
A child without a soul. A world drowned in shadow. Embark on an eerie adventure, meet strange creatures, solve puzzles, and face horrifying foes – but the darkest threat lies deep within yourself.
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About
Undershadows is a darkly absurd adventure with a fully hand-drawn world, a unique real-time point-and-click combat system, and a shadow companion with more personality than you might expect.
Some places you never forget. Others never let you leave.
🕷️ A dark adventure with bite
Uncover an absurd, melancholic story about loss, identity, and twisted fates – filled with dark humor, moral gray areas, and nasty surprises.
🎨 800+ hand-drawn scenes
Explore a surreal world brought to life by hand –
just real illustrations shaped by shadow.
⚔️ Tactical real-time combat with point-and-click action
Click on enemies to attack in real time, deflect projectiles with precise timing, unleash powerful skills, and use items from your inventory.
But beware: each enemy type has unique behavior – some transform mid-battle, strike back when defeated, or can kill you in a single blow. Others challenge you with puzzles or projectile patterns. No fight is ever the same.
💀 Nightmarish boss fights with unique flow
Face massive shadow creatures that reshape entire levels – complete with special rules, unexpected attacks, and story events mid-battle.
No boss is the same. None will go easy on you.
🧠 Train your evolving shadow
Your companion is more than a monster – it’s you. Level it up, choose transformation paths (e.g. Nature > Beast > Hydra or Tech > Weapons > Rocket Launcher), unlock new abilities, and define your own combat style.
🎭 The shadows talk – way too much
You're joined by a sarcastic, borderline psychotic mask that never shuts up, comments on everything – and might just drive you insane. Maybe.
🌒 The Shadowlands await
Journey through a semi-open world. Forests that breathe. Caves that scream. An ancient castle hidden in the mountains.
A cheerful town…
A what?
Ugh. I hate those red noses.
🧩 Deep sidequests & surreal puzzles
Nothing is what it seems. Not even the shadows trying to help you.
But is being alone really the better option?
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*languages with full audio support
Reviews
It has a very nice artsyle and interesting world. It's very reminiscing of old newgrounds game, especially the 'collect all the deaths' aspect. The Undertale influence is very visible (maybe too much?) but it quickly become it's own thing. There's definitely a lot of secrets and deep lore stuff to find and I know I already missed a bunch of those, I'm just not very good at secret hunting. It takes a WHILE before any fighting / non-puzzle gameplay happens, it took me like an hour before even getting to the fight tutorial but the fights look good from what I saw so far. Also takes like half an hour before you can really do anything. Some of the puzzles stumped me for a second, the game definitely doesn't spell them out to you, at least not without dying a bunch first. The point and click stuff can also be finicky, especially if you click a bunch or fast. My main problem so far would be that the game is strangely slow, like outside some animations, the text and moving around, everything could be a 1.25 or 1.50 times speed and it would feel a lot better. There's some translation issues but nothing all that hard to understand regardless. Overall definitely a cool game so far and I hope people will give at chance.
definitely potential, depends on your patience! in agreement with other review(s), the game could stand to be at the "sped up" left-clicking speed by default, and the attrition aspect of the puzzles isn't to my tastes, but it clearly has love put into it and it wears its influences on its sleeve one to give a try!
游戏游戏,玩才是根本。玩家能否感到乐趣是评价一款游戏最重要的指标,否则它就是不合格的。 这款游戏最严重的问题即是它很难让玩家理解自己该做什么,正在做什么。在一头雾水的情况下,面对缺乏丰富色彩的画面,很难沉浸进去。游戏叙事理应紧凑,直插主题,先掲示亮点,引发兴趣。 这游戏其次的一个问题就是画面风格不统一,并且特效与风格不适配。而且突然从手绘切到RPGmaker这点比较难绷,特别割裂。风格统一是基石,真不能乱来。 也许这个游戏最大的亮点就是音乐了。抛开技术层面不谈,音乐都挺入耳。如果这样的音乐配合绣湖那样的统一的手绘风格,加个短小精悍的邪典故事,我认为至少还有可玩性。可至少现在,这游戏很难获得市场认可。也许它能吸引某些邪典游戏受众比如梦日记玩家那样的?我不知道,至少我没这个耐心。制作者可以试着把作品扔到那些平台论坛试试 我觉得比较重要的是保持这种音乐质量的情况下好好思考下到底是要市场还是要表达,以及经营一个自己的游戏社群真的非常重要! -Game is about to play. One of the most important standard for a game is that whether players can enjoy playing it, otherwise it is hard to tell if it is a good game. -This game has a serious problem. Players is hard to understand what they should do and what they are doing. Under this situation, players is hard to enjoy and keep playing. Players expect a clear goal, theme and highlights of the story in the first 10 minute of the gameplay so that they will be interested in the game content. -Another issue is that their are too many art styles, and conflict with some visual effects. Switch doodle style into RPGmaker is quite strange, feels bad about it. Art style should stay same, this is a fundamental principle. -I think the musics are really good, catching, I like them. If the art style stays the same like Rusty lake series, bgm stays the same, and the story is short but fine arranged, maybe it will attract some players. For now, I don't think it will sell many. ---- -Maybe it could attract some cult-game player such as Dream Diary? I don't know. I don't really have the patience. Game creator can try to upload to those cult-game forums or platforms. -I think it is important to think carefully about which one creator wants, money or expression. Also, have some friends and group to communicate is really important.
