
Unlinked Mask is a videogame inspired by the Game Boy but with touches of elevated difficulty. Viewer has been called by the gods to enter the People's Lands, lead his way and overcome the challenges!
Modeled estimate, not a reported figure. How we estimate →
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About


Play the prequel of Linked Mask!
Incarnate yourself in the skin of Viewer, a curious traveler who has been called by the gods to fulfill an objective that is not very clear, but you're here.
A 2D platformer with a gradual difficulty but at no time taking you by the hand to overcome the different challenges.

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Latin America**languages with full audio support
Engagement
Hours played at review time, across 38 reviews with recorded playtime.
Reviews
Difícil a más no poder, todo es verde mota y perdí la poca sanidad mental que me quedaba jugándolo. 10/10, buen Kaizo.
August 16th, 2024 Update! I complete forgot to make an update review that I finish An Unlinked Mask! Anyways, I finally have now completed An Unlinked Mask and month ago, and I freaking loved and adore it so much!!!!!!!!! Very underrated 2D platformer video game in 2024!!!!!!!!! The reason why I love An Unlinked Mask so much it's because it's pretty much an Super Mario World Romhack Standard video game but transform into an Indie video game!!!!!!!!!!! Which is amazing!!!!!!!!! I never seen an SMW Romhack that transform into an Indie game but having a Gameboy color vibe with a twist!!!!!!!!!! Hope this leads to more Super Mario World Romhack video games and make sure it's STANDARD NOT KAIZO!!!!!!!!!!! Thanks to An Unlinked Mask, hope it leads to more Super Mario World Romhack video game creators from SMW Central to make Indie video games!!!!!!!!!!!!!!!!! Thank you Unlinked Mask team and Maxodex!!!!!!!!!!!!!!!! Goodbye and farewell An Unlinked Mask!!!!!!!!!!!!!!!!! (OLD JULY 10TH, 2024) An Unlinked Mask was an 2D Platformer video game that caught my surprise. Because not only it feels very similar and captures the same feeling of hard/very hard standard Super Mario World Romhack video games. Plus, with the Gameboy color design also. But also had Maxodex an SMW Central SMW Romhack custom music porter/composer. I adored and enjoyed Maxodex SMW Custom Music weather it was original/remix's so much both on SMW Central and YouTube, and I used his ports in my SMW Romhack projects! So I bought this instantly and it was an masterpiece to play and finish!!!!!!! Thank you Maxodex, Klonoz and the rest of the team who worked on this short but fun 2D Platformer video game masterpiece!!!!!!! It was an fun enjoyable video game!!!!!!!
A much better game than its predecessor, for those of you who might be wondering :)
A short precision platformer! Retro vibes & mega-man ish music. Feels good! Quite enjoyable :)
Aunque es una experiencia corta siento que vale completamente la pena, tiene unos gráficos hermosos, una banda sonora increíble y una jugabilidad sencilla y se siente bien al manejar al jugador, tiene dos modos de dificultad, pero siento que la gracia del juego es la dificultad "Kaizo" que aunque es muy difícil es completamente pasable, es bastante entretenido y el ritmo del juego hace que no se vuelva tedioso o frustrante repetir niveles, totalmente recomendado.
