
Unity of Command II is the sequel to one of the most critically acclaimed strategy games of all time; a game critics called 'the perfect gateway' into computer war games.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 3 → 0.43/day in the week after.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 82 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Even at $5 and 85% off I'm disappointed and wish I never got this game. I'm not a Grognard I just feel they made this game too involved so its just not fun. The supply aspect makes me physically ill. The art and very small text on the map makes me want to hurl. One could argue all the fine points of the game, or you could look at how it looks (crappy) how it plays (tedious and frustrating) and how much it costs (retardedly expensive for a gem of this type.) Probably about 75% of the game is locked into DLCs that by the time of paying for them all you'd go broke. The main game comes with one campaign and maybe about 20 scenarios which are mostly in the one campaiogn itself. If you a serious serious SERIOUS wargammer then play this. Join the other handfull of player that like the game (as per steam reviews) or buy another game where 1000s have been satisfied.
这个游戏呢,最大的问题是什么呢,就是这个ai啊,他的兵力无论被你围歼了多少次,到下一场都能秽土转生而且一点不会变弱,你玩盟军就会遇到雅利安超人,玩德军就会遇到打不完的灰色牲口,然后玩家这边兵力就是打一点少一点,补员还扣扣嗖嗖的,结果就是ai可以不顾一切的堆人打你断补给线,哪怕把人打光都要恶心你,你一点办法都没有,最后城市严重损坏。除去这个问题还是一个很不错的游戏的。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.8M | 3.4K | 87% | $19.99 | |
| $1.8M | 3K | 96% | $14.99 | |
| $1.8M | 7.3K | 54% | $9.99 | |
| $1.8M | 5.4K | 86% | $14.99 | |
| $1.8M | 7.6K | 85% | $9.99 | |
| $1.8M | 9.6K | 97% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.3M | 4.2K | 85% | $15.99 | |
| $10.8K | 53 | 77% | $6.99 | |
| $229.6K | 290 | 71% | $24.99 | |
| $35.8K | 59 | 88% | $19.99 | |
| $9.3K | 25 | 68% | $12.99 | |
| $4.1K | 12 | 58% | $12.99 |
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Jul 24 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Russian, Simplified Chinese
Hours played at review time, across 82 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I tried unity of command 2 at first i thought cool lets do the basic tutorials and then played tutorial campaign and refunded. I never seen something so dumb , one unit hits your supply line and well everyone now is unable to attack ever to re-establish supplies beyond this point .. every unit beyond this point has to retreat and because they all run out of ammo magicly because a disorganized squad hit a railway behind enemy lines with no ammo either and then everyone in the front runs out of supplies magicly to in a single turn and the only move you can then make is a full on mass retreat. Want to add supply trucks? Well only on these railroads who barely cross 10cm into the map you have extra trucks like in the tutorial but the railroad oil supplies are only only allowed 5 hexes in so what does it matter. Someone out of supply at the edge of the map without any context randomly or starving next to a supply line? Well good luck figuring that out even when it says supply is 1 - 10 he will be unsupplied somehow but the tutorial on supply told otherwise when within range it should technicly still be fine. Holy is this dumb , wargame disguised as a bad puzzle game with the most non-sensical arbitarary supply rules imagineable.
A real strategy gem hidden underneath paper thin tutorialization. It's go meets into the breach. Big recommend, worth the trouble.
Si te gustan los juegos de estrategia militar, "Unity of Command II" es de esos que te pueden enganchar muy rápido. Tiene una curva de dificultad muy bien medida. Arrancás entendiendo lo básico, pero a medida que avanzás el juego te obliga a pensar cada movimiento, cuidar las líneas de suministro y planificar varios turnos por adelantado. Cuando perdés, casi siempre se siente que es por un error propio y no por la dificultad del juego en sí. El gameplay es ágil. No se vuelve pesado ni lleno de menús innecesarios. Es fácil de aprender, pero dominarlo lleva bastante tiempo, ahí está parte de su gracia. Muy recomendable tanto para los que recién quieren meterse en el género como para los que ya tienen experiencia y buscan un desafío bien diseñado.
Too confusing and difficult to learn, game doesn't make any sense
10/10 (时间杀手) 非常优秀的战旗类游戏,我玩过e社和p社的作品,对我来说,e社的太简单,p社的作品上手难度太高而且也不是战旗类,而统一指挥2的出现让我眼前一亮,我朋友很早就为我推荐过这个游戏,不过我一直懒的玩,直到前段时间打折,拿下了本体和闪电战和巴巴罗萨的DLC。游戏很耐玩,我玩了这么久也才刚刚做到以简单模式通过西线大捷,因为我比较追求完美。 游戏的特色: 首先游戏中战旗的建模优秀,加上配乐,一种精致感油然而生,而且游戏的战役基本上都是按照历史来布置,真实的部队番号,真实的指挥部等等。游戏有着明显的补给线机制,我们玩家进行的战术都是围绕着补给来展开,比如说通过建立补给站在敌后战场,切断敌方的补给线,抢占公路铁路,让敌军缺少补给,然后大军合围;游戏同样非常耐玩,部队和指挥部有成长机制,可以增添特种部队,各种指挥部指令诸如修桥建桥炸桥,强渡,佯攻,炮击等,还有各种增援比如空袭,考验脑力,在游戏本体中西线大捷中,分为了if线和史实线,关卡量大管饱,保证20小时以上的游玩时长。而且游戏中内置了教程,和长达百页的PPT图文结合,详细介绍天气,地形等影响进攻的高阶玩法。 缺点就是有一定的上手难度,比p社简单比e社难。 总的来说,值得拥有,打开了就玩得停不下来。喜欢策略类的游戏的必玩的不可多得的佳作! 而且游戏还有更多的DLC。
actually not fun at all I played HOI4 for some time, but even i didnt make me puke while conrolling supplies why do we need to spend sooo much time on seeking for some black line on these dark maps to understand if we should attack or not? and what is this DLC policy? shallow basic slop, and after we spend 40$+ to see other content? bruh I pass
great game. wish it had more campaigns for base game
I wish the just made these type of games fun again
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