
The spiritual successor to Freelancer with a Lovecraftian, sandbox RPG twist. Explore a vast handmade universe with mod support and PvP/co-op multiplayer. You're going to need a bigger ship.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 25 → 0.43/day in the week after.
Reviews, worldwide (the counter carries no country): 7.75/day in the week to Jul 15 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

The spiritual successor to Freelancer, Underspace is an open-world sandbox RPG with a Lovecraftian twist, where every star system is handcrafted, and every star system has something to see or do. Jump into the bizarre galaxy of Croft, step into the role you want, and thrive alone or online with friends (multiplayer on near term Early Access roadmap). But beware! The storms rule the stars.
Be a miner picking through crystallized bones of ancient star beasts, a trader hauling artifacts to far-flung outposts, a pirate robbing spacetrains, an explorer combing through lost stellar cities, or a hunter chasing down unknowable monstrosities that spew forth from the storms. Brave violent weather, eldritch beasts, and the terrors of the unknown as you make your mark in the universe.
16 main campaign missions
60 sidequests
36 bosses
114 star systems (no fast travel - all open world + lanelines for accelerated travel)
204 stations
533 equipment pieces to customize your ship
Player housing and extensive cockpit customization
Online multiplayer
Integrated mod support
Over 68 enemy types
~12-15 hours to beat the main quest
Around 300 hours of gameplay for a completionist
The galaxy is not a safe, sane place. Hyperspatial tempests sweep through space, distorting star systems and spewing forth strange hazards, even stranger monstrosities, and incredible treasures. Traverse over 110 handcrafted star systems, any of which could fall victim to foul weather.
Strike out into the starry unknown, and comb through ancient starcities, warped graveyards, or fields of lost wormholes. The galaxy is filled with unique adventures and puzzles waiting for a starchaser to discover and rob them.
Away from the highways and deep in the most remote parts of space lie hidden challenges. you'll face off against world-eating serpents, possessed battleships, and living minefields. End the lives of over 35 unique bosses.
Fly, paint, and customize over 60 different ships. Outfit yourself with over 500 pieces of equipment. Choose your race, build your character, and try not to get eaten by a ghost train.
Even in the face of the great storms, life goes on. Befriend or befuddle over 40 different factions, all with their own alliances, goals, and preferences. Pursue random assignments, or discover hidden stories and questionable motives in over 45 unique sidequests.
Strip asteroids of their precious resources, fabricate technology to sell and utilize. Ship over 50 different types of cargo to over 200 stations, or pirate it off the imbeciles who stray into your territory. From dashing hero to dastardly hellpriest, experience the galaxy the way you want.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 465reviews | 82% | — | $234K |
| $19.99 | 15ratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 54 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is still a work in progress but that just means it will just get better. I thought it was a smaller game at first, but the more I play it the bigger and more in depth it is. The modern Freelancer but with some lovecraftian vibes with some surprising puzzles sprinkled in.
great game have been a backer since 24 early access late last year trainwiz did an engine overhaul and it went from overly working my 7900xt to no longer breaking a sweat my computer is way overpowered for this game but until that engine overhaul it was a little hard on my system.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 54 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Всім любителям Freelancer рекомендується. З впізнаваними геймплейними особливостями тут зверху добавлено все чого там не хватало, починаючи з розумного автоперельоту, і до великої кількості додаткових квестів. Лімінальні простори заворожують, влітаючи в аномальний шторм так і відчувається що зараз тебе вдарить гігантське щупальце монстра. Трохи складно з FPS на деяких планетах, особливо коли інколи гра намертво зависає на першій планеті Vauldric. Але це ще рання альфа так що все це ще поремонтується. Задоволення просто літати досліджуючи цю одночасно моторошну і прекрасну галактику
Underrated, easy to understand and pretty chill game. Simple graphics, simple commands, I'm having a good experience so far. Only thing that could be better is the reticle, there should be a centering area so that fine ship movement isn't affected when you want to go in a straight line, but overall pretty damn good game.
Makes very fun, i'm feeling like the old freelancer days. Thank you! I'd like more Voice-Acting please :-)
This has been a ton of fun so far. Very much a spiritual successor to Freelancer and scratches that itch quite well. I can't wait to see what the developers do with this, but I think it's worth the money as is!
Steamdeck kompatibilität ist fraglich da eine Controllerunterstützng nur rudimentär mit WASD existiert ,ist so nicht spielbar. =>Erstattet
Some actually interesting, non-generic quests and exploration encounters. Though reading unvoiced dialogs mid dogfights feels annoying, especially given npc and pc lines are displayed at different locations
It is a nice little game and a great effort for a single developer. Chapeu for the work. Scratches the Freelancer itch and has a nice nostalgia factor. It's worth the money but far from a perfect game. I've had some issues with it: - Boring weapons. Basically, there is just one kind of weapon. Pulse weapons. There are a lot of different ones, but they just differ from marginal range 700m to 850m and marginal projectile speed from 650m/s to 850m/s. At the end of the day they all feel the same. No beam Weapons, no space-shotgun, no space-sniper, nothing. This is underwhelming for a game, that heavily relies on combat. - No real mining. You can go into an asteroid field and shoot at some random flying mini asteroids, but that's already everything. No mining lasers, no carving out stuff of rocks, no mining system, no upgrades, nothing. - No energy management: Usually this kind of games heavily rely on managing the energy consumption of different shenanigans installed in your ship and how to most effectively combine them. Here you have a fixed amount depending on your ship and that's it. - Bad inventory: It's hard to determine which stuff is installed and which stuff is in the inventory. It's just a list. Not installed equipment just fills the list and not the cargo. Swapping inverntory stuff is tedious, because you must know which slot to unequip first. Strangely you cannot change the ship when there is cargo on your actual ship, despite having more cargo space on the new ship. - Background sound: It's a template played over and over again an in between replays it dies off completely. That gets annoying. - Quest bugs. I had to relaod quite every second quest because some triggers won't trigger. Extremely annoying, if it occurs heaping up like that. - Pop in debris. When you enter a cloud of whatever debris, the debris just pops in randomly. And it pops in in pretty close proximity. This kills the vibe. - Eldritch horror elements are pretty solid as an idea and the first time you encounter the tentacles whiping around, the effect is great. But you'll soon discover, that the tentacles are purely facade. They won't ever interfere with you. - Enemies don't collide with objects. They fly straight through everything.
Even now with the game still being in very much a work in progress state it has enough in it to be very fun. Some of the writing could use some editing, however the overarching plots and themes behind the quests are very engaging and I was very curious about the universe to be found within the game. Which is not something I was expecting when I bought it.
Players by region
Where this game's players are, estimated from review languages.
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