2025年12月1日,就这jb游戏还能有多半好评,还是钓鱼的和老吃家太多了 纯自己给自己找罪受的游戏,无论你看到它卖多少钱我都不建议买,除非你是主播或者有什么特别的癖好 好了絮絮叨叨到此为止,简单介绍一下玩法 所有平台跳跃都有的左右移动,然后用z和x两个键跳跃 简单吧?先别着急,z和x的跳跃性能上没有任何区别,一样的跳跃高度但z跳可以落在“X”石头上,接着“X”石头会把你弹起然后消失,而x跳可以穿过“X”石头,并且可以圆球上弹起来,圆球不会消失但只有x跳可以和它互动 这就是它的核心玩法,之后再加入消失又出现的板子和倒计时的门之类常规的平台跳跃要素 它的难度不光在于左右脑互博的跳跃设计,还有过于严苛的判定,精确平台,精确到大部分时间必须要走到平台右半侧,甚至狼跳才能跳过,如果特定的地方有精准平台要求倒也没什么,但大量的精准平台、出现又消失的计时板和左右脑互博大量杂糅,几乎无法让人感受到平台跳跃的趣味性和爽感,完全变成了“为难而难” 正反馈如此的情况下,再来说下这游戏的负反馈,你也许注意到了游戏宣传图的血条设计,但我可以告诉你那完全是个摆设,只有碰到尖刺会掉血,除此之外就不会掉血了,看似你有三颗心,实际上只有一条命,只要掉进坑里就可以重新开始了——而这么个无容错的游戏,并没有设计快速重开的键,如果你在关卡内按r键,它会重新开始游戏。就是先进行一段动画,然后浮现出它大大的logo,最后“按任意键开始游戏”哪个重新开始游戏,,很难想象这样的傻逼设计是怎么搞出来的。 而最令人破防的是在第四章roof的第四关,也就是第20关,在你排除万难终于来到终点前最后一个小坑时,当你下意识按一下跳——就会出现坑向平台跳跃最频繁出现的东西,顶头透明砖。 是的,这个傻逼作者在前19关都没有任何的坑,然后突然在第20关搞一个坑,就像你每天去吃的早餐铺,味道也就一般但因为离家略微比较近所以你天天吃,突然有一天告诉你老板觉得你太脏了不让你进店里吃饭 这个b游戏就像哪个没活硬整还不听劝的一类,围绕z键和x键跳的设计只在前期有一点,之后就基本没再出现过专门围绕这个做的设计,在游戏后期为了设计更多的平台跳跃,作者还天才的加入了可以在空中转换跳跃方式的格子 平台跳跃,本来就是一个相对小众的游戏类目,目前最好的平台跳跃游戏蔚蓝,在b站大概也没多少讨论,很难想象如果提起平台跳跃,人们想到的不是蔚蓝或者空洞骑士里的白色宫殿,而是这款b游戏时,人们会平台跳跃的刻板印象会是怎么样的 提起蔚蓝,你或许会想起不知道谁说的宣传,爬山治好了我的抑郁症,而这个b游戏,玩完我只想砍死作者的老冯
Gran juego de plataformas de precisión. Si te gustan cositas rollo Celeste, Meat Boy, los niveles Kaizo de Mario, etc., te va a encantar. Aunque es un juego difícil que no os asuste a los jugadores un poco más casual, porque tiene un modo de dificultad más sencillo y accesible para otro tipo de jugadores. El apartado musical es jesucristo, y los gráficos de Game Boy le dan un encanto especial que a los más veteranos o amantes del retro nos conquista desde el minuto 1. No es especialmente largo pero por el precio asequible que tiene hace que la experiencia valga totalmente la pena. Si ajustan alguna cosita y le añaden un poco más de contenido (algún modo extra, coleccionables, timer de speedrun, etc.) quedaría un juego aún mejor cerradito. Enhorabuena a los devs por el curro. <3
¡Muy buen juego! Cada desafio es distinto al anterior con mucha adrenalina y distintos niveles que te mantienen despierto <3 10000000/10
Even though I only played for 36 minutes, I could see the potential in this game. The controls feel quite fine on PC (though I’ve heard they are worse on consoles). The difficulty is in a strange place: it isn’t hard enough to feel like a real challenge, but it also isn’t easy to complete on a first attempt. My main issue is the lack of direction. Combined with the absence of checkpoints and the game’s speed, mistakes feel overly punishing and end up hurting the overall enjoyment. There are also some mechanical frustrations. You jump with “Z” and use the cape with “X.” Individually these work fine, but if you jump and then try to use the cape, it usually just leads to death and a full loss of progress. It feels unintuitive rather than challenging. I’m not a professional platformer or Kaizo player, but the design often made me feel overwhelmed. I tend to jump even when it’s unnecessary (which some platformers actually reward), yet here it’s heavily punished. I still want to give the game another try and hopefully finish it later, but right now the mechanics feel more frustrating than difficult.
Please fix: - Controllers (buttons are mixed up — using an Xbox Series controller here). - Menus (strange behavior). - Data tracking (jumps and deaths are all zeroed by the end of the game). This would turn a good — though very short — platformer into a very good, or even a great one.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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