
The spiritual successor to Freelancer with a Lovecraftian, sandbox RPG twist. Explore a vast handmade universe with mod support and PvP/co-op multiplayer. You're going to need a bigger ship.
Modeled estimate, not a reported figure. How we estimate →
About

The spiritual successor to Freelancer, Underspace is an open-world sandbox RPG with a Lovecraftian twist, where every star system is handcrafted, and every star system has something to see or do. Jump into the bizarre galaxy of Croft, step into the role you want, and thrive alone or online with friends (multiplayer on near term Early Access roadmap). But beware! The storms rule the stars.
Be a miner picking through crystallized bones of ancient star beasts, a trader hauling artifacts to far-flung outposts, a pirate robbing spacetrains, an explorer combing through lost stellar cities, or a hunter chasing down unknowable monstrosities that spew forth from the storms. Brave violent weather, eldritch beasts, and the terrors of the unknown as you make your mark in the universe.
16 main campaign missions
60 sidequests
36 bosses
114 star systems (no fast travel - all open world + lanelines for accelerated travel)
204 stations
533 equipment pieces to customize your ship
Player housing and extensive cockpit customization
Online multiplayer
Integrated mod support
Over 68 enemy types
~12-15 hours to beat the main quest
Around 300 hours of gameplay for a completionist
The galaxy is not a safe, sane place. Hyperspatial tempests sweep through space, distorting star systems and spewing forth strange hazards, even stranger monstrosities, and incredible treasures. Traverse over 110 handcrafted star systems, any of which could fall victim to foul weather.
Strike out into the starry unknown, and comb through ancient starcities, warped graveyards, or fields of lost wormholes. The galaxy is filled with unique adventures and puzzles waiting for a starchaser to discover and rob them.
Away from the highways and deep in the most remote parts of space lie hidden challenges. you'll face off against world-eating serpents, possessed battleships, and living minefields. End the lives of over 35 unique bosses.
Fly, paint, and customize over 60 different ships. Outfit yourself with over 500 pieces of equipment. Choose your race, build your character, and try not to get eaten by a ghost train.
Even in the face of the great storms, life goes on. Befriend or befuddle over 40 different factions, all with their own alliances, goals, and preferences. Pursue random assignments, or discover hidden stories and questionable motives in over 45 unique sidequests.
Strip asteroids of their precious resources, fabricate technology to sell and utilize. Ship over 50 different types of cargo to over 200 stations, or pirate it off the imbeciles who stray into your territory. From dashing hero to dastardly hellpriest, experience the galaxy the way you want.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
мы поддержим любой хороший проект, создаваемый по заветам freelancer
"im gonna make a game with over 100 star systems and theyre all going to have interesting handcrafted content" except he actually did it. incredible work wiz. a truly ensouled gaming experience
Don't do this often but this game is a decent successor to Freelancer. Much more depth and far more involved with things that can be done etc. Great game for the fighter, trader and space type pplz out there :D
[h1] A space Ship shooter with the feel of cowboy bebop what could be better. Also is a good game for average computers my pc is not that great and it runs like a charm. [/h1]
Underspace is a Freelancer-Like in all the correct ways, with a lovecraftian layer. Pros: - Sunning at times with its composition, the graphics are classic in style but modern in rendering. - Faithfull reimagining of a freelancer-like world with a great mix of lovecraftian elements. - Enormous support for modding! - Solid dedicated server hosting. - Responsive solo developer - Cats! - Runs brilliantly! - Flight is Simple to learn, hard to master - Commerce, combat, exploration all represented as activities in this universe Cons: - NPC and Player Character models, while unique, could be better and have more options. They stick out in places and feel placeholder or static/lifeless. This can always be improved. - Sharp learning curve especially for those not familiar with this game type of yore. - The only con in my eyes are the NPC and player models. - Lighting in some scenes is, awkward, clashing with the environment. Needs refinement. ** Single player has a long interesting story that really fills in the lore of this unique universe. (Though it does need some solid voice acting to help with more modern tastes) ** Multiplayer is a great open sandbox universe where you make your own stories. If you are a fan of Discovery-Freelancer, Freelancer or Everspace 1-2, I fully recommend this title.
