
The ROGUELITE that feels like a ROGUELIKE. Praised for its fantastically generated dungeons, real-time combat and surprising amount of content and depth. One of the BEST GAMES OF THE YEAR according to PC Gamer and VICE Waypoint.
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Unexplored is the roguelite that feels like a roguelike. An accessible yet challenging action rpg, praised for its fantastic level generator, real-time combat and a surprising amount of content and depth. Plus: free dlc which adds even more variety!
Explore dangerous dungeons, solve mysterious puzzles and engage hundreds of foes, big and small, in intense melee combat.

Easy to Play, Easy to Die
Fantastic Generated Dungeons (using brand new tech)
Real Emergent Gameplay with many Tactical Options
Intense, Real-time, Dual Wielding Melee Combat
Stealth Mechanics (dungeon crawling like a real rogue…)
Over 50 dangerous bosses
Challenging, generated puzzles
Adaptive, original soundtrack

Misery, one of Unexplored’s Early Access players, thought our description didn’t do the game justice. So, we asked: “What do you feel makes the game stand out?”
We really liked what Misery wrote, so here’s a summary:
1. the Dungeon Generation
2. It uses a ton of traditional roguelike concepts, but in non-annoying ways
The fact that the game FEELS like a traditional one while still being real-time is a pretty major thing as far as I see it.
3. The combat is pretty fun, yeah
Lots going on there, particularly once things like potions and staves or whatever are thrown into the mix. Feels more tactical than the usual "shoot everything" sort.
4. Pausing the game
Being able to pause the game and deal with your inventory, use items, and examine things, without actually leaving the game screen, that's a big one. It all really opens up a lot of options for tactical play.
5. The Puzzles
[The puzzles] feel like the sorts that the old Zelda games used to use. That same satisfaction from that is here overall.
6. The hub floors
Ended up being a great feature.
7. The huge variety of enemies
Not just bosses, but monsters and traps and all sorts of stuff. I've been constantly impressed by this. Even after so much time with the game there's still plenty I haven't even seen yet.
8. And of course the whole "lock and key" concept.

The goal of Unexplored is to find the dragon in the depths of the dungeon of doom, slay it to claim the Amulet of Yendor and bring it back to the surface. Every run, the game will create an intricate map of dungeons, hinting at foes to come and solutions for puzzles you’ll face.
During your adventure through the dungeons, you’ll regularly face off with one of over fifty possible bosses. These range from the Queen Ant, to the Balrog and, yes, several menacing Dragons. Some of these bosses can only be slain with the right weapons, so make sure not to miss those on the previous levels.
In the spirit of roguelikes, the game does not tell you which potions will save you, and which will kill you. You’ll have to find out yourself either by taking risk or using the right Magic Scrolls. Same story for the Enchanted Weapons: are they blessed with divine powers or cursed with deadly spells?
Pitted throughout the dungeons you’ll encounter strange statues. Some of these are part of puzzles and solving those may reap great rewards. So, you may want to pick up and read the books you’ll see lying around. They may feature hints on how to solve a puzzle, even one a few levels deeper.
You’ll be able to equip two items and wield them both. In the darkest deeps you might want to hold a burning torch beside your axe. Bats tend to be killed easily from a distance by throwing daggers at them, so why not equip them in both slots? Or wield a whip, no better, the Flaming Whip you just plucked from that Balrog you managed to finally kill. Or… perhaps it’s best you start with a shield. A big, enchanted shield. Yes.
Your starting armor may not seem like much, but that’s only because… well, because it IS not that much. It will keep you safe from the bites of bats, but don’t try your luck with an Orc. Beat the right foes to collect their leather breastplates or chainmail. Or… equip the right cloak on go stealth…
Yes, that is an option. You can go unnoticed for a long time and execute surprise attacks for added damage. Like everything in Unexplored, it’s up to you to weigh the rewards versus the risk. Because a surprise attack on a Necromancer may sound like a terrific idea, but it’ll probably survive your first strike, leaving you quite vulnerable in your cloak of cloth.

Unexplored features several kinds of progression for you and your character. The most important is simple: experience. Expect to die a lot in the beginning, whilst learning exactly how to play the game. But you will learn and before you know, you reach a deeper level every run. However, there’s more than just experience. Within each run, you’ll find Potions of Strength, drink those and your power increases for as long as your stays alive. A Potion of Life not only completely heals your hero, it increases the amount of Hit Points. Upgrading your equipment by combining it with certain magic items on an anvil will grant you perks for the time being. Offer to the Gods, and you may receive another upgrade.
However, if you die, your powers die with you. Unexplored is a game featuring perma-death.
Nevertheless, some upgrades are permanent. When you unlock achievements, you unlock equipment and items you can purchase before you start a new run. You pay for these items with the other permanent feature: gold. Your hero will inherit all the gold your previous one owned. So it is always an absolutely fabulous idea to try an open as many chests as possible, you might get rich trying.
Or, just spend it all during your run when you meet one of the vendors. Yes, you heard that correctly: during the game you will be able to spend your gold on new equipment and potions. Obviously, if you subsequently fail, all that gold is lost. Like in forever.
The deeper you go, the more dangerous the dungeons will be. So, make sure to pick up the right equipment, potions and scrolls along the way. You can even craft better items and mix healthy or plain deadly drinks.

