
A hand-drawn 3D adventure game. Help unfinished drawing Sketch realize who he was meant to be as he chases after the artist's pencil, in a story of self-discovery of the art and his artist told in parallel. Featuring 2D character animation in a 3D environment.
Modeled estimate, not a reported figure. How we estimate →
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About
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 34 reviews with recorded playtime.
Reviews
So true. There is a lot of stress and efforts to put into one creative work. Some people don't value artists and just want them to finish their work early for their own good. Long ago I supported cracked games, but since I learned about all the hardworks from the game developers, like now, I buy the games instead of downloading a cracked game. Luckily, I found steam. Steam sales a lot of games at reasonable prices. Remember, if you support a creative work, don't copy paste or reupload the work to somewhere else. You can see people reupload someone else's videos and images illegally. Mostly in Facebook that allowed copyrighted content to be posted with minor changes. I really like how YouTube prevents copyrighted materials. Their system is really supporting the creator of the creative works.
I enjoyed this game. It's short but I think if it was too long it would start to wear out its welcome. The art is great and it was cool playing a game about the creative process.
I really wanted to love this game, I love the concept. The concept and art sold me. However, I couldn't stomach the incredibly slow walking speed of the character. You're forced to walk incredibly slow, and it doesn't seem like any consideration was given to the physics of the character- how it moves, specifically. Just flat, boring, WASD walking through miles of endless white. And you don't really jump either- you select a "bouncing" power up and bounce constantly to get over obstacles. I did not find this mechanic fun or intuitive- just annoying and slow like the walking. Great concept and art, frustratingly slow and plain controls. I didn't want to force myself through the boring process of moving my character around to getting the final message or metaphor of the experience- I just wanted it to end.
A neat little game with a fun premise. I'd love to see a fully fleshed out version that really explored the design space. Really wish there was a tutorial or something, just a bit more guidance, and a less awkward/unintuitive control scheme (especially when playing with an xbox controller). Little more than what I might have been inclined to spend on a game of this length, but I think I got the same amount of enjoyment out of it as an equivalent fast food purchase. Make of that what you will. Tentative recommendation.
Unfinished: An Artist's Lament is a heavily story driven game. You play as a sketched out sort of stick figure who's chasing down the pencil that drew him, in an attempt to become "complete". It must be understood that this is not an action packed game and if you try to play it as such, you will not enjoy yourself. You're tasked with solving puzzles to make your way through each level while chasing down the aforementioned pencil by using tools that you find along you way. Each tool is applied to your stick figure's head, torso, or feet with some puzzles requiring you to use a combination of your different pieces of attire. The puzzle solving, while simple, is unique and entertaining, but not enough to keep someone captivated. However, the game makes up for its simplicity with its story. The narrator, and evidently the man who drew the stick figure in the first place, can be heard dictating different key moments in his life as an artist. The artist, struggling to look for work, faces the same struggles his stick figure creation does in the sense that neither of them are complete. As someone with experience in the field of art, the story struck a very emotional chord with me and was that much more meaningful. If you are looking for solid gameplay and replayability, this is not the game for you. But if you're looking for some quick and cheap fun, with what I think is a rather amazing story, then I would definitely suggest Unfinished for you. To enjoy this, you have to be able to appreciate the game for what it is: the story of the struggles of an artist, plagued by how he could never finish his work, only to feel lost and never truly complete himself. Unfinished is a unique and fun experince, perfect for the average puzzle solver, and relates to everyone in one way or another. On the other hand, if you think this is the kind of game you'd rather watch someone play, then you can check out my walkthrough on my channel (shameless self promotion): https://www.youtube.com/watch?v=mwLyqMS5caU
Overall, it's a nice, fun game. You play as a simple, unfinished sketch. While chasing the pencil of the person who designed you, you hear the story of your creator, and the trouble he's going through. It's got a good message, and while it can get a little laggy, most of it runs pretty smoothly. I've played it twice, and truly enjoyed each time. It didn't take long to get attached to the cute sketch you play as. I'd definately recommed this game.
Poignant story and a very creative style. The voice over and melancholy story unfolding as you play makes for a uniquely peaceful experience that draws you in. I connected more with the invisible voice than my stick-figure avatar. Even as a non-artist it was enjoyable. Trickly controls with a strange ability toggle system, and occaisonal trouble detecting white on white edges of things were only minor problems.
boring
Not worth your time.
amazing premise with a lacking implementation; very short but worthwhile, definitely. the adventure of an unfinished artwork - you are not intended to be a stick figure. while you chase down the creator-pencil, you will come across three seperate abilities for your head, body and feet, each. you can switch between these on the fly (time pauses when you do) to surmount the challenges posed in navigating. from the title, it can be gleaned the frustration everyone feels while in the process of trying to create something. that is effectively portrayed while wandering the desolate white space of the notebook (page(s)) - a couple times, you seemingly catch the pencil off-guard, scribbling with appropriate, hurt words emanating from it. sadly, there was really only one level that showcases art proper (beyond stick figures)(the rest of the game being blinding white with paper ramps, crumpled pages, etc.), but that was no doubt intended, just to further drive home the point. practically, for $5, i couldn't recommend it for the gameplay; this is one of those instances: "pay to support the developer, knowing that the product you're getting probably won't necessarily satiate." i do recommend it because i did enjoy the gameplay (despite the bugs) - the ways the abilities combine was neat, albeit under-developed (because of the game's overall length, mind) - and thoroughly appreciate the message, but, again, on the basis of "worth to the player," most would probably be unsatisfied if (/when) they got to the end within an hour and didn't purchase it in a bundle. i personally did get this from a bundle, i think Steam had counted 66 minutes at that point; the first time i had tried to play it, i got stumped, so knock maybe ten minutes off of that for actual time it takes to run through. once i get funds, i would like to purchase a gift copy directly through Steam to support the dev more directly, but for the majority/those who pay full price (see the Mixed user reviews), upon finishing it, anger/bewilderment would be more likely than appreciation.
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