
Unmourned is a first-person psychological horror game where Jason moves into a new house only to be haunted by escalating paranormal events. Driven by fear, he must uncover the truth behind the previous owners' disappearance. Can he solve the mystery before it's too late?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 21 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Unmourned is a first-person psychological horror game where unsettling gameplay and a chilling story collide.
The unmourned are never at peace... and neither are you.
The story follows Jason, a man who moves into a new house and soon begins to experience disturbing paranormal activities. As he searches for answers, he is haunted by visions of the past, revealing a dark and tragic history tied to the previous owners. The family that once lived there mysteriously disappeared, and as Jason delves deeper into the house’s dark past, he uncovers a hidden door that reveals secrets meant to remain buried forever.
Transition between reality and visions as you're forced to experience haunting memories. Each shift reveals disturbing events, bringing you closer to the tragic story that ties the haunting to the house.
"Survive the darkness, or be consumed by it."
Unmourned features a set of mechanics designed to heighten the tension and terror of your experience:
Random Event System: Paranormal activities occur randomly throughout the house, ensuring no two experiences are the same. You never know what might happen next.
Sanity System: The longer you remain in the dark, the more your grip on reality weakens. As your sanity fades, the paranormal activity around you grows stronger, bringing you closer to the edge of insanity.
Night Vision Camera: A camera equipped with night vision, helping you navigate dark areas and escape lurking threats.
Photographic Camera: When the lights go out, the only way to uncover hidden truths is through the lens of your camera. Use it to reveal what the darkness conceals.
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 287reviews | 78% | — | $250.6K |
| $19.49−25% | 746ratings | 79% | — | not modelled | |
Engagement
Reviews
Themes across 67 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
AU TOP
To καλυτερο horror game που εχουμε παιξει. Μπραβο ΕΛΛΗΝΕΣ. RESPECT
One of the creepiest most terrifying games I've played. Amazing and even trippy visuals driven by a storyline that while keeping you on edge pushes you to uncover the mystery that lies behind the strange eerie happenings and demented history of the house. Ten out of ten, bravo.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Bulgarian, Czech, Dutch, Greek, Hungarian, Japanese, Korean +10 more
| $25.99 |
| 56ratings |
| 90% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 67 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
nice
BEST HORROR GAME EVER MADE.
grgrgrgrgrgrgr
Worst 25€ spent ever. Started as a horror with bad written characters and tempo And concluded on a rip off outlast Don’t buy Teletubbies are better written Also cutscenes very slow And overused some effects
The game was honestly a lot of fun overall and the story was really good. I enjoyed the puzzles too, and for the most part I had a good time with it. That said, there were definitely some parts that I really didn’t enjoy. The chase sequences with the guy and his wife were more frustrating than fun for me. And the sections where it’s almost completely dark and you have to rely on the camera flash were incredibly annoying. You get a split second of light, then you’re basically blind again, so trying to figure out where you’re going becomes frustrating as hell. And my biggest problem was the village section near the end. I honestly hated that whole part. It felt like the game suddenly changed into something completely different and lost the atmosphere that made the earlier parts so enjoyable. It was boring. frustrating, and just didn’t feel like the same game anymore. Aside from those parts though I enjoyed the game. The story was good, the puzzles were fun, and most of the experience was solid. It just has a few sections that really dragged the whole experience down for me
Auch dieses Horror spiel ist wirklich sehr gut mit tollen effeckten dabei klare kauf empfehlung
As a game developer myself, I loved this game. It just made sense. Be it the story, the jump scares or the interesting puzzles. There were points where I was a bit confused but, there were always clues, I was just dumb. They show the path using sound/lights/blood marks/drawings etc. I streamed my gameplay for this and it got me more subscribers than I have in a long time! PS: I did see some things which were sort of similar to conjuring movies though.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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|---|---|---|---|---|
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