
Become the overseer and shape the fate of those who come knocking at the door. Each decision you make, whether it is to let in a stranger, to use your resources on something, or to risk the safety of the bunker.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The outside world is no longer fit to live in, and there is only one place that can protect people: the bunker. Become its overseer and take responsibility for difficult choices: saving or rejecting, sharing or denying, trusting or defending. There’s nothing but chaos outside, and each knock on the door may mean salvation or destruction. Your choices will decide the fate of the bunker’s inhabitants and the wandering souls on the doorstep.
Every person that comes to the bunker may turn out to be a friend or a foe. Let them in and risk your security. Deny them and lose a chance for saving the people in your charge.
Technical issues, internal problems and outside threats: your every decision may save lives or put people in danger.
Decide what to do with your food supplies, medications and tools to find the best way to survive inside the sealed bunker.
Every choice you make creates a unique story and leads to many alternate endings. Make your decisions wisely!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, Italian, German, Spanish - Spain, Portuguese - Brazil
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
An excellent game that will suck you in. You'll have to develop your settlement, and every time the game will throw various challenges your way—my settlement kept having revolts XD it was a lot of fun!
Отличная текстовая игра для подумать с минималистичной пиксельной графикой. С каждым запуском открываешь для себя что-то новое. Цель - пройти до финала, если он есть ;) Из минусов: не всегда читабельный шрифт. Удачи разрабам!
Отвечу на сразу на главный вопрос - Да, надо брать. Прикольная инди выживала на пару вечеров. Очень советую затестить. Immedeatly wanna answer on main question - Yeah, you must to buy it. Its takes you busy on same weekends. Just test it out
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Прикольный стиль, хорошая залипалка для стимдека
Could be a great rogue lite, but it's a bad Paper Please, Poor content, the third run already feels like it's too long, repetitive and with a very boring conclusion.
Прикольная небольшая игра, в которой нужно делать правильный выбор, чтобы прожить до конца. Самому удалось открыть только 3 из 6 концовок и будет интересно открыть остальные. Иногда было такое, что такое-же событие случалось сразу на следующей неделе. Как будто не хватает разнообразия выборов, но за 9 недель постоянно было что-то новое, пусть и немного разбавленное старыми событиями. Прикольная история у моряка, что после того, как его взять в бункер - ворвется кракен, с которым нужно будет сражаться. Хотелось бы таких уникальных мини-историй для каждого резидента (у других вроде ничего такого не заметил) Итого, игра интересная, но хотелось бы, в первую очередь, сделать больше событий, чтобы за одну игру не было повторений или их было очень мало. Так же хочется как-то раскрывать каждого резидента своей историей и поведением (может даже стоит сделать более уникальные способности для каждого?)
Надо больше веток, больше персонажей, больше последствий. Потенциал огромнейший. РАБОТАЙТЕ
Соня и Жан(press F) легенды
Underchoice is a tense post-apocalyptic management game that transforms the simple act of making decisions into its primary source of challenge and storytelling. Developed by TG Indie and published by Targem Games, the game places players in control of an underground shelter built to protect the last remnants of humanity after the surface world has become unlivable. Rather than relying on action-heavy gameplay, it focuses on leadership, survival, and the consequences that emerge from every judgment call. The result is an experience that feels less like a traditional strategy game and more like a constant test of ethics and responsibility. The game's central mechanic revolves around deciding who is allowed to enter the bunker and who must be turned away. At first glance, this may seem straightforward, but Underchoice quickly reveals the complexity behind every choice. New arrivals often come with incomplete information, hidden motives, or uncertain backgrounds. Welcoming someone inside could strengthen the community or create new dangers, while refusing entry may protect resources at the cost of abandoning people in desperate need. This uncertainty creates a persistent atmosphere of tension that keeps players questioning whether they have made the right decision. Life inside the shelter is just as challenging as dealing with the outside world. Resources are limited, forcing players to carefully manage food, medicine, tools, and other essentials needed for survival. Every supply spent has long-term consequences, and even seemingly minor decisions can ripple through the entire community. The game effectively captures the pressure of maintaining a fragile society where one mistake can push the bunker closer to collapse. Strategic planning becomes essential, but there is rarely enough information to guarantee success, making each choice feel meaningful. A major strength of Underchoice is how it presents moral dilemmas without obvious answers. Emergencies, social disputes, equipment failures, and unexpected events regularly disrupt daily operations. The game avoids simplistic good-versus-evil scenarios and instead focuses on difficult situations where every option comes with risks. This approach gives the experience emotional weight and encourages players to think beyond pure efficiency. Success is not measured solely by survival but also by the kind of leader the player chooses to become. The visual presentation uses pixel-art graphics that fit the game's bleak setting surprisingly well. While the artwork is not overly detailed, it succeeds in creating a sense of isolation and confinement within the bunker. The understated style allows the focus to remain on decision-making and atmosphere rather than visual spectacle. Combined with the oppressive mood of a world on the brink of extinction, the aesthetic reinforces the feeling that humanity's future hangs by a thread. Replay value is another area where the game performs well. Different decisions lead to different developments, allowing multiple playthroughs to unfold in unique ways. Players can experiment with various leadership styles, whether prioritizing compassion, strict security, or ruthless efficiency. The branching outcomes and numerous consequences make it worthwhile to revisit the bunker and discover how alternative choices affect the survival of its inhabitants. Underchoice will likely appeal most to players who enjoy narrative-driven strategy games and experiences built around difficult choices. Those seeking constant action may find the slower, decision-focused gameplay less exciting, but fans of psychological tension and resource management should find plenty to appreciate. The game succeeds by making every choice feel important and by constantly reminding players that survival often comes at a cost. Ultimately, Underchoice delivers a compelling blend of management mechanics, survival strategy, and moral storytelling. Its strongest achievement is the way it transforms simple decisions into moments of genuine suspense and reflection. By forcing players to balance humanity against practicality, it creates an engaging experience that lingers long after the final outcome is revealed. Rating: 7/10
Блин, задумка хорошая, реализовано слабовато. Мало событий, мало вариантов, недостаточно персонажей. Вариативности бы побольше... но всё равно лайк поставлю, может обновят и расширят игру...
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13.7M | 80.5K | 97% | $9.99 | |
| $14K | 259 | 74% | $4.99 | |
| — | 0 | — | — | |
| $0 | 63 | 46% | Free | |
| $21.2K | 88 | 66% | $7.99 | |
| $1.5K | 23 | 61% | $1.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $25.8K | 175 | 95% | $6.99 | |
| $25.8K | 1.5K | 84% | $0.74 | |
| $25.8K | 161 | 75% | $4.99 | |
| $25.8K | 207 | 75% | $4.99 | |
| $25.8K | 114 | 95% | $9.99 | |
| $25.8K | 369 | 78% | $3.99 |