个人风格非常浓烈的一款游戏,能够感受到制作人的热爱和用心,美术风格很独特,很多场景荒诞而诡异,但也有很多场景很可爱。游戏的氛围营造得很好,音乐恰到好处,刚开始被追杀的氛围很紧张很可怕。因为故事主题的原因,如果没有理解错误的话(英语非母语,游戏当中很多内容会有很多自动的部分可能会跟不上),主角被游戏夺走了灵魂然后一直被追杀,这样的故事设定让这个游戏很像一个meta游戏。一开始好像可以选性别,选女生的小辫子特别萌。 游戏内的迷题看起来还挺多的,因为不擅长英文所以只玩到了一部分,玩得特别慢。但是很多内容都很有趣,一开始很吓人,后来和小面具聊天给我整乐了。这个游戏的缺点很明显,缺少引导,以及很多时候分不清什么时候是动画演出什么时候应该操控,因为氛围很紧张所以一直在摁鼠标。但就我目前的感受,虽然它的故事是很老套的那种套路,但剧情应该会很有趣,黑色幽默那种,游戏后来的ui也很有创意力。在多次死亡之后,怪物会换着花样的说我,也会有一些提示帮助游戏继续进行,非常的有意思且方便。感觉这是一个收集奇奇怪怪的死法的游戏,哈哈哈,很可爱,很多机关和内容都是初看不明所以,细看很有道理的那种。没有玩到后面战斗的部分,所以不知道多难,但就解密这部分我还是很喜欢的我觉得很有趣。 这种非常强烈的个人风格,和作者手绘和自制音乐的努力,我还是非常喜欢和敬佩的,希望更多人发现这个好游戏。 [code] No Responsibility Review,只根据个人喜好进行评测: [url= https://store.steampowered.com/curator/36266776-NRR233] 无责任评测[/url][/code]
Undershadows is an interesting game, concept-wise. Imagine a mix between a horror point-and-click adventure and an RPG made in RPG Maker. Can you picture it? I couldn’t either – but here it is. And honestly, after playing it for about an hour, I’m not quite sure what to say. The story is intriguing, with a few nice touches of dark humor and references to pop culture (for example – Horatio and his iconic sunglasses removal before delivering a “wise” line). On the other hand, out of that one hour of gameplay, I actually played for maybe 20 minutes – the rest was taken up by dialogue and long “cutscenes” in the game’s distinctive but rather ugly art style. All in all – an interesting experiment, though I’m not entirely sure I like it. Gameplay: https://youtu.be/gPsUB9RpW30
Undershadows hat mich wirklich überrascht. Die düstere Atmosphäre, kombiniert mit dem einzigartigen Gameplay, sorgt für ein packendes Erlebnis. Die Mischung aus Erkundung, Spannung und cleveren Rätseln ist genau richtig dosiert, ohne langweilig zu werden. Die Grafik ist stimmungsvoll und unterstützt die unheimliche Welt perfekt. Auch der Soundtrack trägt stark zur beklemmenden Atmosphäre bei und lässt einen tief in die Schattenwelt eintauchen. Besonders gefallen hat mir, wie viel Liebe zum Detail in den Levels steckt.
That's why you need to playtest. The first half hour is so boring, ugly, and full of cringe jump scares that I just don't want to continue.
way too similar to undertale
die düstere Atmosphäre und der artstyle gefällt mir, nette und auch teil nervige soundtracks XD gehört einfach dazu
Es ist ein gutes Spiel, düster und spannend zugleich. Man sieht das sich viel Mühe gegeben wurde diese Welt und die Kämpfe zu entwickeln. Es hat Spaß gemacht das Spiel zu spielen. Ich empfehle es auf jeden Fall weiter.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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