
Houshou Marine sets sail again, this time with typing! Due to Crazy Ollie's mischief, the captain's precious treasure has transformed into "Treasure Zombies"! Can the captain recover her original, adorable treasure? A typing game like no other, filled with Hololive's most memorable lines!
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About
Houshou Marine sets sail again, this time with typing!
Due to Crazy Ollie's mischief, the captain's precious treasure has transformed into "Treasure Zombies"!
Can the captain recover her original, adorable treasure?
A typing game like no other, filled with Hololive's most memorable lines!
It begins now!
The basic operation is a "typing game" where you type the characters displayed on the screen with your keyboard.
In each stage, the selected Hololive member and their companions will appear as "Treasure Zombies."
Type the displayed "memorable Hololive lines" with your keyboard
and heal the Treasure Zombies!
At the end of each stage, a powerful boss will appear!
Conquer their chaotic, memorable lines and reclaim your precious treasure!
The treasures you collect can be displayed and played with in the captain's room.
Collecting more treasures doubles the fun!
Gather as many treasures as possible and create your own unique collection room!
This game is a participant in the indie game brand "holo Indie" (※2), developed by CCMC Inc. (※1.).
It has been approved for distribution and monetization under the guidelines and regulations of "holo Indie".
Please note that the monetization of derivative games using content owned by Cover Corporation outside of "holo Indie" is not permitted.
※1. About CCMC Corp.
CCMC Corp. is entrusted with website management (ex: Steam) including, examination, publishing and other necessary tasks by Cover Corp.
※2. About "holo Indie"
holo Indie's objective is to cooperate with hololive production fans and creators.
It is a game brand that offers "Game Creator Support Program" for the derivative work games.
For more details about "holo Indie", Please refer to the Cover Corp.'s "Derivative work guidelines".
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
[h3]I actually feel mixed about this game, despite the "Not Recommended" flair¹.[/h3] First off, this game is the very definition of "Quantity over Quality". So, there are 3 Levels per each Idol Heads² that you need to cure. Great! Problem is: [list] [*] Each of these levels feel... more of the same. Only difference being the boss (really no different from a regular zombie idol head) having a more bloated healthbar every time; while your damage being a constant. What would've been more interesting, is if your damage was based on the amount of mistypes you made, your typing accuracy and your typing speed. This way players would've been more incentivized to make less mistakes while also try to type faster. [*] Similarly, another way to differentiate each of these levels would've been to gradually increase the word length per level. So for Level 1, the idol zombies would make you type shorter words while Level 3 would have them type you entire phrases to cure them. Just repeating the same 5-10 quotes feels lazy when there's a mountain of content made by the Holomems to warrant an easy 30-50 quotes at best. [list] [*]Speaking of quotes - if you're only going to include Japanese quotes spoken by the Holomems (even from HoloEN), might as well just not localize it to English and stay a Japanese Language-only game. Yeah I encountered a few English quotes, but they were sparse compared to Japanese quotes. [list] [*]I did see a link in the main menu where the dev is asking players to provide them quotes. I don't get it. If you didn't understand English (assuming you don't anyway) to include English quotes in game, what makes you think you'll be able to include them after fans submit it? [/list] [/list] [/list] Also, while we're at it, can we talk about the romanization this game follows for a second? [list] [*]Why is こんにちは typed "Ko n[b][u]n[/u][/b] ni chi ha"? Why the second "n" in "nn"??? Is it only because you need to type "n" twice in the Japanese Keyboard for the computer to print "ん" and not just "n"? Because this is pretty much what's keeping me from getting 0 mistypes. The extra "n" keeps ♥♥♥♥♥♥♥ me up. [*]Why is にぇ "Ni [b][u]x[/u][/b]e"? It's pronounced Nye, so shouldn't this just be "Ni [b][u]e[/u][/b]"? Or is this another Japanese Keyboard quirk? [/list] Oh, also, the game doesn't actually stay paused when you activate Steam Overlay (Shift+TAB). The game keeps going on in the background. So, that's another thing to look out for, if the dev cares I guess. Lastly, I don't understand how the grading system works in this game. Sometimes the game will give you a D for having 3 mistypes (even if the amount of words you typed correctly is higher); but other times you'll still get a higher grade despite having the same number of mistypes. It feels arbitrary.³ [hr][/hr] ¹ Steam only allows you to mark reviews as either recommended or not recommended - no in between. I was originally going to still give this a "Recommended", but then the review wouldn't catch anyone's eye. Since people would probably assume that I'm just singing praises of the game like anyone else. When it's the video game equivalent of eating junk food. Like yeah, it tastes good... but it doesn't have much substance either. Just empty calories. That being said, I might not refund it (which is rare when I give not recommended to a game) since I don't see that many good typing games being released (too busy making yet another metroidvania, roguelike, deckbuilder, soulslike to bother I guess), so this will have to do to satisfy my typing fix - even if it's... a bit mediocre. ² "Treasures" as the game calls it, for some reason. ³ Well, not that it matters in the end I guess, since the game doesn't even seem to keep the data re: the last grade, score, KPS, accuracy, etc. you got on that level. Okay, maybe the score, but... just the score? Really, devs? ¬_¬
pepeloni. you know the pepeloni? ahh the pepeloni, pepeloni. you know the pepeloni? the nooo one. i always, i always order the, the domino. domino pepeloni and without pepeloni. i always order the pepeloni and without pepeloni. pepeloni! i like pepeloni, yeah. i always, i always order the, the cheese- cheese pan. ahh how can i explain? i can explain by my drawing! i always order like the cheese pan that it has cheese on here, this part, the ear. ear of pizza. and then, i order- wh- when i order pepeloni, the ear- it always have a pepeloni on h- on a top, but i pick up these... away! cause i don't eat it. and then i eat the cheese pan pizza. okay? you understand? understandable! pepeloni! yes.
