
Survive five increasingly dangerous nights in a psychological horror game where the cameras are your eyes and the flashlight is your defense. Monitor the entity, prevent it from attacking, and repair sabotaged systems in order to survive a terrible end because the nights won't be forgiving.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Trends
Price over time on the United States storefront, quoted in USD — from our own daily price tracking. Other markets are listed under "Price by market" in the Prices tab; they are not on this axis, because one line cannot be two currencies.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $0 | 10 | 100% | Free | |
| approximately $0 | 4.4K | 71% | Free | |
| approximately $0 | 762 | 99% | Free | |
| approximately $0 | 48 | 69% | Free | |
| approximately $0 | 53 | 57% | Free | |
| approximately $0 | 13.5K | 54% | Free |