Revenue is a rough estimate from public install counts × genre ARPD — order of magnitude only.
Something moves beneath the waves. In Undertide, each trip begins as a simple fishing expedition, but the sea never gives away its secrets for free. Take command of a small boat, explore murky waters, find fishing spots, and return to Grimhaven before the night takes its toll. This is a mobile game of nautical exploration, fishing and atmospheric survival, created for those who like increasing tension, quick decisions and that feeling of being alone in the middle of the ocean. You sail, watch the weather, manage your cargo and decide how far it's worth going for a better catch. The loop is direct and addictive: leave the port, navigate with simple controls, look for fishing areas, face the line minigame, collect fish, store your cargo and sell everything when you return. The more you risk, the greater the reward may be — but the sea becomes much less friendly when darkness comes. At night, the game changes tone. The fog closes in, the flashlight light becomes essential and the level of dread begins to rise. Some captures seem off. Some shadows seem too close. Returning to port may be the safe choice, but continuing to sail may reveal more valuable fish and deeper secrets. Use the money you earn to improve your vessel at the shipyard. Invest in an engine, flashlight, hull, hold, map, net and protection to support longer trips. Each upgrade helps you explore better, carry more fish, find opportunities, and resist the dangers of the sea for longer. Undertide doesn't try to be just an ordinary fishing game. It mixes mobile adventure, nautical horror, progression through upgrades and arcade survival in quick matches, with a dark atmosphere and stylized 3D visuals. The focus is on tension, exploration and the constant desire to do just one more expedition. You also have a mission log, cargo inventory, port store, rumors, minimap and enlarged map to better plan your trips. Grimhaven Harbor serves as a refuge, market and point of evolution, but the real story is in the waters around it. ⚓ Navigate a dark ocean in real time 🎣 Fish with precision and risk minigame 🌙 Face dangerous nights with increasing dread 🧭 Use minimap and zoomed-in map to find your way around 📦 Manage the hold and sell your cargo at the port 🔧 Buy upgrades to improve your boat 👁️ Discover strange catches and aberrant creatures 📖 Progress through missions and keep track of your diary 🏚️ Visit Grimhaven, the shipyard, tavern and fishmonger 🌊 Explore an atmosphere of nautical horror and solitude With simple controls, focused gameplay and clear progression, Undertide is made for quick sessions on mobile without losing depth. Get on the boat, follow the light of the lantern and find out how much your courage can take. The sea is calling. Fish, sell, improve your vessel and survive what hides beneath the tide. Each expedition forces a simple and weighty choice: return safely early or insist on yet another capture. It's this constant pressure that turns sailing, fishing, and upgrading into a slow, tense, risk-filled mobile action experience.
UNDERTIDE has grossed an estimated approximately $1.3K on Google Play.
About approximately $1.3K gross, estimated range approximately $321 to approximately $5.1K — roughly approximately $943 net to the developer after refunds, VAT and Google Play's cut. Very wide range: see how often ranges like this hold on accuracy. How we estimate →
Trends
Price over time on the United States storefront, quoted in USD — from our own daily price tracking. Other markets are listed under "Price by market" in the Prices tab; they are not on this axis, because one line cannot be two currencies.
Estimated range $321 – $5.1K. Not checked against reported figures. How we estimate →
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent rating growth (our daily snapshots) at its own installs-per-rating ratio — a momentum signal, not a reported install count. No revenue pace: the spend per install behind our revenue figure is a lifetime average, not a daily one.
Related
Not enough data to name similar games: no other game shares enough of this one's tags.
Related
| Game | Revenue (estimated lifetime) | Reviews | Score | Price |
|---|---|---|---|---|
| approximately $1.3K | 99 | 87% | Free | |
| approximately $1.5K | 126 | 89% | Free | |
| approximately $1.5K | 55 | 100% | $3.99 | |
| approximately $1K | 55 | 95% | Free | |
| approximately $1.6K | 201 | 89% | $2.99 | |
| approximately $1.6K | 96 | 93% | Free |