I remember the joy of playing freespace and the frustration when my game CD got irrevocably damaged. Suddenly the game wasn't available anymore. When I saw this spiritual successor, I was skeptical but decided to give it a chance and so far I have not been disappointed. It's simplicity in graphics belies the complexity of its story and I am already well immersed in following the campaign.
I really wanted to enjoy Underspace, being a fan of both complex space sims and lovecraftian horror, but I just can't get through the technical issues. It's too rough around the edges for me to justify putting money in it. Voiceover which is missing (probably was removed due to being AI but I am not sure) that made me spend 20 minutes trying to figure out if my game is broken, menu options which don't work, a horribly loud and badly looped engine sound driving me insane (which I can mute to have no engine sound at all which is also sub optimal), on top of other stuff like horrible UI (the layout is not bad but the icons, fonts, sizes just reek of amateur work). Usualy I can hand wave such issues if the game itself is good enough but Underspace just threw me off completely. I believe there is a great game in here but for me - I'll wait for 1.0 or something, hoping it will drasticaly improve. Back to Starsector I guess...
Feels like a glimpse at what a AAA space game could have been. Fixes many of the major issues with freelancer (not the least of which being it is 1000 years old and temperamental to get running). I've played around 10 hours so far (which is usually about as far as I get in games) and it has been constantly throwing interesting and unexpected stuff at me. One caveat being that it is a bit buggy, I've had to reload from saves a few times because main quest stuff didn't proc (but it is early access so I'll give it a bit of leeway but it still needs a lot of debugging work). Overall a fun universe to spend some time in, I might even spend more time in it...
At first this feels like a mod or DLC for Freelancer and I mean that in a very positive way; being a big fan of the original Freelancer, I immediately got addicted to it; it mostly feels the same and looks alike, but way bigger & better. Already got 46 hours in on my first week of playing and still going strong at a 160h+ now. That should tell you enough :) Graphic-wise it's close to Freelancer with the HD mod and increased/modern polygon count for 3D models. The different space systems are very diverse and always have stuff to explore/investigate/harvest; with tons of worm holes and additional gameplay elements (races, fights, secrets, puzzles, bosses) too. In contradiction to Freelancer you'll be hardpressed to find a system without some special feature(s); this means lots of mid- and late-game content and always rewarding exploration ! Gameplay-wise [strike]I'm still only in Campaign 2, but the extended base/planet options, gear and ship upgrades are much appreciated; it is not as limited as Freelancer is. And the story thusfar is interesting too. [/strike] I've spent 160+ hours by now, obviously finished the campaign and I'm still finding new systems and haven't done half of the (marked) side-quests yet, it really became it's own universe and game, not merely a Freelancer 'clone' anymore. Another thing that stands out: proper mod support, including very useful mods already, like extra ships or faster warp-speeds, great stuff for veterans of the game and/or genre ! On the down-side, since it is still only a beta and still in development: No voice acting for the text-dialogues yet and some gameplay bugs; but that is as expected and thus I won't reflect that in my score. The amount of content and the quality for a single-dev game is just astonishing imho; and like one of the YT reviewers said, 'please give it a try, you won't be disappointed'; I totally agree, it's a worthy Freelancer 2.0 !
Всім любителям Freelancer рекомендується. З впізнаваними геймплейними особливостями тут зверху добавлено все чого там не хватало, починаючи з розумного автоперельоту, і до великої кількості додаткових квестів. Лімінальні простори заворожують, влітаючи в аномальний шторм так і відчувається що зараз тебе вдарить гігантське щупальце монстра. Трохи складно з FPS на деяких планетах, особливо коли інколи гра намертво зависає на першій планеті Vauldric. Але це ще рання альфа так що все це ще поремонтується. Задоволення просто літати досліджуючи цю одночасно моторошну і прекрасну галактику
Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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