
Micro-strategy tower defence. One tower type, one enemy type, one life. Procedurally generated levels to keep things fresh. Retro visual style with traditional tower defence spamminess to keep your break time interesting.
Modeled estimate, not a reported figure. How we estimate →
Checked against 8 developer-reported gamesmedian error 11%See the anchors →
Trends
Modeled estimate over time.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Is this your game? Tell us your real sales — we'll mark the estimate as developer-verified and use it to calibrate everyone's. Share your numbers →
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $1.7M | 3.4K | 69% | $19.99 | |
| approximately $1.3M | 2.9K | 79% | $14.99 | |
| approximately $326.2K | 44 | 27% | $199.99 | |
| approximately $259.5K | 35 | 26% | $199.99 | |
| approximately $231.7K | 600 | 85% | $9.99 | |
| approximately $146.9K | 124 | 92% | $29.99 |