafios.
卡
залупа ♥♥♥♥♥♥♥ ваш EA полная хуита не советую!!!!
Jogo muito foda pra jogar com alguém. A ideia dos dois bonequinhos é muito daora e os puzzles são bem criativos. A história é simples mas é muito boa e o jogo é muito bonito. Recomendo demais jogar em coop. ⭐⭐⭐⭐⭐
DISCLAIMER : LE JEU NE FONCTIONNE PAS SUR LINUX EN REMOTE PLAY TOGETHER, Steam pense que je ne suis pas dans le jeu alors que j'ai tout tenté, passage obligatoire sur Windows pour y jouer en Remote Play Together Un jeu très sympatique dans les mécaniques comme dans la beauté des niveaux, un petit casse-crâne très amusant à faire à deux. Fonctionne bien avec Remote Play Together mais attention, j'ai eu quelques problèmes de manette en plus de Linux (qu'il faut débrancher rebrancher pour que ça fonctionne), un problème avec le changement de position entre les deux joueurs (joueur 1 devient joueur 2 et vice-versa). Problème avec le retour shift-tab de steam (le bouton retour faut le spammer à mort pour jouer au niveau) Un bug quand on meurt et qu'on passe le niveau on devient invisible (oui oui), il faut remourir pour que ça se corrige, mais c'était très drôle. Par contre ne vous attendez pas à une histoire de dingue, elle est très simpliste. (c'est pour moi le seul point inconvénient) TLDR: Un jeu très sympa avec quelques bugs mais qui n'impactent pas trop le gameplay quand on en a pas pendant la session de jeu. Histoire très banale
This is an extreamely well desighned game with insane graphics, planed out pusles and lots of extra levels.
git yanına at kardeşini oyna 10/7.2
JUEGAZO
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.9M | 6.8K | 89% | $11.99 | |
| $1.5M | 4.4K | 77% | $15.99 | |
| $23K | 89 | 90% | $11.99 | |
| $13.6K | 86 | 94% | $9.99 | |
| $11.6K | 35 | 74% | $16.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $680K | 1.6K | 73% | $19.99 | |
| $680.8K | 969 | 95% | $19.99 | |
| $680.8K | 1.8K | 98% | $14.99 | |
| $681K | 1.4K | 74% | $19.99 | |
| $678.7K | 2.9K | 88% | $14.99 | |
| $682K | 1.9K | 97% | $6.79 |