ファンゲーなのでどうもないのだが、タイピングゲームとしてはお勧めできない。 その理由が、セリフなので、頻出的に使われる単語の打鍵が無い事。おそらくはやくなってもそれほど早くなっていない可能性がある。 ファンゲームとしてなら、単語の更新頻度や2か月前の餅つきのセリフが入っていたのにはびっくりしたし、完成度は高い。値段相応。 タイピングゲームとしては、フリーにもウェブゲームにも負ける。
I thought my typing skills not that bad, until I played this game and realized they’re actually pretty bad, especially when typing in romaji
Getsuyoubi,Getsuyoubi,rururu,rururu,Getsuyoubi~ The game is a lot of fun and it really tests your skills,out of the BeXide holo Indie trilogy I don't know if this or Treasure Mountain is my favorite but it's very close,also the fact that not only it includes links to the stream of origin for every holomem quote,but also the exact time stamp where it was said is such a nice detail,it really feels like the game is a love letter to hololive as a whole.
ゲーム自体は楽しいのでいくつか希望出します。 ■いい点 ・ゾンビホロメンがかわいい ・セリフの抜き出し場面が一覧になっている ・入力の方式が人によってのところが考慮されている(ti・chiなど) ・頑張った分推しの飾り付けが良くなる ■悪い点 ・セリフによって伸ばし棒の表現や長さが音声だけでは把握できないことが多く、タイピングゲームとしてはあまりよろしくない 例「しゅばー」というセリフの場合) ①syuba ②syuba- ③syuba--- ④syubaaaaaaaaaaa ・レベルが上がっても低いレベルの文言がよく出てくるため、あまりレベルの概念が活かされていない ■個人的要望・改善点 ・せっかくのかわいいゾンビホロメンが戦闘中にしか見れないので、治療後もマップに表示する設定の実装やコレクション部屋でゾンビホロメンも飾れるようにしてほしい ・コレクション部屋のアイテムでデコれるものが欲しい ・セリフの伸ばし棒入力を統一か削除などの調整をしてほしい
木口打字通( 管人吃的第一个日语打字学习app 毕业的成员也有,好评
カジュアルなフォローが充実したタイピングゲーム Shiftが必要な「!?」や「スペース」を打つ必要は無く、数字すらローマ字入力。 更にボイス付きな上に「んなんなんなんな」等の同じ言葉の繰り返し問題もあるので、初心者でもキーボードに集中しやすいという徹底ぶり 逆に慣れてる人には、出題が文章ではなくホロメンの独特なセリフなのでとても打ち辛い出題揃いになる。特にスコアアタックではタイプミスはかなりの減点になるので牙を剥いて来るレベル これが初心者には優しいのに上級者には難しいという面白い調整のタイピングゲームになっている。
私がプレイした時点だと難易度は5段階あり、低難易度のセリフと高難易度のセリフ2種類のループになっている感じなので新鮮さが無い、レベル別に5段階にセリフ分けてほしい 一人コンプリートする場合は5回クリアするわけだが、同じセリフなので作業感が強い。 あと、グループを全員解放した時や、一人をコンプリートした場合に何か演出があるわけでもないので、これがまた作業感が強い、まだあと20人やるのかーとため息でちゃう感じ。 難易度については、お仕事でパソコン触っている人なら最高難易度でも問題なくクリアできるくらいで、難しいという訳でもないのがまた作業感が強い。
今日ほどタイピングが鬼ほど速くて良かったと思えた日はない(涙) (しゃべるより文字打つ方が遥かに速いタイプの人のレビューです。) ストーリーは、オリーさんの家族になったホロメンの生首達を、マリン船長のoppa・・・聖なる何かで正気に戻していくお話。(羨ましい・・・) マリン船長はいつも通りですが、オリーお前かわいすぎんか。同じワードを何度も繰り返す推し達が、思考停止していて妙にゾンビっぽいのが笑えます。しかも2回目はエコーが掛かって名言っぽくなるw 最初から全ホロメン揃ってて、全部フルボイス、凄すぎます。・・・だけど、3人くらいLv3クリアしたらお腹いっぱいになってしまいました。ボリュームの圧がヤバいです。お宝マウンテンみたいに条件満たしたら開放みたいな形の方がモチベは保ちやすいかもしれない。次は何しようという目標を持ちにくいシステムです。 超高速タイピングでもLv5だとさすがにクリアまでに1回ダメージ受けたりしますが、難易度はそんなに高くないと思います。Lv3までなら練習すれば大体の人は行けそう。 初め、すうちゃん、すぅちゃん、ころね、こぉね、みたいな表記ゆれが気になってしまいましたが、口上では正式名で「koone」、普段のトークでは「koxone」という風に使い分けられてて感心しました。 ちょっとだけ気になったのは、フルボイスなので音声では「〇〇でーす!」と聞こえるのに、タイプでは「〇〇desu」と打たないとミスタイプになる事がたまにありました。難しい所だと思いますが気になりました。(ロボ子さんのセリフ等で確認) 普段の言葉遣い的に、みこち、んなたん、はじめちゃん辺りが高難易度かと思ってましたが、意外と一番意味不明な日本語使ってるのはぺこらでした。何を言ってるのかわからねぇと思うが俺も・・・。(きtらあああ!も再現されてます。kitraaaa) ID勢、マジで日本語うますぎてビビります。やっぱりアーニャはJPだったんだ・・・そうだったんだ。
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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