Part of Unexplored’s allure is the way it generates the dungeons. Not just the levels themselves (see this video about Cyclic Dungeon Generation), but all the dungeons in their entirety. The game knows what you’ll face on the deepest levels even before you start wandering the first one. So, it will provide you with hints, keys and notes about what to expect down the line. Best keep an eye out for those.
No, of course not. Unexplored is a game filled with content, with lava and water, plants and trees (flammable trees that is), with hidden doors and locked doors (use lockpicks!), with small bosses and big bosses and with so much more. But we won’t spoil everything here. It’s up to you to find out! So, go have yourself an adventure! You’ll love it!
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Unexplored has a fantastic community of players helping each other out. They have been an integral part of the development of this game. So, if you're really stuck, let us know in the Steam forum, and we, or one of the other players, will try and help you out.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
beat the game and did a couple more runs. It is review time baybeee. Below are listed selling points listed on the steam page, I will comment on them + Fantastic Generated Dungeons (using brand new tech) + yes, unExplored is 8 years old by now and the procedurally generated dungeons are still quite impressive. My first couple of runs that made it around halfway into the dungeon I felt a sense of genuine magic. These kinds of games are always best when you dont yet know how far the rabbit hole goes. on further replays i do feel the puzzles especially get a bit repetitive. Also the level generation can still cause some stupidness like a locked room and the only lever to open it is inside that same room with no other way to access it. Ive never seen this happen on the critical path though. Still, usually the dungeon levels are good, sometimes fantastic. + Real Emergent Gameplay with many Tactical Options + Thisss is the best part of the game for sure. I guess you could say this about any game but unexplored is a game about problem solving and with all the interesting interactions between enemies, the environment, spells, potions and scrolls you have a good amount of tools for getting yourself out of a pickle. Throwing harmful potions into a swarm of enemies that have cornered you, casting disarm on an ogre and beating it to death with its own club, finding a corner to hide and perform a critical sneak attack on a boss that is chasing you. This is what its all about in my eyes. + Intense, Real-time, Dual Wielding Melee Combat + the combat has a surprising amount of depth. it is also fun! Healing is scarce so your mistakes have consequences. you have to weigh the pros of cons of running into enemies or going for a risky swing. some enemies are immune to certain damage types and weapons have different attack speeds, ranges, swings and stats so you have a lot of reason to use different weapons and switch between them in combat instead of using the one sword with optimal stats or something Stealth Mechanics (dungeon crawling like a real rogue…) stealth mechanics are simple but cool. I dont think a full stealth build is feasible though... I wish daggers got an extra bonus on sneak attacks. Over 50 dangerous bosses The bosses are... okay? They are usually a slightly stronger enemy with a gimmick ability. Challenging, generated puzzles. mmm, no. The puzzles are kind of ass. You find notes that say "go to a room and do a thing". You do the thing and if you did it right you get a reward. Thats it for the most part. I guess opening doors can kinda also be considered a puzzle because you have to weigh down pressure plates or drag a wind generator to a thingy but most of the puzzles in this game are only cool once. Adaptive, original soundtrack the music is okay also, crafting/alchemy is very underdeveloped
The game's just OK. Battle is unintuitive but interesting, the layouts only sometimes have you exploring over 50% of the map, and the graphics + sounds are unique and interesting but not appropriate for this format. Difficulty is a bit nonsensical and, how do I put this, stale? Like there's very little pacing, but it also has that good randomness vibe. Weapons seem boring and flat. It's worth picking up if you are interested in a slightly new take on the genre or want a good time waster, but for everyone else, it's probably better to keep looking. But if this was made by a solo game dev, I have to say it's good. It's just not worth the price point imo.
its good
The dungeon generator here is really special. This video goes a bit into detail on that: https://www.youtube.com/watch?v=LRp9vLk7amg&t=2m34s Puzzles and monster cluing and the placement of bosses, loot and dungeon features ... It usually always allows for non-linear traversals. I used to only do "desolate" runs which means very little monsters and same for items but that was punishingly hard. Once the update/fixes continuation by Elias finally also saw a Linux build I had to switch over to a more sane "challenging" setting (because "casual" I really did not want) because desolate in that build is actually arcade mode (a new bug). With the beta branches feature you can choose which version you want to play, though. See with the content offered, unlocks and challenges to tackle and secrets to uncover and all the free DLC content which I did not even check out any of yet, you will find lots to explore here. You can also choose your difficulty. The game is hence very accessible. Cannot recommend it enough for its price if you think you might like it.
this is one of my favorite games
this is not a dungeon crawling adventure game, it's a procedural puzzle game
i look like an egg and u have no weapon and u die within 1 minute THIS SUCKS!
So far really fun, I think the generation is really great and the combat is interesting. And its really cool how it makes puzzles for you to solve. Though there are some issues like one time I literally got almost spawn killed 9/10.
Great procedural generation, vast amount of items.
This is a roguelike that does a good job of being action-based rather than turn based. It deserves more popularity and success than it got. The only downside is there aren't really classes, while you an select different starting loadouts they all play similarly.
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