
Unlucky Mummy is an incremental clicker where your task is to open a sarcophagus with a curse on it. Starting with a 25% chance of success, can you find 12 relics in a row to resurrect the mummy?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Aug 28 → 1.86/day in the week after.
Reviews, worldwide (the counter carries no country): 1/day in the week to Jul 17 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Before you stands a sarcophagus, wherein lies a mummy, and 12 relics of the ancient gods. The Ancient Egyptians believed that, after death, we live on simultaneously within the body of a mummy and in the this way, the mummy exists in two states at once: both alive and dead. The same is true for the 12 relics: they both exist and do not exist while the sarcophagus remains closed. Scientists call this 'superposition'.
Each time you open the sarcophagus, one simple rule applies:
There is a 25% chance that you will find a new relic.
There is a 75% chance that the sarcophagus will be empty, and all the relics you have found thus far will disappear.
The odds of finding all 12 relics in a row are 1 in 16,777,216.
Eeach time you make a successful discovery, you will receive golden scarabs, which you may spend on upgrades:
an increased chance of success
increase the speed of opening the sarcophagus
increase the base reward from relics
Unlock 6 unique endings, each revealing new layers of the story and rewarding you with a powerful Glyph that permanently alters future playthroughs.
Unlucky Mummy is a test not only of your luck, but also your perseverance.
The 12 relics may be found in the first few minutes of the game, or they may never be found.
Because, after all, the sarcophagus is subject to the impartial laws of quantum randomness.

Genres
Engagement
Reviews
Themes across 239 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Вайбик чухается
Оказывается тыкать мумию очень интересно
Really beautiful art and a great atmosphere. I got lucky with the first glyph I unlocked (Marie Curie), and it made the game feel so much better. P.S. Big props for the «Dark» reference, really appreciated that :)
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Korean, Polish, Portuguese - Brazil, Russian, Turkish, Japanese +2 more
Hours played at review time, across 239 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Yeah, I 100%'d the game, but that's because I have no self control. This game is really really boring past the first 30 minutes, and just boring before that. Completely random, with what doesn't seem to be a very good randomizer attached to it. This game is 100% grind, and not a good one.
На пару вечерков пойдет , главное не идти потом в реальный казик)
Делаю отрицательный обзор на игру по причине того, что пропустив данную игру вы ничего не потеряете. В игре мало разнообразия, и динамики. На одно прохождение у меня ушло 2,5 часа и 2700 кликов - и при этом игра успела наскучить к концу 2го часа. При этом, спустя 2 часа игра перешла во вторую стадию - что приятно удивило, но игровой процесс ни как не изменился, просто добавилось пару анимаций и расширилась прокачка. Но к этому моменту впечатление сложилось, и допроходил игру уже чтобы закрыть - т.к. деньги уже были уплачены. Что же вам придётся делать в игре: Кликать по кнопки, запускающей эксперимент. В случаи успеха вы получаете артефакт и некоторое количество светлячков - являющихся валютой для прокачки. Цель -собрать все 12 артефактов, но есть одно НО- в случии неудачного эксперимента все ранее собранные артефакты пропадают. Светлячками мы прокачиваем следующие вещи: 1) Ускоряем быстроту экспериментов - уменьшаем время между кликами; 2) Повышаем шанс успеха проводимых экспериментов. Изначально шанс всего 25%. 3) Прокачиваем артефакты, увеличивая выпадаемое количество светлячков. Это полезно не просто само по себе, но и учитывая следующие два факта - 1) Больше светлячков при сборе комбо из артефакта; 2) Увеличивает количество светлячков при сборе призраков кота, с которых падает в несколько раз больше чес с 1 артефакта - кот иногда появляется после неудачных попыток экспериментов. Каждая последующая прокачка артефакта стоит на порядок выше. 4) прокачка множителя для призрака кота - появляется при НГ+. Важные дополнения: 1) Артефакты выпадают последовательно: выпавшие артефакты будут появляться раз за разом, пока вы не соберёте их и следующая удачная попытка не откроет новый артефакт. 2) Единственной значимой игровой механикой, в первом прохождении является наличие комбо при сборе артефактов: Собрав 4 артефакта в одной строчки, или 3 в столбце - вы получите множитель на добываемых светлячков. Комбо суммируются. Спустя 2+ часа - собрав 12 артефактов за раз, начинается 2 фаза. В ней нужно собрать все 12 артефактов, при этом они должны зарядиться - это позволит увидеть одну из концовок. В игре 6 концовок, не отличающиеся визуально, а только изменением пары предложений в тексте - и это расстраивает и лишает особого смысла для повторных прохождений, кроме получения всех достижений в Стиме. Пройдя игру Вы получите 1 из 6 бонусов, которые как бы упрощают прохождения, но по итогу прогресс остается в одном среднем пределе. Выпадают бонусы рандомно, или фиксировано для каждой последующей НГ+ - не знаю. Первое прохождение заняло 2700 кликов, последнее 1300 - и это при наличии 5 бонусов. И это при том что 6 прохождение 6 забега начиналось бодро - стартовый этап занял 300 кликов, а остальные 1000 потребовались для получения 12 заряженных артефактов. Отмечу - что при первом прохождении мне хватило шанса на успех в 80%, при повторно 70%, а на последнем - пришлось копить и прокачивать успех до 96%. И тут становится не понятно - это чисто рандом, либо специально запрограммированно разработчиком - среднее прохождение держать в рамках 1300-2000 кликов. Итоговое мнение: Вы ничего не потеряете пройдя мимо данной игры. Игровой процесс однообразный, анимаций радующих глаз мало, и такое ощущение что они сделаны нейронкой. Если играть, то только на фоне других занятий - просмотра видео на Ютубе на втором мониторе. Не столько жалка ~170 рублей, сколько времени - 1прохождение 2,5 часа, требуемое 6 - 7,5 часов, при этом визуально и геймплейно(координально) не меняется. Тратить на неё деньги или нет - решайте сами, а своё Фи я объяснил.
