
The Prologue of the Union of Gnomes awaits your daring and brave gaze. Twisted and broken, it stands — a reflection of what was never meant to be. The threads of destiny fray, and reality splinters like a shattered mirror.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English, Russian, Simplified Chinese, Traditional Chinese
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Es entretenido, pero toca mucho grindeo para poder avanzar de manera correcta.
First of all, I really liked the graphics and animation Feels original and interesting . Please delete the sausage mechanics. It's just bad and it add nothing to the game . The font is very boring and very small. Most of the time I blink just to see what's written on the screen. I feel like it's a mistake. You have the whole thing with the dwarves. Use it to make it more lively, fun, and bigger to read. I hate that the screen blur on purpose it hurt my eyes in it make no sense and why i cant hover over the enemy to see there effect its the most basic thing in this games Overall, there's a lot of potential here. It just needs a lot of work.
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1] 我就知道白雪公主的故事是假的♥ [/h1] 序章还是可以的,量很足,但是也看出很多问题,牌组组合并不好,轻轻松松就能通关了,可玩性很低,都是重复性的。 有点像杀戮尖塔和月圆之夜的结合版,可以再借鉴借鉴。 如果不平衡一下的话只能作为一个代餐。 初始卡组就足够通关了,还能刷经验,官方好好自己玩玩吧。 免费的也不多求什么了,但是正式版这样绝对不会购买的。 [h1] 岁暮远为客,边隅还用兵♥ [/h1]
Игра 'Union of Gnomes: Prologue' - это приятное введение в мир гномов, предлагающее очаровательную смесь градостроительства и стратегии в реальном времени. Несмотря на то, что это всего лишь пролог, игра уже демонстрирует потенциал для более глубокого и увлекательного опыта. Система управления ресурсами проста, но требует стратегического мышления, особенно когда дело доходит до расширения и защиты поселения. Строительство и развитие поселения гномов, хотя и ограничено в прологе, выполнено с любовью к деталям. Наблюдение за тем, как маленькие гномы усердно работают, занимаясь добычей ресурсов и строительством, несомненно, доставляет удовольствие. Боевая система не является центральной, но добавляет элемент напряжения, требуя от игроков разумного размещения оборонительных сооружений. Визуально игра выглядит симпатично и привлекательно, с яркими цветами и детализированными моделями гномов и окружающей среды. Аудиосопровождение создает приятную и атмосферную атмосферу для игрового процесса. В целом, 'Union of Gnomes: Prologue' - это достойное внимания введение в игру, обещающее интересную смесь жанров. Если разработчики смогут расширить геймплей и углубить систему управления ресурсами, полная версия может стать настоящим хитом среди любителей градостроительных симуляторов и стратегий в реальном времени. Рекомендую опробовать, если вам нравятся гномы и строительство колонии.
一款卡牌对战游戏 剧情是黑暗童话,白雪公主要抓小矮人当黑奴,主角要带领矮人打倒她 操作基本就是操作各种功用的矮人卡牌攻击,有不同流派,本人玩毒和偷增益流 流程采用关卡副本的方式,外加支线关卡,这个demo大概有5.6关,流程还可以 关卡中有可以选择不同路线,路线中有随机事件,战斗,补给 为了限制你带太多人,还设置了食物机制,每食物会失去卡牌,不过有食物后会回来 我这个流派打得比较恶心的怪就是鸽子 可以一玩
游戏还可以,游戏资源很缺,只要想玩的舒服必须围绕香肠打。 有个bug,无论什么牌,只要涉及丢牌操作的牌,只要这牌是最后一张就不用丢牌。 有个不合理地方,无论丢牌还是复制牌,只要点开这牌就必须操作丢和复制,没法返回。
我覺得50%的MISS機率是假的,肯定超過50% 還有要輸給BOSS的成就也太智障了,一次就過的關卡我還要特地回去重打到BOSS然後故意輸給它
