
Cities are ruled by extremist organizations, and here become closed cages. As a leader of a team, you not only need to find enough materials to make your team survive, but also to be responsible for each of your choices. Under your leadership, can your team escape from the city?
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
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[spoiler] 恭喜你触发隐藏副本「每日 key 刷新点」[url=www.babagame.vip][b][u] 点击前往 [/u][/b] [/url][/spoiler] [h1][quote=「BABAGAME」lengjianshaoxia] 如何评价这款游戏取决于你愿意如何理解游戏本身。如果你觉得游戏就该给你提供一个方式让你有办法一定通关,那么注定这游戏会得到“不平衡”这样的评价。毕竟玩家玩不下去,一切都没有意义?可如果你想在游戏里看到一点点现实的影子,那么这种艰难可能就是末日下该有的样子。只是可能这份失落有些过于沉重了。但这份体验却是也很有趣的。不知道能不能看到明天的太阳。可能这也是游戏想表达的吧?[/quote][/h1][b] 感谢 BABAGAME 免费赠送的游戏,现在到 [url=http://www.babagame.vip/archives/12325] BABA [/url] 回帖有机会免费获得这款游戏 [/b]
[quote]A review copy was provided by the developer.[/quote] [h1] Game Summary: [/h1] This is a rendition of a fairly popular game type nowadays, the survival game. Thankfully, it avoids the zombie aspect, instead focusing on a global war that's shaking society to the core and brought humanity to its knees. Perhaps not the most realistic situation, but moreso than zombies would be. It's your standard setting and survival scenario: a small rag-tag group of survivors foraging for supplies, building tools and utilities, and dealing with stress and trauma. [h1] Pros: [/h1] • The gameplay is straightforward and simple enough, as you start figuring out how the menus and items work. There is a ? button that explains some of these mechanics, though not necessarily all the nuances of them. • The group starts off small, but can grow to as many as 8 people. Having more people has its pros and cons, as it's more mouths to hydrate and feed, but offers more opportunities to forage. • The drab, muted colors fit the tone of the game. You're trying to cobble together basic needs and tools to maintain survival. It shouldn't be vibrant and colorful. • Characters can be good at either foraging, building, or cooking. Their results seem skewed though, as Bill, a forager, always seemed to get hurt. [h1] Cons: [/h1] • Even though you can pick where you want to have your survivors explore, since there's four different common items they can find, what they bring back is very random. You desperately need them to bring back bandages, and they bring back something you have in great abundance. What I would like to see is a way to prioritize key items. You specifically need wood and iron, so you prioritize those two items. If there isn't any in a place one of them is exploring, they get whatever they find, like normal. If the area has that as a possible item, it wouldn't guarantee they'd get any, but it'd increase the likelihood; say from 25% to 50%. There'd still be randomness, since that's how foraging for materials would be in that environment, but it wouldn't be teeth-grindingly annoying to have to rely on dumb luck that they get what you want them to. • The game seems to be buggy. There's very few sounds, and sometimes music plays, while other times it's utterly silent. Similarly, sometimes mice relentlessly raid my supplies (including as much as four of my [b]canned food[/b], something they shouldn't be able to eat) and other times, I have no rodent issues. Also, I've eaten the canned herring, more than once, but not gotten the achievement for it. • There are different events in the game, where it will tell you to send a person to an area to get a unique item. That's good, as it's going to be of benefit, but what prompts this to happen seems very arbitrary and random. One playthrough I had, it rained a lot, so the idea was proposed to make a rain-water collector. Another time, it barely rained, so that wasn't an option. • Story development happens the same way, as the characters all have some background to them and what their motivation is. I don't know if sending somebody to explore a certain place triggers it, or if it's entirely random. So frankly, I'm not aware of how to develop the story, other than see what happens. • Nothing is animated, so everybody just stands looking at you, with no movement or changes in their wholly static image. You can randomly click on people to talk to them, but I don't believe it has any meaningful impact. • The game was not translated into English very well, with many lines of dialogue not making coherent sense. [h1] Tips: [/h1] • I personally would prioritize bandages (people get hurt often), water (sewage, herbs, & fuel), and canned food. Iron and wood would be a close second, since they're needed to upgrade items. Copper wiring, rubber, and plastic are also needed, but to a lesser extent, and they can be annoying to acquire. Everything else has a purpose, but doesn't seem as vital. • All foods spoil, so always check their status each day (not in the storage area, won't show their status). Tomatoes spoil fast, lettuce lasts for a long time. When possible, make something out of your food supplies, as a salad is better than the individual components, but it's always best to eat something about to spoil, as it just gets pitched otherwise. • You can store more items in the storage area than the maximum, but it will eventually break and you'll lose random items, so it's not wise to push your luck. It's best to either increase capacity or discard items yourself, as you'll get to choose what you get rid of that way, instead of RNG taking away something vital you can't afford to lose. • I'd keep exploring areas until all four of the common items are determined, as that last one may be absolutely essential. The top row are common items, the bottom row is rare (but may be a basic item). I know the top four are randomly generated, unsure if the bottom four are too. • If your character has the red teardrop for trauma, a bandage can be applied where you give them food and water, and they'll be healed. That person can build stuff in the base, but can't forage for items. Same applies for the green disease icon and those cold pills. • Upgrading equipment is done by clicking on that component (such as the water filter) in your storage area. [h1] Conclusion: [/h1] Honestly, with the different bugs and lack of visual dynamics, the game overall feels unfinished. Even the price of the game reflects that, as otherwise this style of game would have more to it and cost more. Having such little direct control over what your characters forage for, when they'll always build exactly what you tell them to, is also quite limiting. I'll admit, without these simple features, the game becomes off-putting, especially since the English translation leaves a lot to be desired. If the game was more flushed out, not only would it be better, I think it'd merit a higher price as well, because there is something enjoyable about trying to gather supplies and build equipment to help guarantee survival. However, I have to review the game as it is now, and I can't recommend this game without it first being further refined, which puts me [i]under the weather[/i].