Залипательный познавательный кликер с сюжетом. Правда в нг+ начинает надоедать.
Cool clicker, don't you dare refund it after completion
gg
The decision of recommending this game is very conflicting. The Price great. The art is great. The narrator has a fantastic voice and the 1st playthrough is really engaging. But in order to fully complete this game it takes 6 playthroughs which is such a slog it feels like near mental torture. The longer I play the less engaged with the game and more I realise I would be better off cheating with an autoclicker and walking away... But I don't play these games to cheat like that, The gameplay is just clicking the open button and pressing any green upgrades that light up and finish around 2000 opens later but hopefully sooner - when you have to keep doing this multiple times it's less fun and more of a chore. The resolution to the run is great and there are different endings, but getting to the cutscene has taken me so long to reach, I have already lowered the volume as my attention is anywhere else but the game as I click. At that point on repeat playthroughs I'm so disinterested that I've missed what has happened or even changed and in fact more annoyed that the cutscenes are so long as I just want to get back to doing the next run so I can finally finish the game properly. It's a shame almost, but you also can't argue that the game is not fairly priced and is great for it's 1st playthrough - as the idea of beating true randomness and not faked RNG along with the theming and execution by the Devs is brilliant. Without wanting to spoil anything - It would be better if the next runs after the 1st had a bit more oomph to progress you quicker than they do to help keep engagement. Spoiler complaints: [spoiler] The New Game + mechanics are almost frustrating. 1st NG+ buff ok this is neat- it causes the next relic to drop to always be a combo, it means you get points faster and gameplay wise you can now plan and funnel upgrades better to stack upgrades on relics you will hit more regularly early game. This should speed up sequential runs and feel more satisfying as you hit combos more which give a visual reward. When playing however the game time didn't feel faster to complete my 2nd run, this is just due to the nature of RNG though. 2nd NG+ Buff means you can't chain fail, this is great as I was getting failure chains 7+ regularly even with 50%-60% and it was not fun. A great buff to have to speed up playthroughs. However cats are now harder to get which leads to the 3rd buff... 3rd NG+ Buff is the random cat on fail now can be upgraded and gives vastly more points. so much that early game is far far more rewarding to just get the cats. But now this is frustrating and much rarer to find them and an issue as this is anti synergy with 2nd NG+ Buff. It also means you are punished for accidentally clicking the next open when you are not paying enough attention to notice the cat to react. This means you need to put more focus on the game which isn't a bad thing but it just feels awful as you know it only has a chance to spawn on fails but you know you can't chain fail anymore so you don't have to pay attention every open to look for cats. So far I'm 7 Hours in total on my 4th cycle and it's no longer fun to play but at the same time as an incremental enjoyer I want to finish the full game too. [/spoiler]
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $29.7K | 486 | 86% | $5.99 | |
| $3K | 39 | 92% | $4.99 | |
| $2.4K | 54 | 85% | $2.99 | |
| $899 | 14 | 50% | $3.99 | |
| $0 | 0 | — | Free | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $29.6K | 83 | 66% | $14.99 | |
| $29.6K | 83 | 48% | $9.99 | |
| $29.6K | 178 | 96% | $6.99 | |
| $29.6K | 178 | 71% | $6.99 | |
| $29.6K | 106 | 92% | $14.99 | |
| $29.5K | 136 | 47% | $7.99 |