I will leave the cat here, so that everybody who passes by can pet it and give it a thumbs up. /> フ | _ _ l /` ミ_xノ / | / ヽ ノ │ | | | / ̄| | | | | ( ̄ヽ__ヽ_)__) \二つ ⡴⠑⡄⠀⠀⠀⠀⠀⠀⠀ ⣀⣀⣤⣤⣤⣀⡀ ⠸⡇⠀⠿⡀⠀⠀⠀⣀⡴⢿⣿⣿⣿⣿⣿⣿⣿⣷⣦⡀ ⠀⠀⠀⠀⠑⢄⣠⠾⠁⣀⣄⡈⠙⣿⣿⣿⣿⣿⣿⣿⣿⣆ ⠀⠀⠀⠀⢀⡀⠁⠀⠀⠈⠙⠛⠂⠈⣿⣿⣿⣿⣿⠿⡿⢿⣆ ⠀⠀⠀⢀⡾⣁⣀⠀⠴⠂⠙⣗⡀⠀⢻⣿⣿⠭⢤⣴⣦⣤⣹⠀⠀⠀⢀⢴⣶⣆ ⠀⠀⢀⣾⣿⣿⣿⣷⣮⣽⣾⣿⣥⣴⣿⣿⡿⢂⠔⢚⡿⢿⣿⣦⣴⣾⠸⣼⡿ ⠀⢀⡞⠁⠙⠻⠿⠟⠉⠀⠛⢹⣿⣿⣿⣿⣿⣌⢤⣼⣿⣾⣿⡟⠉ ⠀⣾⣷⣶⠇⠀⠀⣤⣄⣀⡀⠈⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇ ⠀⠉⠈⠉⠀⠀⢦⡈⢻⣿⣿⣿⣶⣶⣶⣶⣤⣽⡹⣿⣿⣿⣿⡇ ⠀⠀⠀⠀⠀⠀⠀⠉⠲⣽⡻⢿⣿⣿⣿⣿⣿⣿⣷⣜⣿⣿⣿⡇ ⠀⠀ ⠀⠀⠀⠀⠀⢸⣿⣿⣷⣶⣮⣭⣽⣿⣿⣿⣿⣿⣿⣿⠇ ⠀⠀⠀⠀⠀⠀⣀⣀⣈⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇ ⠀⠀⠀⠀⠀⠀⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠃
Wow. Great start. This could be a gem. TLDR: Depends how much depth the final game has. PROs: Epic settings & graphics style. Seriously whoever the artist is should get at least half the profits from this game. Incredible art hands down. Sound is decent. Controls work well. Tactics seems fairly fun and unique. I assume it will be replayable too since the stage's layout changes each time you enter. CONs: Sometimes the wording on cards makes in very confusing which character the card will target. Should be an easy fix. The Pigeon Monster. Worst part of the game by far. Its, just... not... fun. Boring as all heck to fight a dinky monster that can summon two of its friends every single round so you can barely ever get a chance to take a swipe at the final pigeon and end the fight. On top of creating endless clones, it heals itself. So you can spend twenty minutes carefully dispensing endless pigeons just in order to lower the final pigeons life close enough you may win, then round 80 it decides to heal itself full life and you get to start over. Absolutely broken mechanic. I'm sure there are very specific builds that can help you counter this endless spawn / heal combo, but honestly it feels like you shouldn't be forced into one team composition to address one specific monster type. I typically enjoy having to adjust my tactics for different maps / situations. Thinking and changing strategy is fun. The pigeon monster is not. Its tedious and annoying. You are basically just waiting on the luck of RNG. Silly. Okay that being said, as long as this gets properly game tested to avoid frustrating battles that never end, I think this game is going good places.
A solid roguelite deckbuilder with a lot of charm. The game feels very much like Slay the Spire, but with some noticeable differences. You keep armor at the end of your turn, allowing both you and your enemies to stockpile your defenses. There are also a whole lot of status conditions, as well as a level-up system to provide some meta progression. For the main game, though, one strategy seems to be the clear best, which is poison. Just poison everybody until they die, and most status effects no longer hurt you. Miko is also way better than the other captain, since Miko refreshes mana at the start of each turn. The other guy doesn't, making him almost useless long term. He's also way worse at poison. I have mixed feelings on the sausage mechanic where you need to keep your resources stocked to travel. It essentially forces you to micromanage your deck so you can keep moving, but since you can't get rid of troops easily, it usually results in you not taking any gnome rewards. Whether you think this is a good thing or not is up to you, but I wasn't the biggest fan. The game's general balance system is good though (if you're using Miko) and the art style is gorgeous.
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