资源少的要命!去趟超市就被人盯上了!天天来这偷东西,三个人在家都没用!
挺喜欢生存游戏的,但是这款游戏感觉只是为了生存而生存,首先一开始不能出老鼠和小偷事件,出这两个事件,那么就只能重新开游戏了,不然稳崩。其次,成就里面说有八个人 玩了几句,除了小丑和他的基友容易出 其他角色见都没见过 如果要一开始不去救人 才能触发别的人物剧情,那么如何凑齐八个人呢,好不容易有五个人了,前期度过了 到了50多天 ,触发下水道剧情,带防毒面具+背包去探索基本就吃喝不愁(家里雨水收集器和过滤器应该都造齐了,下水道能找的鱼多)然后继续养老到了80天,触发了艾米莉的寻找女儿任务,我允许了,就在这时小丑和他基友莫名其妙的走了???真的是莫名其妙的不见了,没有剧情,没有提示 ,就突然消失了,而且其他人也若无其事的该干啥干啥 ,但是我特喵的防毒面具在小丑基友身上啊!!!! 你走就走了,还把我防毒面具带走什么意思呀。别人去找个女儿,你是跟着去看戏吗????还一次性两个一起不见了。虽然少了两个人,但是算上艾米莉还能玩一下,接着触发了船长剧情,我选择告诉艾米莉,因为前一次我选了隐瞒,艾米莉也莫名其妙消失了,所以这次告诉她,但是这一去就不复返啊。心灰意冷的我带着剩下两个人在风中凌乱,出去探索都不知道去哪里好,作个死咯,把比尔带去下水道,因为没带防毒面具,比尔也没了,剩下厨师一个人,在家里蹲,还能活下来,因为屯的物资很多,罐头40多个,还隔几天商人来卖食物也能活,但是这次是真的苟延残喘了,继续玩了100天一个新剧情都没有了。 第一次玩生存游戏玩到崩溃,真的挺后悔原价入手,心态爆炸。。如果后续没有好的更新,好的剧情,我建议不要买这款游戏,因为是真的太太太无聊了 (PS:第一次写这么长的评论也是第一次给差评)
两个BUG: 使用资源做东西返回主界面,继续游戏后资源消失 高级开锁器显示材料不足 漏洞: 重开游戏后每个资源点的4个资源固定 东西手贱扔掉以后无法重新获得,比如制作图纸 建议新手: 刚开始玩,必须每天去搜木头+铁 家里必须留个人看门 仓库满了必须要扔不然会塌 很不错的游戏
I really enjoy the game, I like the strategy and survival aspects the game delivers. I personally enjoy these types of similar strategy survival games and love this POV of most games. Hope any future player who finds this game will see how great it is and I believe this type of game would be best played by anyone who takes an interest in these games. Love the game and hope to see more updates or more games like this :)
这游戏真的有结局吗 到后面感觉想死都难也没有新剧情
游戏有BUG,最后派遣安娜去基地,一个是高级开锁的不能装备,二个无论怎么选择安排都是黑屏无法下一天,之前就黑了次,怎么搞的设计组》???
游戏模式比较像The war of mine,操作简单了很多,乐趣少了些,剧情套路比较单调。 太容易死,不是这个跑了就是那个自杀了,能坚持60天以上,真的不容易。
非常差,不知道我为啥总喜欢花钱买沙雕游戏。 此游戏的佛系成就完全随缘乱跳,剧情有明显到令人发指的错别字,画面单调,玩法单一,很容易出现强制死人事件,游戏被迫结束。 但是话说回来,探索类的游戏很容易让人沉迷,就是憋着一口气一定要把上次死了的那条线打通,然后一抬头就发现过了退款时间,妈的。
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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